iOS--播放声音(AVAudioPlayer)、录音(AVAudioRecorder)

播放音频

 

首先在导入框架:

#import <AVFoundation/AVFoundation.h>

 

//01  加载音频路径

 

NSString *str=[[NSBundle mainBundle] pathForResource:@"半点心_草蜢" ofType:@"mp3"];  

    NSURL *musicUrl=[NSURL fileURLWithPath:str];

//02 创建AVAudioPlayer的对象

  AVAudioPlayer*   _player=[[AVAudioPlayer alloc] initWithContentsOfURL:musicUrl error:nil];

 

//03 准备播放

//因为有些音频可能过大,一次性加载到内存可能会耗时过长,所以先使用准备播放,就是提前加载音频到内存中

      [_player prepareToPlay];

 

//开始播放

    [_player play];

 

//暂停播放

    [_player pause];

 

 

录音:

 

 

首先在导入框架:

#import <AVFoundation/AVFoundation.h>

 

//01 创建录音保存路径

   //保存到沙盒路径下

    NSString* path = [NSString stringWithFormat:@"%@/Documents/luyin", NSHomeDirectory()];

    NSURL* url = [NSURL fileURLWithPath:path];

 

// 02  对录音进行设置

 

以/*******————*****/开始,到/*******————*****/结束之间的代码可以完全一样,因为录音设置的对象太多了,以下设置方式,已经可以实现大多数的录音效果了,所以推荐没有特殊情况,不要修改,直接复制即可

 

/*******————*****/

    //录音设置

    NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc]init];

    //设置录音格式  AVFormatIDKey==kAudioFormatLinearPCM

    [recordSetting setValue:[NSNumber numberWithInt:kAudioFormatMPEG4AAC] forKey:AVFormatIDKey];

    //设置录音采样率(Hz) 如:AVSampleRateKey==8000/44100/96000(影响音频的质量)

    [recordSetting setValue:[NSNumber numberWithFloat:44100] forKey:AVSampleRateKey];

    //录音通道数  1 或 2

    [recordSetting setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey];

    //线性采样位数  8、16、24、32

    [recordSetting setValue:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey];

    //录音的质量

    [recordSetting setValue:[NSNumber numberWithInt:AVAudioQualityHigh] forKey:AVEncoderAudioQualityKey];

 

/*******————*****/

 

//03 创建AVAudioRecorder对象

//初始化录音

   AVAudioRecorder* _recorder = [[AVAudioRecorder alloc] initWithURL:url settings:recordSetting error:nil];

 

 

//04  准备录音

 

      //准备录音

    [_recorder prepareToRecord];

 

 

//开始录音

    [_recorder record];

//停止录音

  [_recorder stop];

 

完整代码工程:

第一个界面:播放音频

sstoryboard截图:

 

 对应代码:

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#import "AZViewController.h"
#import <AVFoundation/AVFoundation.h>
#import "AZSecondViewController.h"
@interface  AZViewController ()
{
     AVAudioPlayer *_player;
     NSTimer  *_timer;
}
@property  (weak,  nonatomic IBOutlet  UISlider *proSlider;
@property  (weak,  nonatomic IBOutlet  UISlider *voiceSlider;
@property  (weak,  nonatomic IBOutlet  UISlider *panSlider;
@property  (weak,  nonatomic IBOutlet  UISlider *speedSlider;
 
@property  (weak,  nonatomic IBOutlet  UIProgressView *pv2;
 
@property  (weak,  nonatomic IBOutlet  UIProgressView *pv1;
 
 
- ( IBAction )play:( id )sender;
- ( IBAction )puse:( id )sender;
- ( IBAction )next:( id )sender;
 
@end
 
@implementation  AZViewController
 
- ( void )viewDidLoad
{
     [ super  viewDidLoad];
     // Do any additional setup after loading the view, typically from a nib.
     self .navigationItem.title=@ "播放声音" ;
     
     NSString  *str=[[ NSBundle  mainBundle] pathForResource:@ "半点心_草蜢"  ofType:@ "mp3" ];
    
     NSURL  *musicUrl=[ NSURL  fileURLWithPath:str];
 
     _player=[[AVAudioPlayer alloc] initWithContentsOfURL:musicUrl error: nil ];
     
     //准备播放
     [_player prepareToPlay];
     
     
     //开启变速
     [_player setEnableRate: YES ];
     //开启峰值
     _player.meteringEnabled= YES ;
     
     
     [ self .proSlider addTarget: self  action: @selector (setProcess) forControlEvents:UIControlEventValueChanged];
     
     [ self .voiceSlider addTarget: self  action: @selector (changeVoice) forControlEvents:UIControlEventValueChanged];
     
     [ self .panSlider addTarget: self  action: @selector (changePan) forControlEvents:UIControlEventValueChanged];
     
     [ self .speedSlider addTarget: self  action: @selector (changeSpeed) forControlEvents:UIControlEventValueChanged];
}
 
-( void )setProcess
{
     //设置进度
     _player.currentTime=_player.duration* self .proSlider.value;
}
-( void )changeVoice
{
     //设置声音
     _player.volume= self .voiceSlider.value;
}
-( void )changePan
{
     _player.pan= self .panSlider.value;
}
-( void )changeSpeed
{
     //设置播放速度
     _player.rate= self .speedSlider.value;
}
 
