cocos2dx-3.0 介绍,相关参考
cocos2d-x 3.0 新引擎目录结构
http://blog.csdn.net/wwj_748/article/details/24720109
cocos2dx 3.0 建立项目的一些问题
比如库的引用等问题,无法打开头文件等
http://blog.csdn.net/marpools/article/details/18895129
cocos2dx 3.0遇到的问题解决记录
http://blog.csdn.net/tianxiawuzhei/article/details/42924207
cocos2dx 3.0 项目Android发布
http://www.tuicool.com/articles/mERJJzz
cocos2dx 3.0 相关资料下载地址
http://pan.baidu.com/s/1jIyjlAI
cosos2dx-3.0 Android发布注意问题
图片资源等的路径问题
win32下 可以用 “a\b\c.png”“a/b/c.png”
移植到Android 只能用 “a/b/c.png”
否则运行Android项目的时候会出打印出log
asserts is nullptr
屏幕适配
AppDelegate中添加一句
glview->setDesignResolutionSize(width, height, ResolutionPolicy::NO_BORDER);
if(!glview) {
glview = GLView::create("My Game");
glview->setFrameSize(400, 550); //设置为背景图片的宽 和 高
director->setOpenGLView(glview);
}
glview->setDesignResolutionSize(400, 550, ResolutionPolicy::NO_BORDER); // android屏幕适配
修改Android.mk
下面是我写的一个实例(可以简化)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/Bullet.cpp \
../../Classes/Enemy.cpp \
../../Classes/GameOver.cpp \
../../Classes/Help.cpp \
../../Classes/Pause.cpp \
../../Classes/Player.cpp \
../../Classes/Manager.cpp \
../../Classes/BgScene.cpp \
../../Classes/StartGame.cpp \
../../Classes/HighScore.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../cocos2d/cocos/editor-support/cocostudio \
$(LOCAL_PATH)/../../cocos2d/cocos/editor-support \
$(LOCAL_PATH)/../../cocos2d/extensions \
$(LOCAL_PATH)/../../cocos2d/cocos/ui \
$(LOCAL_PATH)/../../cocos2d/cocos
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # 添加 cocos_extension 静态库
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_gui_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static # 添加 cocos_extension 静态库
include $(BUILD_SHARED_LIBRARY)
$(call import-module,2d)
$(call import-module,audio/android)
$(call import-module,Box2D)
$(call import-module,editor-support/cocostudio) # 导入 cocostudio 模块
$(call import-module,extensions) # 导入 extensions 模块
libcocos2dx 库问题
直接把项目下的
proname\cocos2d\cocos\2d\platform\android\java\src\org\cocos2dx
下的 lib 文件夹
copy到
proname\proj.android\src\org\cocos2dx
下
(这个目录下有个cpp目录的)
proj.android 导入问题
win32命令行下,执行 build_native.py 成功后,就可以导入android项目了
注意 build_native.py 成功后生成的东西,没有bin,gen这些目录的
导入的时候,选择 Existing Android Code Into Workspace
win32, Android屏幕事件问题
win32下可以用键盘事件,但是移植到android,只能呵呵
所以多用cocos的touch事件
或者添加各种图标,为其添加点击事件