WPF圆形进度条制作

    WPF和Winform都为我们提供了ProgressBar进度条。但是这种死板的进度条已经不能满足用户对美的要求了。因此,本篇文章要为大家展示一种圆形进度条。

    为了方便进度条的复用,我们将进度条制作成用户控件。

代码展示:

圆形进度条用户控件的制作:

LoadingWait.xaml

<UserControl x:Class="进度条.LoadingWait"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008"  Background="#19A39E9E" Name="loadingWait">
    <!--设置圆的颜色-->
    <UserControl.Resources>
        <SolidColorBrush Color="CornflowerBlue" x:Key="CirclesColor"/>
    </UserControl.Resources>

    <Grid>
        <StackPanel   HorizontalAlignment="Center"
            VerticalAlignment="Center">
            <Viewbox Width="100" Height="100"
            HorizontalAlignment="Center"
            VerticalAlignment="Center">
                <Grid x:Name="LayoutRoot" 
                Background="Transparent"
                HorizontalAlignment="Center"
                VerticalAlignment="Center">
                    <!--此处有canvas的加载和卸载事件-->
                    <Canvas RenderTransformOrigin="0.5,0.5"
                    HorizontalAlignment="Center"
                    VerticalAlignment="Center" Width="120"
                    Height="120" Loaded="HandleLoaded"
                    Unloaded="HandleUnloaded"  >
                        <!--画圆,设置成不同的透明度Opacity-->
                        <Ellipse x:Name="C0" Width="20" Height="20"
                         Canvas.Left="0"
                         Canvas.Top="0" Stretch="Fill"
                         Fill="{StaticResource CirclesColor}" Opacity="1.0"/>
                        <Ellipse x:Name="C1" Width="20" Height="20"
                         Canvas.Left="0"
                         Canvas.Top="0" Stretch="Fill"
                         Fill="{StaticResource CirclesColor}" Opacity="0.9"/>
                        <Ellipse x:Name="C2" Width="20" Height="20"
                         Canvas.Left="0"
                         Canvas.Top="0" Stretch="Fill"
                         Fill="{StaticResource CirclesColor}" Opacity="0.8"/>
                        <Ellipse x:Name="C3" Width="20" Height="20"
                         Canvas.Left="0"
                         Canvas.Top="0" Stretch="Fill"
                         Fill="{StaticResource CirclesColor}" Opacity="0.7"/>
                        <Ellipse x:Name="C4" Width="20" Height="20"
                         Canvas.Left="0"
                         Canvas.Top="0" Stretch="Fill"
                         Fill="{StaticResource CirclesColor}" Opacity="0.6"/>
                        <Ellipse x:Name="C5" Width="20" Height="20"
                         Canvas.Left="0"
                         Canvas.Top="0" Stretch="Fill"
                         Fill="{StaticResource CirclesColor}" Opacity="0.5"/>
                        <Ellipse x:Name="C6" Width="20" Height="20"
                         Canvas.Left="0"
                         Canvas.Top="0" Stretch="Fill"
                         Fill="{StaticResource CirclesColor}" Opacity="0.4"/>
                        <Ellipse x:Name="C7" Width="20" Height="20"
                         Canvas.Left="0"
                         Canvas.Top="0" Stretch="Fill"
                         Fill="{StaticResource CirclesColor}" Opacity="0.3"/>
                        <Ellipse x:Name="C8" Width="20" Height="20"
                         Canvas.Left="0"
                         Canvas.Top="0" Stretch="Fill"
                         Fill="{StaticResource CirclesColor}" Opacity="0.2"/>
                        <Canvas.RenderTransform>
                            <RotateTransform x:Name="SpinnerRotate"
                         Angle="0" />
                        </Canvas.RenderTransform>
                    </Canvas>
                </Grid>
            </Viewbox>
            <!--这两个针对的元素名称是loadingWait,所以必须要给本界面一个名称-->
            <!--TextBlock里面放置提示信息;Label放置相当于按钮的东西-->
            <TextBlock Text="{Binding TipContent,ElementName=loadingWait}" FontStretch="Medium" HorizontalAlignment="Center" FontSize="16"></TextBlock>
            <Label Content="{Binding InnerContent,ElementName=loadingWait}" HorizontalAlignment="Center"/>
        </StackPanel>
    </Grid>
</UserControl>

LoadingWait.xaml.cs

        #region 参数
        //     集成到按指定时间间隔和指定优先级处理的 System.Windows.Threading.Dispatcher 队列中的计时器。
        private readonly DispatcherTimer animationTimer;
        #endregion

        #region 构造方法
        /// <summary>
        /// 构造方法
        /// </summary>
        public LoadingWait()
        {
            InitializeComponent();
            animationTimer = new DispatcherTimer(DispatcherPriority.ContextIdle, Dispatcher);
            animationTimer.Interval = new TimeSpan(0, 0, 0, 0, 75); //指定时间间隔
        }
        #endregion

        #region 属性
        #region 得到要显示的提示信息
        /// <summary>
        /// 得到要显示的提示信息
        /// </summary>
        public string TipContent
        {
            get { return (string)GetValue(TipContentProperty); }
            set { SetValue(TipContentProperty, value); }
        }

        public static readonly DependencyProperty TipContentProperty = DependencyProperty.Register("TipContent", typeof(string), typeof(LoadingWait), new UIPropertyMetadata("正在处理..."));
        #endregion

        #region 按钮的名称--例如:取消
        /// <summary>
        /// 按钮的名称
        /// </summary>
        public object InnerContent
        {
            get { return (object)GetValue(InnerContentProperty); }
            set { SetValue(InnerContentProperty, value); }
        }

