CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(pScreenBmpStore->pData_buff,imageWidth,imageHeight, 8 ,nBytes_per_Row , colorSpace,kCGImageAlphaPremultipliedLast );
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage* image = [UIImage imageWithCGImage:imageRef];