[函数名称]
图像运动模糊算法 MotionblurProcess(WriteableBitmap src,int k,int direction)
[算法说明]
运动模糊是指在摄像机获取图像时,由于景物和相机之间的相对运动而造成的图像上的模糊。这里
我们主要介绍匀速直线运动所造成的模糊,由于非匀速直线运动在某些条件下可以近似为匀速直线
运动,或者可以分解为多个匀速直线运动的合成,因此,在摄像机较短的图像曝光时间内,造成图
像模糊的运动情况可以近似为匀速直线运动。
对于匀速直线运动,图像的运动模糊可以用以下公式表示:
/// <summary>
/// Motion blur process.
/// </summary>
/// <param name="src">The source image.</param>
/// <param name="k">The offset of motion, from 0 to 200.</param>
/// <param name="direction">The direction of motion, x:1, y:2.</param>
/// <returns></returns>
public static WriteableBitmap MotionblurProcess(WriteableBitmap src,int k,int direction)运动模糊处理
{
if (src != null)
{
int w = src.PixelWidth;
int h = src.PixelHeight;
WriteableBitmap srcImage = new WriteableBitmap(w, h);
byte[] temp = src.PixelBuffer.ToArray();
byte[] tempMask = (byte[])temp.Clone();
int b, g, r;
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x ++)
{
b = g = r = 0;
switch (direction)
{
case 1:
if (x >= k)
{
for (int i = 0; i <= k; i++)
{
b += (int)tempMask[(x - i) * 4 + y * w * 4];
g += (int)tempMask[(x - i) * 4 + 1 + y * w * 4];
r += (int)tempMask[(x - i) * 4 + 2 + y * w * 4];
}
temp[x * 4 + y * w * 4] = (byte)(b / (k + 1));
temp[x * 4 + 1 + y * w * 4] = (byte)(g / (k + 1));
temp[x * 4 + 2 + y * w * 4] = (byte)(r / (k + 1));
}
else
{
if (x > 0)
{
for (int i = 0; i < x; i++)
{
b += (int)tempMask[(x - i) * 4 + y * w * 4];
g += (int)tempMask[(x - i) * 4 + 1 + y * w * 4];
r += (int)tempMask[(x - i) * 4 + 2 + y * w * 4];
}
temp[x * 4 + y * w * 4] = (byte)(b/(x+1));
temp[x * 4 + 1 + y * w * 4] = (byte)(g/(x+1));
temp[x * 4 + 2 + y * w * 4] = (byte)(r/(x+1));
}
else
{
temp[x * 4 + y * w * 4] = (byte)(tempMask[x * 4 + y * w * 4] / k);
temp[x * 4 + 1 + y * w * 4] = (byte)(tempMask[x * 4 + 1 + y * w * 4] / k);
temp[x * 4 + 2 + y * w * 4] = (byte)(tempMask[x * 4 + 2 + y * w * 4] / k);
}
}
break;
case 2:
if (y >= k)
{
for (int i = 0; i <= k; i++)
{
b += (int)tempMask[x * 4 + (y - i) * w * 4];
g += (int)tempMask[x * 4 + 1 + (y - i) * w * 4];
r += (int)tempMask[x * 4 + 2 + (y - i) * w * 4];
}
temp[x * 4 + y * w * 4] = (byte)(b / (k + 1));
temp[x * 4 + 1 + y * w * 4] = (byte)(g / (k + 1));
temp[x * 4 + 2 + y * w * 4] = (byte)(r / (k + 1));
}
else
{
if (y > 0)
{
for (int i = 0; i < y; i++)
{
b += (int)tempMask[x * 4 + (y - i) * w * 4];
g += (int)tempMask[x * 4 + 1 + (y - i) * w * 4];
r += (int)tempMask[x * 4 + 2 + (y - i) * w * 4];
}
temp[x * 4 + y * w * 4] = (byte)(b/(y+1));
temp[x * 4 + 1 + y * w * 4] = (byte)(g/(y+1));
temp[x * 4 + 2 + y * w * 4] = (byte)(r/(y+1));
}
else
{
temp[x * 4 + y * w * 4] = (byte)(tempMask[x * 4 + y * w * 4] / k);
temp[x * 4 + 1 + y * w * 4] = (byte)(tempMask[x * 4 + 1 + y * w * 4] / k);
temp[x * 4 + 2 + y * w * 4] = (byte)(tempMask[x * 4 + 2 + y * w * 4] / k);
}
}
break;
default :
break;
}
}
}
Stream sTemp = srcImage.PixelBuffer.AsStream();
sTemp.Seek(0, SeekOrigin.Begin);
sTemp.Write(temp, 0, w * 4 * h);
return srcImage;
}
else
{
return null;
}
}