Eureka Server Replicate

      为了方便说明,就把上篇博客的图再贴一遍了。

      上篇说道Application Service向Eureka Server注册服务的过程,在完成注册之后,由于Eureka Server是对等集群,其他Server也需要同步这一注册信息。与zookeeper相比,Eureka并不追求很强的一致性,而是认为A(可用性)和P(分区容错性)更重要。

      基于此,Eureka采用复制的方式进行注册信息的同步。



1、在完成注册方法之后,进行复制。

PeerAwareInstanceRegistryImpl类

 public void register(final InstanceInfo info, final boolean isReplication) {        int leaseDuration = Lease.DEFAULT_DURATION_IN_SECS;
        if (info.getLeaseInfo() != null && info.getLeaseInfo().getDurationInSecs() > 0) {
            leaseDuration = info.getLeaseInfo().getDurationInSecs();
        }
        super.register(info, leaseDuration, isReplication);
        replicateToPeers(Action.Register, info.getAppName(), info.getId(), info, null, isReplication);
    }


2、具体的复制步骤

复制方法,复制eureka的所有action操作除了流量。
 private void replicateToPeers(Action action, String appName, String id,
                                  InstanceInfo info /* optional */,
                                  InstanceStatus newStatus /* optional */, boolean isReplication) {
        Stopwatch tracer = action.getTimer().start();
        try {
            if (isReplication) {
                numberOfReplicationsLastMin.increment();
            }
            // 如果已经复制过,就不再复制
            if (peerEurekaNodes == Collections.EMPTY_LIST || isReplication) {
                return;
            }
		//遍历eureka集群中的所有节点,进行复制操作
            for (final PeerEurekaNode node : peerEurekaNodes.getPeerEurekaNodes()) {
                // If the url represents this host, do not replicate to yourself.
                if (peerEurekaNodes.isThisMyUrl(node.getServiceUrl())) {
                    continue;
                }
                replicateInstanceActionsToPeers(action, appName, id, info, newStatus, node);
            }
        } finally {
            tracer.stop();
        }
    }



Tips:

        Eureka Server的复制不会进行第二次,可以参考上面的代码。

        判断isReplication的值,如果复制过,则不再复制。如果没有复制过,遍历集群中的node节点个数(即Eureka Server集群),依次进行复制操作。


具体的复制action,包括取消、注册、心跳、状态更新等。

 private void replicateInstanceActionsToPeers(Action action, String appName,                                                 String id, InstanceInfo info, InstanceStatus newStatus,
                                                 PeerEurekaNode node) {
        try {
            InstanceInfo infoFromRegistry = null;
            CurrentRequestVersion.set(Version.V2);
            switch (action) {
                case Cancel:
                    node.cancel(appName, id);
                    break;
                case Heartbeat:
                    InstanceStatus overriddenStatus = overriddenInstanceStatusMap.get(id);
                    infoFromRegistry = getInstanceByAppAndId(appName, id, false);
                    node.heartbeat(appName, id, infoFromRegistry, overriddenStatus, false);
                    break;
                case Register:
                    node.register(info);
                    break;
                case StatusUpdate:
                    infoFromRegistry = getInstanceByAppAndId(appName, id, false);
                    node.statusUpdate(appName, id, newStatus, infoFromRegistry);
                    break;
                case DeleteStatusOverride:
                    infoFromRegistry = getInstanceByAppAndId(appName, id, false);
                    node.deleteStatusOverride(appName, id, infoFromRegistry);
                    break;
            }
        } catch (Throwable t) {
            logger.error("Cannot replicate information to {} for action {}", node.getServiceUrl(), action.name(), t);
        }
    }


思考:
         peerEurekaNodes 如何获取集群中的所有 node 节点?

首先,在PeerAwareInstanceRegistryImpl类中的init方法中找到了peerEurekaNodes的赋值。

public void init(PeerEurekaNodes peerEurekaNodes) throws Exception {
        this.numberOfReplicationsLastMin.start();
        this.peerEurekaNodes = peerEurekaNodes;
        initializedResponseCache();
        scheduleRenewalThresholdUpdateTask();
        initRemoteRegionRegistry();

        try {
            Monitors.registerObject(this);
        } catch (Throwable e) {
            logger.warn("Cannot register the JMX monitor for the InstanceRegistry :", e);
        }
    }

在其父类中AwsInstanceRegistry也有其实现。

public void init(PeerEurekaNodes peerEurekaNodes) throws Exception {
        super.init(peerEurekaNodes);
        this.awsAsgUtil = new AwsAsgUtil(serverConfig, clientConfig, this);
        // We first check if the instance is STARTING or DOWN, then we check explicit overrides,
        // then we see if our ASG is UP, then we check the status of a potentially existing lease.
        this.instanceStatusOverrideRule = new FirstMatchWinsCompositeRule(new DownOrStartingRule(),
                new OverrideExistsRule(overriddenInstanceStatusMap), new AsgEnabledRule(this.awsAsgUtil),
                new LeaseExistsRule());
    }

继续往上找,DefaultEurekaServerContext类中,

 @PostConstruct
    @Override
    public void initialize() throws Exception {
        logger.info("Initializing ...");
        peerEurekaNodes.start();
        registry.init(peerEurekaNodes);
        logger.info("Initialized");
    }

最后,EurekaBootStrap中进行了调用。

 protected void initEurekaServerContext() throws Exception {
  
	//省略配置信息
        logger.info("Initializing the eureka client...");
  	
	//创建node组
        PeerEurekaNodes peerEurekaNodes = new PeerEurekaNodes(
                registry,
                eurekaServerConfig,
                eurekaClientConfig,
                serverCodecs,
                applicationInfoManager
        );

        serverContext = new DefaultEurekaServerContext(
                eurekaServerConfig,
                serverCodecs,
                registry,
                peerEurekaNodes,
                applicationInfoManager
        );

        EurekaServerContextHolder.initialize(serverContext);

        serverContext.initialize();
        logger.info("Initialized server context");

        // Copy registry from neighboring eureka node
        int registryCount = registry.syncUp();
        registry.openForTraffic(applicationInfoManager, registryCount);

        // Register all monitoring statistics.
        EurekaMonitors.registerAllStats();
    }



  • 1
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 2
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值