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原创 CLRS (Introduction to Algorithms 2nd) reanding notes 4

Just finished reading Part 6, the graph algorithms. This part is kinda more fun, but of course more difficult – especially Ch. 26 “Max Flow”. In my opinion Part 6 “Graph Algorithms” is more about “mo

2010-03-22 23:05:00 639 1

原创 A Simple FPS Game

Game Dev. is always hot. The most recent Lab of our OpenGL is to implement a simple FPS game. [GLUT + OpenGL + GLM(Obj Loader)+ Win32 Sound API] is the basic architecture. Nothing special. But sound

2010-03-13 01:44:00 531

原创 Paralleled Merge Sort using CUDA

Merge Sort is a perfect choice for parallel sorting – it doesn’t require any synchronization. While counting sort requires some memory atomic operations – CUDA 1.0 doesn’t support Global Memory atomic

2010-03-03 21:56:00 1236 1

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