如果用viewpgaer ,做无限循环 ,那么结果是这样的。滑动完所有的fragment后出现此问题
java.lang.IllegalStateException: Fragment already active
at android.support.v4.app.Fragment.setInitialSavedState(Fragment.java:571)at android.support.v4.app.FragmentStatePagerAdapter.instantiateItem(FragmentStatePagerAdapter.java:110)
at space.qssq.dragdemo.BaseFragmentAdapter.instantiateItem(BaseFragmentAdapter.java:47)
设置中间item也就是Integer.Max_value/2位置时候
java.lang.OutOfMemoryError: Failed to allocate a 347827300 byte allocation with 4194304 free bytes and 161MB until OOM
at java.util.ArrayList.add(ArrayList.java:118)
at android.support.v4.app.FragmentStatePagerAdapter.instantiateItem(FragmentStatePagerAdapter.java:114)
at space.qssq.dragdemo.BaseFragmentAdapter.instantiateItem(BaseFragmentAdapter.java:47)
at android.support.v4.view.ViewPager.addNewItem(ViewPager.java:943)
int half = Integer.MAX_VALUE / 2; int needPosition = 1; int realPosition = half % mViewList.size(); while (realPosition != needPosition) { if (realPosition > needPosition) { --half; } else { ++half; } realPosition = half % mViewList.size(); } Log.i(TAG, "real position:" + realPosition + ",position:" + half); mViewPager.setCurrentItem(half);
最后还是用自定义view来实现。
这是一个有bug的view,做循环滑动 呢。其实就是在滑动完成后马上切换回去。这样 看起来就 - - 不过由于只有2个view,我实在搞不懂怎么弄?用背景也图一层?
package space.qssq.dragdemo; import android.annotation.TargetApi; import android.content.Context; import android.os.Build; import android.support.v4.view.GestureDetectorCompat; import android.support.v4.view.ViewCompat; import android.support.v4.widget.ViewDragHelper; import android.util.AttributeSet; import android.util.Log; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.View; import android.widget.FrameLayout; /** * Created by luozheng on 2016/5/16. qssq.space */ public class LiveViewGroup extends FrameLayout { private static final String TAG = "LiveViewGroup"; private ViewDragHelper mDragger; private View mCurrentLiveUi; /** * 下一个直播的封面图 */ private View mNextLiveUi; /** * 聊天在线人数 送花交互view */ private View mInteractiveUi; private int mWidth; private GestureDetectorCompat gestureDetector; private float criticalVel; public LiveViewGroup(Context context) { super(context); init(context); } public LiveViewGroup(Context context, AttributeSet attrs) { super(context, attrs); init(context); } @TargetApi(Build.VERSION_CODES.HONEYCOMB) public LiveViewGroup(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context); } /** * 不允许垂直 y方向滚动 所以 y的最大值必须 小于x的大小 */ class YScrollDetector extends GestureDetector.SimpleOnGestureListener { @Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float dx, float dy) { return Math.abs(dy) <= Math.abs(dx); } } public void init(Context context) { criticalVel = getResources().getDisplayMetrics().density * 200; gestureDetector = new GestureDetectorCompat(context, new YScrollDetector()); mDragger = ViewDragHelper.create(this, 1.0f, new ViewDragHelper.Callback() { @Override public boolean tryCaptureView(View child, int pointerId) { return true; } @Override public int clampViewPositionHorizontal(View child, int left, int dx) { //dx表示滑动的距离大于0表示右滑动 小于0 表示向左边滑动 left表示距离屏幕左边的距离 Log.i("clampViewPositionHorizontal", "left:" + left + ",dx:" + dx); if (child == mInteractiveUi) {//不能向左边滑动只能向右边滑动 右边滑动之后就把直播展示出来了 if (left < 0) { return 0; } else if (left > mWidth) {//往右边滑动不可超过直播的宽度 return mWidth; } } else if (child == mCurrentLiveUi) { // if (left < 0 && left < -mWidth) {//拉得太过了肯定不行 return -mWidth; } else if (left > mWidth) {//往右边滑动不可超过直播的宽度 直播ui往右边拉可以,但是在下一步要撤销回去。 