1.用到的包
public static void main(String[] args) { // TODO Auto-generated method stub int width = 100; int height = 100; // 1.创建一个不带透明色的BufferedImage对象 BufferedImage bimage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); // 2.创建一个带透明色的BufferedImage对象 bimage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); // 3.创建一个与屏幕相适应的BufferedImage对象 GraphicsEnvironment ge = GraphicsEnvironment .getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); // Create an image that does not support transparency bimage = gc.createCompatibleImage(width, height, Transparency.OPAQUE); // Create an image that supports transparent pixels bimage = gc.createCompatibleImage(width, height, Transparency.BITMASK); // Create an image that supports arbitrary levels of transparency bimage = gc.createCompatibleImage(width, height, Transparency.TRANSLUCENT); } // 4.当然我们也可以在图形上下文来创建一个BufferedImage对象 public void paint(Graphics g) { Graphics2D g2d = (Graphics2D) g; int width = 100; int height = 100; // Create an image that does not support transparency BufferedImage bimage = g2d.getDeviceConfiguration() .createCompatibleImage(width, height, Transparency.OPAQUE); // Create an image that supports transparent pixels bimage = g2d.getDeviceConfiguration().createCompatibleImage(width, height, Transparency.BITMASK); // Create an image that supports arbitrary levels of transparency bimage = g2d.getDeviceConfiguration().createCompatibleImage(width, height, Transparency.TRANSLUCENT); } } 2.使用BufferedImage的图像剪裁: public static void main(String[] args) { try { //从特定文件载入 BufferedImage bi = ImageIO.read(new File("c:\\test.jpg")); bi.getSubimage(0, 0, 10, 10); } catch (IOException e) { e.printStackTrace(); }
2.如何取到BufferedImage
|
|
4.显示BufferedImage
public void paint(Graphics g){
super.paint(g);
g.drawImage(image); //image为BufferedImage类型
}