【Android高级】高斯模糊效果从319ms到3ms的优化实现

       以前做一个旅游app项目的时候,当时有个项目需求就是首页菜单栏背景是用高斯模糊效果实现的,当时手头其他事情多的不得了,为了赶上进度,直接要求美工把原图的部分区域P成了高斯模糊效果,23333333。。。这样的屏幕适配简直是坨屎,后面项目完了也没有太在意这个问题,后面面试的时候居然问答这块的问题了,2333333。。。

       于是最近有空在研究图像的高斯模糊的处理实现了。

       我要做的效果就是自定义image大小,自定义高斯模糊的区域,这样才算我要的效果。

       先上图分别是优化前和优化后的,大家可想这个优化的作用多么巨大,我直接把这个效果的显示耗时在界面绘制出来了,下面图片中的单位打错了额,是ms。

3ms VS 209ms

      

4ms VS 197ms

         


       说下实现吧,那个算法我就没有怎么研究了,直接是个算法类,直接把要模糊的Bitmap传进去返回的就是模糊后的。代码如下:

public class FastBlur {
	 
    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
 
        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at="" quasimondo.com="">
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at="" kayenko.com="">
        // http://www.kayenko.com
        // ported april 5th, 2012
 
        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
 
        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }
 
        if (radius < 1) {
            return (null);
        }
 
        int w = bitmap.getWidth();
        int h = bitmap.getHeight();
 
        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);
 
        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;
 
        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];
 
        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }
 
        yw = yi = 0;
 
        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;
 
        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;
 
            for (x = 0; x < w; x++) {
 
                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];
 
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
 
                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];
 
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
 
                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];
 
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
 
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
 
                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;
 
                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];
 
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
 
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
 
                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;
 
                sir = stack[i + radius];
 
                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];
 
                rbs = r1 - Math.abs(i);
 
                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;
 
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
 
                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
 
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
 
                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];
 
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
 
                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];
 
                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];
 
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
 
                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;
 
                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];
 
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
 
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
 
                yi += w;
            }
        }
 
        bitmap.setPixels(pix, 0, w, 0, 0, w, h);
 
        return (bitmap);
    }
}

        接下来就是在代码中去用了。

        先上优化前的方法:因为下面红字部分那句的代码把我坑惨了,原来用了matrix,在新建的时候还是要用matrix前的大小,我也是晕的不要不要的了。。。

       还有注意要根据演示区域的大小,缩放bitmap的大小后再剪裁,再模糊。

       这里顺便熟悉了canvas,drawBitmap,放大缩小的一些方法


public void test(View v) {

		Bitmap srcbitmap = BitmapFactory.decodeResource(getResources(),
				R.drawable.meitu);
		long t1 = System.currentTimeMillis();
		imageView.setBackground(new BitmapDrawable(getResources(), srcbitmap));// 设置大背景

		Bitmap backBitmap = Bitmap.createBitmap(textView.getMeasuredWidth(),// 设置需高斯模糊的背景
				textView.getMeasuredHeight(), Config.RGB_565);

		float f1 = (float) imageView.getMeasuredWidth()
				/ (float) srcbitmap.getWidth();
		float f2 = (float) imageView.getMeasuredHeight()
				/ (float) srcbitmap.getHeight();
		Matrix matrix = new Matrix();
		matrix.postScale(f1, f2);
		Bitmap desBitmap = Bitmap.createBitmap(srcbitmap, 0, 0,
				srcbitmap.getWidth(), srcbitmap.getHeight(), matrix, true); <span style="color:#ff0000;">因为作为背景的bmp已经缩放,那么需要剪裁的bmp也要缩放----------这里3/4参数是坑</span>

		Bitmap lastBitmap = Bitmap.createBitmap(desBitmap, textView.getLeft(),
				textView.getTop(), textView.getMeasuredWidth(),
				textView.getMeasuredHeight()); // 根据模糊的区域剪裁

		Canvas canvas = new Canvas(backBitmap);
		canvas.drawBitmap(lastBitmap, 0, 0, new Paint());
		backBitmap = FastBlur.doBlur(backBitmap, (int) 20, true);
		textView.setBackground(new BitmapDrawable(getResources(), backBitmap));
		long t2 = System.currentTimeMillis();

		textView.setText((t2 - t1) + "S");// 319S

	}

下面是优化后的方法:

其实现原理是反正效果也是模糊的,先把图片弄小模糊,再把模糊放大,这样就减少了算法的复杂度


public void test2(View v) {

		int rad = 8;

		Bitmap srcbitmap = BitmapFactory.decodeResource(getResources(),
				R.drawable.meitu);
		long t1 = System.currentTimeMillis();
		imageView.setBackground(new BitmapDrawable(getResources(), srcbitmap));// 设置大背景

