属性动画会改变控件真实的坐标
一、项目目录结构
二、activity_main.xml界面
三、activity_main.xml代码
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity" >
<LinearLayout
android:id="@+id/ll"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="translate"
android:text="平移" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="scale"
android:text="缩放" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="alpha"
android:text="透明" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="rotate"
android:text="旋转" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="fly"
android:text="set" />
</LinearLayout>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/ll"
android:onClick="playxml"
android:text="播放xml定义的属性动画" />
<ImageView
android:id="@+id/iv"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:src="@drawable/ic_launcher" />
</RelativeLayout>
四、在res下创建animator文件夹(animator固定写法),然后添加xml动画文件oanimator.xml代码
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity" >
<LinearLayout
android:id="@+id/ll"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="translate"
android:text="平移" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="scale"
android:text="缩放" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="alpha"
android:text="透明" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="rotate"
android:text="旋转" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="fly"
android:text="set" />
</LinearLayout>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/ll"
android:onClick="playxml"
android:text="播放xml定义的属性动画" />
<ImageView
android:id="@+id/iv"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:src="@drawable/ic_launcher" />
</RelativeLayout>
五、MainActivity.java代码
package com.zgs.PropertyAnimator;
import android.animation.AnimatorInflater;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.ImageView;
import android.widget.Toast;
public class MainActivity extends Activity {
private ImageView iv;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//找到iv 执行动画
iv = (ImageView) findViewById(R.id.iv);
//设置了一个点击事件
iv.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(MainActivity.this, "你点不到我", 0).show();
}
});
}
//位移动画
public void translate(View v){
//创建属性动画
/**
* target 执行的目标
* propertyName 属性名字 The name of the property being animated.
* float... values 可变参数
*/
ObjectAnimator oa = ObjectAnimator.ofFloat(iv, "translationX", 10, 50,20,100);
oa.setDuration(2000);
oa.start(); //开始动画
}
//缩放动画
public void scale(View v){
ObjectAnimator oa = ObjectAnimator.ofFloat(iv, "scaleY", 0.1f, 2, 1, 2);
oa.setDuration(2000);
oa.start();
}
//实现透明的效果
public void alpha(View v){
ObjectAnimator oa = ObjectAnimator.ofFloat(iv, "alpha", 0, 0.5f, 0, 1,0,1);
oa.setDuration(2000);
oa.start();
}
//实现旋转的效果
public void rotate(View v){
// ObjectAnimator oa = ObjectAnimator.ofFloat(iv, "rotation", 0, 180, 90, 360);
ObjectAnimator oa = ObjectAnimator.ofFloat(iv, "rotationX", 0, 180, 90, 360);
oa.setDuration(2000);
oa.start();
}
//一起执行
public void fly(View v){
AnimatorSet as = new AnimatorSet();
ObjectAnimator oa = ObjectAnimator.ofFloat(iv, "translationX", 10, 50, 20, 100);
ObjectAnimator oa2 = ObjectAnimator.ofFloat(iv, "scaleY", 0.1f, 2, 1, 2);
ObjectAnimator oa3 = ObjectAnimator.ofFloat(iv, "alpha", 0, 0.5f, 0, 1);
ObjectAnimator oa4 = ObjectAnimator.ofFloat(iv, "rotationY", 0, 180, 90, 360);
as.setDuration(2000);//执行动画时长
as.setTarget(iv);//iv执行动画
//往集合中添加动画
//挨个执行
as.playSequentially(oa, oa2, oa3, oa4);
//一起执行
// as.playTogether(oa, oa2, oa3, oa4);
as.start();
}
//使用xml的方式创建属性动画
public void playxml(View v){
ObjectAnimator oa = (ObjectAnimator) AnimatorInflater.loadAnimator(this, R.animator.oanimator);
//设置执行目标
oa.setTarget(iv);
oa.start();//开始执行
}
}
六、效果演示