最近编辑于2018年4月30日
APIDemos中的关于3d动画的一个示例。
注册文件,可以看到该demo的位置。
<activity android:name=".animation.Transition3d" android:label="Views/Animation/3D Transition">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.SAMPLE_CODE" />
</intent-filter>
</activity>
原始文件
/**
* This sample application shows how to use layout animation and various
* transformations on views. The result is a 3D transition between a
* ListView and an ImageView. When the user clicks the list, it flips to
* show the picture. When the user clicks the picture, it flips to show the
* list. The animation is made of two smaller animations: the first half
* rotates the list by 90 degrees on the Y axis and the second half rotates
* the picture by 90 degrees on the Y axis. When the first half finishes, the
* list is made invisible and the picture is set visible.
*/
public class Transition3d extends Activity implements
AdapterView.OnItemClickListener, View.OnClickListener {
private ListView mPhotosList;
private ViewGroup mContainer;
private ImageView mImageView;
// Names of the photos we show in the list
private static final String[] PHOTOS_NAMES = new String[] {
"Lyon",
"Livermore",
"Tahoe Pier",
"Lake Tahoe",
"Grand Canyon",
"Bodie"
};
// Resource identifiers for the photos we want to display
private static final int[] PHOTOS_RESOURCES = new int[] {
R.drawable.photo1,
R.drawable.photo2,
R.drawable.photo3,
R.drawable.photo4,
R.drawable.photo5,
R.drawable.photo6
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.animations_main_screen);
mPhotosList = (ListView) findViewById(android.R.id.list);
mImageView = (ImageView) findViewById(R.id.picture);
mContainer = (ViewGroup) findViewById(R.id.container);
// Prepare the ListView
final ArrayAdapter<String> adapter = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, PHOTOS_NAMES);
mPhotosList.setAdapter(adapter);
mPhotosList.setOnItemClickListener(this);
// Prepare the ImageView
mImageView.setClickable(true);
mImageView.setFocusable(true);
mImageView.setOnClickListener(this);
// Since we are caching large views, we want to keep their cache
// between each animation
mContainer.setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE);
}
/**
* Setup a new 3D rotation on the container view.
*
* @param position the item that was clicked to show a picture, or -1 to show the list
* @param start the start angle at which the rotation must begin
* @param end the end angle of the rotation
*/
private void applyRotation(int position, float start, float end) {
// Find the center of the container
final float centerX = mContainer.getWidth() / 2.0f;
final float centerY = mContainer.getHeight() / 2.0f;
// Create a new 3D rotation with the supplied parameter
// The animation listener is used to trigger the next animation
final Rotate3dAnimation rotation =
new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true);
rotation.setDuration(500);
rotation.setFillAfter(true);
rotation.setInterpolator(new AccelerateInterpolator());
rotation.setAnimationListener(new DisplayNextView(position));
mContainer.startAnimation(rotation);
}
public void onItemClick(AdapterView<?> parent, View v, int position, long id) {
// Pre-load the image then start the animation
mImageView.setImageResource(PHOTOS_RESOURCES[position]);
applyRotation(position, 0, 90);
}
public void onClick(View v) {
applyRotation(-1, 180, 90);
}
/**
* This class listens for the end of the first half of the animation.
* It then posts a new action that effectively swaps the views when the container
* is rotated 90 degrees and thus invisible.
*/
private final class DisplayNextView implements Animation.AnimationListener {
private final int mPosition;
private DisplayNextView(int position) {
mPosition = position;
}
public void onAnimationStart(Animation animation) {
}
public void onAnimationEnd(Animation animation) {
mContainer.post(new SwapViews(mPosition));
}
public void onAnimationRepeat(Animation animation) {
}
}
/**
* This class is responsible for swapping the views and start the second
* half of the animation.
*/
private final class SwapViews implements Runnable {
private final int mPosition;
public SwapViews(int position) {
mPosition = position;
}
public void run() {
final float centerX = mContainer.getWidth() / 2.0f;
final float centerY = mContainer.getHeight() / 2.0f;
Rotate3dAnimation rotation;
if (mPosition > -1) {
mPhotosList.setVisibility(View.GONE);
mImageView.setVisibility(View.VISIBLE);
mImageView.requestFocus();
rotation = new Rotate3dAnimation(90, 180, centerX, centerY, 310.0f, false);
} else {
mImageView.setVisibility(View.GONE);
mPhotosList.setVisibility(View.VISIBLE);
mPhotosList.requestFocus();
rotation = new Rotate3dAnimation(90, 0, centerX, centerY, 310.0f, false);
}
rotation.setDuration(500);
rotation.setFillAfter(true);
rotation.setInterpolator(new DecelerateInterpolator());
mContainer.startAnimation(rotation);
}
}
}
/**
* An animation that rotates the view on the Y axis between two specified angles.
* This animation also adds a translation on the Z axis (depth) to improve the effect.