		Bitmap backBitmap = Bitmap.createBitmap(textView.getMeasuredWidth()/rad,// 设置需高斯模糊的背景
				textView.getMeasuredHeight()/rad, Config.RGB_565);

		float f1 = (float) imageView.getMeasuredWidth()
				/ (float) srcbitmap.getWidth();
		float f2 = (float) imageView.getMeasuredHeight()
				/ (float) srcbitmap.getHeight();
		Matrix matrix = new Matrix();
		matrix.postScale(f1/8, f2/8);
		Bitmap desBitmap = Bitmap.createBitmap(srcbitmap, 0, 0,
				srcbitmap.getWidth(), srcbitmap.getHeight(), matrix, true); // 因为作为背景的bmp已经缩放,那么需要剪裁的bmp也要缩放----------这里3/4参数是坑

		Bitmap lastBitmap = Bitmap.createBitmap(desBitmap, textView.getLeft()/8,
				textView.getTop()/8, textView.getMeasuredWidth()/8,
				textView.getMeasuredHeight()/8); // 根据模糊的区域剪裁

		Canvas canvas = new Canvas(backBitmap);
		canvas.drawBitmap(lastBitmap, 0, 0, new Paint());
		backBitmap = FastBlur.doBlur(backBitmap, (int) 2, true);
		canvas.scale(1/rad, 1/rad);
		textView.setBackground(new BitmapDrawable(getResources(), backBitmap));
		long t2 = System.currentTimeMillis();

		textView.setText((t2 - t1) + "S");// 2S

	}



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实现高斯模糊背景的对话框,可以使用 Android 的 DialogFragment 和 RenderScript 实现。以下是大致的步骤: 1. 在布局文件中定义对话框的 UI,注意要为对话框添加一个半透明的背景。 2. 创建一个继承自 DialogFragment 的类,并在其中实现 onCreateDialog() 方法。 3. 在 onCreateDialog() 方法中,使用 RenderScript 创建一个高斯模糊的 Bitmap,并将其设置为对话框背景。 4. 在对话框显示时,使用 DialogFragment.show() 方法显示对话框。 以下是示例代码: ```java public class BlurDialogFragment extends DialogFragment { @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // 创建一个对话框 AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); LayoutInflater inflater = getActivity().getLayoutInflater(); View view = inflater.inflate(R.layout.dialog_layout, null); builder.setView(view); // 创建一个 RenderScript 对象 RenderScript rs = RenderScript.create(getActivity()); // 加载图片资源 Bitmap image = BitmapFactory.decodeResource(getResources(), R.drawable.background); // 创建一个高斯模糊的 Bitmap Bitmap blurredBitmap = image.copy(Bitmap.Config.ARGB_8888, true); Allocation input = Allocation.createFromBitmap(rs, image); Allocation output = Allocation.createFromBitmap(rs, blurredBitmap); ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setInput(input); script.setRadius(25.f); script.forEach(output); output.copyTo(blurredBitmap); // 将高斯模糊的 Bitmap 设置为对话框背景 view.setBackground(new BitmapDrawable(getResources(), blurredBitmap)); return builder.create(); } } ``` 要实现毛玻璃效果的对话框,可以使用 Android 的 DialogFragment 和自定义控件实现。以下是大致的步骤: 1. 在布局文件中定义对话框的 UI,包括一个用于显示毛玻璃效果的自定义控件。 2. 创建一个继承自 DialogFragment 的类,并在其中实现 onCreateDialog() 方法。 3. 在 onCreateDialog() 方法中,创建一个自定义控件的实例,并将其添加到对话框的 UI 中。 4. 在对话框显示时,使用 DialogFragment.show() 方法显示对话框。 以下是示例代码: ```java public class GlassDialogFragment extends DialogFragment { @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // 创建一个对话框 AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); LayoutInflater inflater = getActivity().getLayoutInflater(); View view = inflater.inflate(R.layout.dialog_layout, null); builder.setView(view); // 创建一个自定义控件 GlassView glassView = new GlassView(getActivity()); ViewGroup.LayoutParams layoutParams = new ViewGroup.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT); glassView.setLayoutParams(layoutParams); // 将自定义控件添加到对话框的 UI 中 FrameLayout frameLayout = view.findViewById(R.id.frame_layout); frameLayout.addView(glassView); return builder.create(); } } ``` 其中 GlassView 是一个自定义控件,用于显示毛玻璃效果。以下是示例代码: ```java public class GlassView extends View { private Paint paint = new Paint(); private Bitmap bitmap; public GlassView(Context context) { super(context); init(); } public GlassView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public GlassView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } private void init() { // 加载图片资源 bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.background); // 设置画笔透明度 paint.setAlpha(100); } @Override protected void onDraw(Canvas canvas) { // 创建一个缩小的 Bitmap,用于实现毛玻璃效果 Bitmap scaledBitmap = Bitmap.createScaledBitmap(bitmap, bitmap.getWidth() / 10, bitmap.getHeight() / 10, false); // 将缩小的 Bitmap 放大,实现模糊效果 Bitmap blurredBitmap = Bitmap.createScaledBitmap(scaledBitmap, getWidth(), getHeight(), false); // 绘制模糊的 Bitmap canvas.drawBitmap(blurredBitmap, 0, 0, paint); } } ``` 注意:以上代码只是示例代码,实际上还需要根据具体情况进行调整和优化

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