        // Using a DependencyProperty as the backing store for InnerContent.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty InnerContentProperty =
            DependencyProperty.Register("InnerContent", typeof(object), typeof(LoadingWait), new UIPropertyMetadata(null));
        #endregion

        #region 按钮的显示或隐藏
        /// <summary>
        /// 按钮的显示与隐藏
        /// </summary>
        public Visibility InnerContentVisibility
        {
            get { return (Visibility)GetValue(InnerContentVisibilityProperty); }
            set { SetValue(InnerContentVisibilityProperty, value); }
        }

        // Using a DependencyProperty as the backing store for InnerContentVisibility.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty InnerContentVisibilityProperty =
            DependencyProperty.Register("InnerContentVisibility", typeof(Visibility), typeof(LoadingWait), new UIPropertyMetadata(Visibility.Collapsed));
        #endregion
        #endregion

        #region 方法
        /// <summary>
        /// 开始方法
        /// </summary>
        private void Start()
        {
            //修改光标的样式,为等待状态
            this.Cursor = Cursors.Wait;
            //超过计时器间隔时发生。
            animationTimer.Tick += HandleAnimationTick;
            animationTimer.Start();
        }

        /// <summary>
        /// 结束方法
        /// </summary>
        private void Stop()
        {
            animationTimer.Stop();
            //修改光标的样式,为箭头
            this.Cursor = Cursors.Arrow;
            animationTimer.Tick -= HandleAnimationTick;
        }

        /// <summary>
        /// 超过计时器间隔时发生。
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void HandleAnimationTick(object sender, EventArgs e)
        {
            //设置旋转角度
            SpinnerRotate.Angle = (SpinnerRotate.Angle + 36) % 360;
        }

        /// <summary>
        /// Canvas加载时
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void HandleLoaded(object sender, RoutedEventArgs e)
        {
            //圆周长就是:C = π * d 或者C=2*π*r(其中d是圆的直径,r是圆的半径)
            const double offset = Math.PI;  //π
            const double step = Math.PI * 2 / 10.0;

            SetPositin(C0, offset, 0.0, step);
            SetPositin(C1, offset, 1.0, step);
            SetPositin(C2, offset, 2.0, step);
            SetPositin(C3, offset, 3.0, step);
            SetPositin(C4, offset, 4.0, step);
            SetPositin(C5, offset, 5.0, step);
            SetPositin(C6, offset, 6.0, step);
            SetPositin(C7, offset, 7.0, step);
            SetPositin(C8, offset, 8.0, step);
            this.IsVisibleChanged -= HandleVisibleChanged;
            this.IsVisibleChanged += HandleVisibleChanged;
              DesignerProperties   提供用于与设计器进行通信的附加属性。
            if (!DesignerProperties.GetIsInDesignMode(this))
            {
                if (this.Visibility == System.Windows.Visibility.Visible)
                {
                    Start();
                }
            }

        }

        /// <summary>
        /// Canvas卸载时
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void HandleUnloaded(object sender, RoutedEventArgs e)
        {
            Stop();
        }

        /// <summary>
        /// 确定圆的位置
        /// </summary>
        /// <param name="ellipse"></param>
        /// <param name="offset"></param>
        /// <param name="posOffSet"></param>
        /// <param name="step"></param>
        private void SetPositin(Ellipse ellipse, double offset, double posOffSet, double step)
        {
            ellipse.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + posOffSet * step) * 50.0);

            ellipse.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + posOffSet * step) * 50.0);
        }

        /// <summary>
        /// 设置显示与隐藏
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void HandleVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
        {
            bool isVisible = (bool)e.NewValue;

            if (isVisible)
                Start();
            else
                Stop();
        }
        #endregion

Window界面使用圆形进度条用户控件:


Window.xaml

      <pre name="code" class="csharp"><Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="42*" />
            <RowDefinition Height="219*" />
        </Grid.RowDefinitions>
        <Button Content="开始" Height="23" HorizontalAlignment="Left" Margin="39,12,0,0" Name="btnBegin" VerticalAlignment="Top" Width="75" Click="btnBegin_Click" />
        <Button Content="结束" Height="23" HorizontalAlignment="Left" Margin="162,12,0,0" Name="btnEnd" VerticalAlignment="Top" Width="75" Click="btnEnd_Click" />
        <!--TipContent:绑定要显示的提示信息-->
        <my:LoadingWait Visibility="Collapsed" TipContent="正在处理..." x:Name="loadingWait" Grid.Row="2">
            <my:LoadingWait.InnerContent>
                <StackPanel>
                    <!--这些事件也可以使用绑定来完成,例如:Command="{Binding FXBCXNoCmd}"-->
                    <Button Content="取消" Width="300" Click="Button_Click"></Button>
                </StackPanel>
            </my:LoadingWait.InnerContent>
        </my:LoadingWait>
    </Grid>

 
 

Window.xaml.cs

        private void btnBegin_Click(object sender, RoutedEventArgs e)
        {
            loadingWait.Visibility = Visibility.Visible;
            loadingWait.TipContent = "处理中。。。";
        }

        private void btnEnd_Click(object sender, RoutedEventArgs e)
        {
            loadingWait.Visibility = Visibility.Collapsed;
        }


        private void Button_Click(object sender, RoutedEventArgs e)
        {
            //此处可以写取消事件

            loadingWait.TipContent = "正在取消...";
            loadingWait.Visibility = Visibility.Collapsed;
        }

   以上事件也可以使用绑定来完成,参考:wpf之mvvm

   效果图:


   小编曾看到另一种制作圆形进度条的方法,感觉不错,分享给大家--WPF 圆形Loading等待画面

   本篇文章是设置好圆的透明度,随着时间的推移修改每个圆的位置实现转动。分享的文章是设置好每个圆的位置,改变圆的透明度,实现了假象的转动。


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