命令模式:将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操作
就拿在烧烤店吃小吃作为例子,把服务员作为传递指令的对象:
#ifndef COMMAND_H
#define COMMAND_H
#include <QDebug>
class Barbecuer
{
public:
void BakeMutton()
{
qDebug()<<"拷羊肉串";
}
void BakeChickenWing()
{
qDebug()<<"拷鸡翅";
}
};
class Command //抽象命令类
{
public:
explicit Command(Barbecuer* receiver)
{
_receiver = QSharedPointer<Barbecuer>(receiver);
}
virtual void ExcuteCommand() = 0;
virtual ~Command(){}
protected:
QSharedPointer<Barbecuer> _receiver;
};
class BakeMuttonCommand final : public Command
{
public:
explicit BakeMuttonCommand(Barbecuer* receiver):Command(receiver){}
void ExcuteCommand() override {_receiver->BakeMutton();}
};
class BakeChickenWingCommand final : public Command
{
public:
explicit BakeChickenWingCommand(Barbecuer* receiver):Command(receiver){}
void ExcuteCommand() override {_receiver->BakeChickenWing();}
};
class Waiter
{
public:
void SetOrder(Command * command)
{
_command = QSharedPointer<Command>(command);
}
void Notify()
{
_command->ExcuteCommand();
}
private:
QSharedPointer<Command> _command;
};
#endif // COMMAND_H
有了烤串的大厨,命令和服务员,就可以在mian函数中组织这些逻辑了:
#include "command.h"
int main()
{
//开店前的准备
Barbecuer* boy = new Barbecuer;
Command* bakeMuttonCommand1 = new BakeMuttonCommand(boy);
Command* bakeMuttonCommand2 = new BakeMuttonCommand(boy);
Command* bakeChickenWingCommand1 = new BakeChickenWingCommand(boy);
Waiter* girl = new Waiter;
//开门营业
girl->SetOrder(bakeMuttonCommand1);
girl->Notify();
girl->SetOrder(bakeMuttonCommand2);
girl->Notify();
girl->SetOrder(bakeChickenWingCommand1);
girl->Notify();
return 0;
}
根据上面的代码可以看出通过把命令封装成为对象,然后可以将不同的命令参数化,这样就可以方便的对这些请求进行排队,记录或者撤销了!
最后放上源码地址:https://github.com/Dongzhixiao/designMode_qt/tree/master/Barbecue_Command_pattern_23