该方法实现了多线程灵活的调用类的成员函数。代码如下:
#include <stdio.h>
#include <pthread.h>
#include <iostream>
//g++ -lpthread -o cpro cpro.cpp
class triangle
{
private:
int length;
int width;
int height;
public:
triangle();
virtual ~triangle();
static void displayFirst(triangle *pthis);
void display();
void show();
};
triangle::triangle()
{
length = 2;
width = 3;
height = 4;
}
void triangle::display()
{
printf("%d,%d,%d\n",length,width,height);
}
void triangle::show()
{
printf("My name is tianmo,I am from Hust.\n");
}
void triangle::displayFirst(triangle *pthis)
{
pthis->display();
}
triangle::~triangle()
{
}
struct A
{
triangle *p; //类对象指针
void (triangle::*pmf)();//成员函数指针
};
void *midCall(void *ptr)
{
A *pa = (A*)ptr;//强制转换 void* 为 A*
triangle *ph = pa->p;//从A中析取triangle类对象地址
void (triangle::*pmf)() = pa->pmf;//析取ptr到成员函数
(ph->*pmf)();//调用成员函数
}
int main()
{
A a;//结构实例
triangle h;//创建对象
//填充结构
a.p = &h;
a.pmf = &triangle::display; //取成员函数地址
pthread_t id;
pthread_create(&id,NULL,midCall,(void *)&a);
pthread_join(id,NULL);
return 0;
}