return mWidth; } } else if (child == mNextLiveUi) {//自己不动 不能右边滑动 了, 另外左边滑动其实是把 直播view滑动出来 if (left > 0) { return 0; } else if (left < 0 && left < -mWidth) {//往右边滑动不可超过直播的宽度 return -mWidth; } } return left; } @Override public void onViewPositionChanged(View changedView, int left, int top, int dx, int dy) { super.onViewPositionChanged(changedView, left, top, dx, dy); Log.d("3 onViewPositionChanged", String.format("changedView %s ,left %s ,top %s ,dx %s ,dy %s", changedView.getTag(), left, top, dx, dy)); if (changedView == mCurrentLiveUi) { // // 验证移动的范围对不对,如果不对就啥都不做 if (dx < 0) {//往右边 那么左边变成复数 拉自己不动 int tmpXLeft = mInteractiveUi.getLeft() + dx; if (tmpXLeft <= mWidth) { if (left < 0) {//自己都没滑动回来 mInteractiveUi.offsetLeftAndRight(dx); } } if (left < 0) { mCurrentLiveUi.offsetLeftAndRight(-dx);//自己撤销回去?拉多少撤销多少 除非自己都没考左边 } } else { // } } else if (changedView == mNextLiveUi) { int tmpXLeft = mCurrentLiveUi.getLeft() + dx; if (dx < 0) { if (tmpXLeft > 0) { mCurrentLiveUi.offsetLeftAndRight(dx);//这里应该是负数 } } else { if (tmpXLeft <= mWidth) { mCurrentLiveUi.offsetLeftAndRight(dx);//这里应该是正数 } } mNextLiveUi.offsetLeftAndRight(-dx);//自己撤销回去?拉多少撤销多少 } } // if (changedView == mCurrentLiveUi) { // // 验证移动的范围对不对,如果不对就啥都不做 // int tmpXLeft = mInteractiveUi.getLeft() + dx; // if (tmpXLeft < mWidth) { // // mInteractiveUi.offsetLeftAndRight(dx); // } // mCurrentLiveUi.offsetLeftAndRight(-dx);//撤销回去? // // } @Override public int clampViewPositionVertical(View child, int top, int dy) { Log.i("clampViewPositionVertical", "left:" + top + ",dx:" + dy); return 0; } /*! 一般用来进行动画效果 * 当view的位置发生变化的时候会调用此方法 * changedView 位置发生变化的view * left 当前changedView的left边的位置 * top 当前changedView的top边的位置 * dx left边在 移动 前后的变化值 * dy top边在 移动 前后的变化值 * */ @Override public void onViewDragStateChanged(int state) { super.onViewDragStateChanged(state); Log.i(TAG, "onViewDragStateChanged"); switch (state) { case ViewDragHelper.STATE_IDLE: // if (mInteractiveUi.getLeft() > mWidth / 2) { // currentView = CURRENT_VIEW.VIEW_TWO; // } else if (mInteractiveUi.getLeft() > 0) { // currentView = CURRENT_VIEW.VIEW_THERE; // } else if (mNextLiveUi.getLeft() > -mWidth / 2) { // currentView = CURRENT_VIEW.VIEW_TWO; // } else if (mInteractiveUi.getLeft() < 0) { // currentView = CURRENT_VIEW.VIEW_THERE; // break; // } else { // currentView = CURRENT_VIEW.VIEW_TWO; // } // Log.i(TAG, "CURRENT state:" + currentView); // break; } } /* * * 当手指抬起的时候,会被调用,表示view被释放 * releasedChild * 速度的值是由记速器VelocityTracker对象提供的 * xvel 释放时水平方向的速度,单位是像素/秒 * yvel 释放时垂直方向的速度,单位是像素/秒 */ @Override public void onViewReleased(View releasedChild, float xvel, float yvel) { Log.i(TAG, "onViewReleased"); Log.w("onViewReleased", String.format("releasedChild %s,xvel %s,yvel %s", releasedChild.getTag(), xvel, yvel)); judgeState(xvel); } } ); } public void judgeState(float xvel) { // if (true) { // return; // } if (mInteractiveUi.getLeft() != mWidth) {//如果原来是 显示 互动界面的 if (Math.abs(xvel) >= criticalVel) { if (xvel > 0) {//从左往右边滑动 hiddenInteractiveUi(); currentView = CURRENT_VIEW.VIEW_TWO; } else { showInteractiveUi(); currentView = CURRENT_VIEW.VIEW_THERE; } return; } if (mInteractiveUi.getLeft() < mWidth / 2) {//表明 往右边拉 还没拉到1半 所以回弹 showInteractiveUi(); } else if (mInteractiveUi.getLeft() > mWidth / 2) {//表明 往右边拉 拉到1半了 currentView = CURRENT_VIEW.VIEW_TWO; hiddenInteractiveUi(); } } else if (mCurrentLiveUi.getLeft() != 0) { if (Math.abs(xvel) >= criticalVel) { if (xvel > 0) {//从左往右边滑动 showCurrentUi(); currentView = CURRENT_VIEW.VIEW_TWO; } else { hiddenCurrentUi(); currentView = CURRENT_VIEW.VIEW_ONE; } return; } int value = mCurrentLiveUi.getLeft(); if (Math.abs(value) > mWidth / 2) {//说明负数很大了 hiddenCurrentUi(); currentView = CURRENT_VIEW.VIEW_ONE; } else { showCurrentUi(); currentView = CURRENT_VIEW.VIEW_TWO; } /* value永远不可能大于0 解决ui问题但是现在 改变判断条件了不需要再这里做了 if (value == 0) {//dengyu 0 if (mInteractiveUi.getLeft() != mWidth) { if (mInteractiveUi.getLeft() < mWidth / 2) { hiddenInteractiveUi(); } else { hiddenCurrentUi(); showInteractiveUi(); } } else { } } */ } } @Override public boolean onInterceptTouchEvent(MotionEvent