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原创 opengles 2.0 VBO提交数据
- (void)setupVBOs { GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(Vertexs), Vertexs
2013-12-12 17:32:16 1023
原创 opengl es 2.0 Reder to texture iOS
- (void)setupTexture { GLint width; GLint height; width = self.frame.size.width; height = self.frame.size.height; glGenTextures(1, &_textureId);
2013-12-12 15:31:19 1091
转载 opengl es中读取缓存中的内容
-(void)ReadPixels{ GLenum readType, readFormat; GLubyte *pixels; GLint width; GLint height; glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); glGetRenderbufferParameteriv(G
2013-12-11 16:39:46 2425
原创 Opengl ES 2.0 简单的纹理范例 iOS
- (void)setupTexture { // 2 x 2 Image, 3 bytes per pixel(R, G, B) GLubyte pixels[4 * 3] = { 255, 0, 0, // Red 0, 255, 0, // Green 0, 0, 255, //
2013-12-10 11:15:33 1225
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