*/
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation
* @param centerY the Y center of the 3D rotation
* @param reverse true if the translation should be reversed, false otherwise
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
以及layout文件
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ListView
android:id="@android:id/list"
android:persistentDrawingCache="animation|scrolling"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layoutAnimation="@anim/layout_bottom_to_top_slide" />
<ImageView
android:id="@+id/picture"
android:scaleType="fitCenter"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:visibility="gone" />
</FrameLayout>
先setContentView,从布局文件可以看到是一个ListView和一个ImageView,listview的item内容放置在PHOTOS_NAMES数组中,而imageView的资源放在PHOTOS_RESOURCES数组中。单击对应的item进行一个3d旋转动画展示对应的drawable。
mContainer.setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE);
和
android:persistentDrawingCache="animation|scrolling"
设置viewgroup的缓存机制,上面是保留动画效果缓存,下面是保留滚动效果缓存。
而
android:layoutAnimation="@anim/layout_bottom_to_top_slide"
配合layout_botoom_to_top_slide.xml和其引用的slide_right.xml做出了一个listview的item进入的动画
<layoutAnimation xmlns:android="http://schemas.android.com/apk/res/android"
android:delay="30%"
android:animationOrder="reverse"
android:animation="@anim/slide_right" />
<set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:anim/accelerate_interpolator">
<translate android:fromXDelta="-100%p" android:toXDelta="0"
android:duration="@android:integer/config_shortAnimTime" />
</set>
单击item,先做一个0°至90°的动画
public void onItemClick(AdapterView<?> parent, View v, int position, long id) {
applyRotation(position, 0, 90);
}
private void applyRotation(int position, float start, float end) {
// Find the center of the container
final float centerX = mContainer.getWidth() / 2.0f;
final float centerY = mContainer.getHeight() / 2.0f;
// Create a new 3D rotation with the supplied parameter
// The animation listener is used to trigger the next animation
//这里是一个自定义的动画
final Rotate3dAnimation rotation =
new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true);
rotation.setDuration(500);
//保持动画效果
rotation.setFillAfter(true);
rotation.setInterpolator(new AccelerateInterpolator());
// The animation listener is used to trigger the next animation
//同时对该动画进行监听
rotation.setAnimationListener(new DisplayNextView(position)); mContainer.startAnimation(rotation); }
当该动画完成的时候,执行另外一个动画
private final class DisplayNextView implements Animation.AnimationListener {
private final int mPosition;
public void onAnimationEnd(Animation animation) {
//将另一个动画发送到主线程执行
mContainer.post(new SwapViews(mPosition));
}
}
来看看一个动画
/**
* This class is responsible for swapping the views and start the second
* half of the animation.
*/
private final class SwapViews implements Runnable {
private final int mPosition;
public SwapViews(int position) {
mPosition = position;
}
public void run() {
...
if (mPosition > -1) {
//执行动画前先隐藏列表(90的列表刚好看不见),同时显示图片
mPhotosList.setVisibility(View.GONE);
mImageView.setVisibility(View.VISIBLE);
mImageView.requestFocus();
//90°到180°的动画把图片全部显示出来。
rotation = new Rotate3dAnimation(90, 180, centerX, centerY, 310.0f, false);
} else {
...
}
...
}
}
这个地方的图片其实是绕中心的Y轴旋转了180°后的图片。效果如下:
同理,点击图片时先执行一个180°到90°,隐藏图片显示列表,再从90°旋转到0°。
下面看看自定义动画
先是初始化了一个摄像机(是不是也有光源这个对象?):
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
//Saves the camera state. Each save should be balanced
//存档
camera.save();
//This animation also adds a translation on the Z axis (depth) to improve the effect.
//同时使用一个镜头的远近的平移来增强效果 if (mReverse) { camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); } else { camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); } camera.rotateY(degrees);
//Computes the matrix corresponding to the current transformation
//and copies it to the supplied matrix object.
//将上面的转换变成矩阵放到matrix中 camera.getMatrix(matrix);
//Restores the saved state, if any.
//取最近一个档,恢复其配置 camera.restore();
//pre执行上面转换前先执行...,post执行上面转换后执行...。 matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); }
关于Matrix的set,pre,post的调用顺序,参考:http://www.cnblogs.com/dyllove98/archive/2013/06/12/3132802.html
Matrix调用一系列set,pre,post方法时,可视为将这些方法插入到一个队列.当然,按照队列中从头至尾的顺序调用执行.
其中pre表示在队头插入一个方法,post表示在队尾插入一个方法.而set表示把当前队列清空,并且总是位于队列的最中间位置.当执行了一次set后:pre方法总是插入到set前部的队列的最前面,post方法总是插入到set后部的队列的最后面
例一:
Matrix m = new Matrix();
m.setRotate(45);
m.setTranslate(80, 80);
只有m.setTranslate(80, 80)有效,因为m.setRotate(45);被清除.
例子二:
Matrix m = new Matrix();
m.setTranslate(80, 80);
m.postRotate(45);
先执行m.setTranslate(80, 80);后执行m.postRotate(45);
例子三:
Matrix m = new Matrix();
m.setTranslate(80, 80);
m.preRotate(45);
先执行m.setTranslate(80, 80);后执行m.preRotate(45);
例子四:
Matrix m = new Matrix();
m.preScale(2f,2f);
m.preTranslate(50f, 20f);
m.postScale(0.2f, 0.5f);
m.postTranslate(20f, 20f);
执行顺序:m.preTranslate(50f, 20f)-->m.preScale(2f,2f)-->m.postScale(0.2f, 0.5f)-->m.postTranslate(20f, 20f)
注意:m.preTranslate(50f, 20f)比m.preScale(2f,2f)先执行,因为它查到了队列的最前端.
例子五:
Matrix m = new Matrix();
m.postTranslate(20, 20);
m.preScale(0.2f, 0.5f);
m.setScale(0.8f, 0.8f);
m.postScale(3f, 3f);
m.preTranslate(0.5f, 0.5f);
执行顺序:m.preTranslate(0.5f, 0.5f)-->m.setScale(0.8f, 0.8f)-->m.postScale(3f, 3f)
注意:m.setScale(0.8f, 0.8f)清除了前面的m.postTranslate(20, 20)和m.preScale(0.2f, 0.5f);
另外最后的效果比以下代码形成的效果要好
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
camera.translate(centerX,centerY,0);
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.translate(-centerX,-centerY,0);
camera.getMatrix(matrix);
camera.restore();
}