event) { return mDragger.shouldInterceptTouchEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { mDragger.processTouchEvent(event); return true; } @Override protected void onFinishInflate() { super.onFinishInflate(); mNextLiveUi = getChildAt(0); mCurrentLiveUi = getChildAt(1); mInteractiveUi = getChildAt(2); mCurrentLiveUi.post(new Runnable() { @Override public void run() { mWidth = mCurrentLiveUi.getWidth(); } }); /** * 首页是这样的 最顶层 放的是直播评论 刚开始点击应该滑动的是mLiveComment */ } /** * 是否还需要移动 */ @Override public void computeScroll() { if (mDragger.continueSettling(true)) { ViewCompat.postInvalidateOnAnimation(this); } else { if (mDragger.continueSettling(true)) { ViewCompat.postInvalidateOnAnimation(this); } else { if (onPageChangeListener != null) { if (mInteractiveUi.getLeft() == 0) { onPageChangeListener.onPageNext(); } else if (mCurrentLiveUi.getLeft() == mWidth) { onPageChangeListener.onPagePre(); } else { onPageChangeListener.onPageCurrent(); } Log.i(TAG, "执行完毕"); } } } } public void showInteractiveUi() { //租后的左边和定边 if (mDragger.smoothSlideViewTo(mInteractiveUi, 0, 0)) { ViewCompat.postInvalidateOnAnimation(this); } } public void hiddenInteractiveUi() { if (mDragger.smoothSlideViewTo(mInteractiveUi, mWidth, 0)) { ViewCompat.postInvalidateOnAnimation(this); } } public void showCurrentUi() { //租后的左边和定边 if (mDragger.smoothSlideViewTo(mCurrentLiveUi, 0, 0)) { ViewCompat.postInvalidateOnAnimation(this); } } public void setOnPageChangeListener(LiveViewGroup.onPageChangeListener onPageChangeListener) { this.onPageChangeListener = onPageChangeListener; } onPageChangeListener onPageChangeListener = null; public interface onPageChangeListener { public void onPageNext(); public void onPagePre(); public void onPageCurrent(); } public void hiddenCurrentUi() { if (mDragger.smoothSlideViewTo(mCurrentLiveUi, mWidth, 0)) { ViewCompat.postInvalidateOnAnimation(this); } } // public void showNextUi() { // //租后的左边和定边 // if (mDragger.smoothSlideViewTo(mNextLiveUi, 0, 0)) { // ViewCompat.postInvalidateOnAnimation(this); // } // } // // public void hiddenNextUi() { // if (mDragger.smoothSlideViewTo(mNextLiveUi, -mWidth, 0)) { // ViewCompat.postInvalidateOnAnimation(this); // } // } // 使用估值器和属性动画(nineoldAndroid)(ViewHelper) protected void dispatchAnimation(float percent) { // 主界面有缩放动画 // mainView.setScaleX(0.5f); // ViewHelper.setScaleX(mainView, 0.5f); // 菜单界面位移、缩放、透明 //位移 // 单位是像素 // ViewHelper.setTranslationX(menuView, floatEvaluator.evaluate(percent, - leftWidth /2, 0)); 缩放 // Float menuScale = floatEvaluator.evaluate(percent, menuMinScale, 1); // ViewHelper.setScaleX(menuView, menuScale); // ViewHelper.setScaleY(menuView, menuScale); 透明 // ViewHelper.setAlpha(menuView, percent); } /** * ONE 就是 往TWO也就是没有交互的页面往右边滑动显示的界面 */ public enum CURRENT_VIEW { VIEW_ONE, VIEW_TWO, VIEW_THERE; } public CURRENT_VIEW currentView = CURRENT_VIEW.VIEW_THERE;//默认显示 交互view public void setCurrentView(CURRENT_VIEW currentView, boolean needAnim) { switch (currentView) { case VIEW_ONE: if (needAnim) { if (mInteractiveUi.getLeft() != mWidth) { hiddenCurrentUi(); } else if (mCurrentLiveUi.getLeft() != 0) { hiddenCurrentUi(); } } else { mInteractiveUi.offsetLeftAndRight(mWidth);//这里应该是负数 mCurrentLiveUi.offsetLeftAndRight(mWidth);//这里应该是负数 } break; case VIEW_TWO: if (needAnim) { if (mInteractiveUi.getLeft() != mWidth) { hiddenCurrentUi(); } showCurrentUi(); } else { mInteractiveUi.offsetLeftAndRight(mWidth);//这里应该是负数 mCurrentLiveUi.offsetLeftAndRight(0);//这里应该是负数 } break; case VIEW_THERE: if (needAnim) { if (mCurrentLiveUi.getLeft() != 0) { showCurrentUi(); } showInteractiveUi(); } else { mCurrentLiveUi.offsetLeftAndRight(0);//这里应该是负数 mInteractiveUi.offsetLeftAndRight(mWidth);//这里应该是负数 } break; default: return; } this.currentView = currentView; } }