- ( void )didReceiveMemoryWarning
{
     [ super  didReceiveMemoryWarning];
     // Dispose of any resources that can be recreated.
}
 
- ( IBAction )play:( id )sender
{
     //开始播放
     [_player play];
     if  (!_timer) {
        _timer=[ NSTimer  scheduledTimerWithTimeInterval:0.1 target: self  selector: @selector (timeCome) userInfo: nil  repeats: YES ];
     }
     [_timer setFireDate:[ NSDate  distantPast]];
     
}
-( void )timeCome
{
     //进度=当前时间/总时间
     float  pro=_player.currentTime/_player.duration;
     [ self .proSlider setValue:pro animated: YES ];
     
     //刷新峰值
     [_player updateMeters];
     //最大峰值
     float  peakValue=[_player peakPowerForChannel:0];
     
     //平均值
     float  avgValue=[_player averagePowerForChannel:0];
     
     
     //打印查看该音乐的最大峰值,和平均峰值的范围
     // NSLog(@"%f--%f",peakValue,avgValue);
     //该音乐一般为  -20,有的音乐可能不同
     [_pv1 setProgress:(peakValue+20)/20 animated: YES ];
     [_pv2 setProgress:(avgValue+20)/20 animated: YES ];
}
 
- ( IBAction )puse:( id )sender
{
     //暂停播放
     [_player pause];
     //暂停定时器
     [_timer setFireDate:[ NSDate  distantFuture]];
     
}
 
- ( IBAction )next:( id )sender
{
     AZSecondViewController *secondVC=[[AZSecondViewController alloc] init];
     [ self .navigationController pushViewController:secondVC animated: YES ];
}
@end

 第二个界面:录音

界面:

代码:

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#import "AZSecondViewController.h"
#import <AVFoundation/AVFoundation.h>
@interface  AZSecondViewController ()
{
     UIButton *_button;
     AVAudioPlayer* _player;
     AVAudioRecorder* _recorder;
}
@end
 
@implementation  AZSecondViewController
 
- ( id )initWithNibName:( NSString  *)nibNameOrNil bundle:( NSBundle  *)nibBundleOrNil
{
     self  = [ super  initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
     if  ( self ) {
         // Custom initialization
     }
     return  self ;
}
 
- ( void )viewDidLoad
{
     [ super  viewDidLoad];
     // Do any additional setup after loading the view.
     self .view.backgroundColor=[UIColor whiteColor];
     self .navigationItem.title=@ "录音" ;
     _button=[UIButton buttonWithType:UIButtonTypeCustom];
     _button.frame=CGRectMake(100, 100, 100, 20);
     [_button setTitle:@ "开始录音"  forState:UIControlStateNormal];
     [_button setTitleColor:[UIColor blueColor] forState:UIControlStateNormal];
     [_button addTarget: self  action: @selector (startRecond) forControlEvents:UIControlEventTouchDown]; //按下开始响应事件
  
     [_button addTarget: self  action: @selector (stopRecond) forControlEvents:UIControlEventTouchUpInside]; //松开的响应事件
     [ self .view addSubview:_button];
     //保存到沙盒路径下
     NSString * path = [ NSString  stringWithFormat:@ "%@/Documents/luyin" NSHomeDirectory ()];
     NSURL * url = [ NSURL  fileURLWithPath:path];
     
     //录音设置
     NSMutableDictionary  *recordSetting = [[ NSMutableDictionary  alloc]init];
     //设置录音格式  AVFormatIDKey==kAudioFormatLinearPCM
     [recordSetting setValue:[ NSNumber  numberWithInt:kAudioFormatMPEG4AAC] forKey:AVFormatIDKey];
     //设置录音采样率(Hz) 如:AVSampleRateKey==8000/44100/96000(影响音频的质量)
     [recordSetting setValue:[ NSNumber  numberWithFloat:44100] forKey:AVSampleRateKey];
     //录音通道数  1 或 2
     [recordSetting setValue:[ NSNumber  numberWithInt:1] forKey:AVNumberOfChannelsKey];
     //线性采样位数  8、16、24、32
     [recordSetting setValue:[ NSNumber  numberWithInt:16] forKey:AVLinearPCMBitDepthKey];
     //录音的质量
     [recordSetting setValue:[ NSNumber  numberWithInt:AVAudioQualityHigh] forKey:AVEncoderAudioQualityKey];
     
     
     //初始化录音
     _recorder = [[AVAudioRecorder alloc] initWithURL:url settings:recordSetting error: nil ];
     //准备录音
     [_recorder prepareToRecord];
     //[_recorder setMeteringEnabled:YES];
     
     
}
-( void )startRecond
{
     [_button setTitle:@ "录音中...."  forState:UIControlStateNormal];
     [_recorder record];
 
}
-( void )stopRecond
{
     [_button setTitle:@ "开始录音"  forState:UIControlStateNormal];
     [_recorder stop];
     
     NSString * path = [ NSString  stringWithFormat:@ "%@/Documents/luyin" NSHomeDirectory ()];
     NSURL * url = [ NSURL  fileURLWithPath:path];
     _player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error: nil ];
     [_player prepareToPlay];
     [_player play];
 
}
- ( void )didReceiveMemoryWarning
{
     [ super  didReceiveMemoryWarning];
     // Dispose of any resources that can be recreated.
}
 
/*
#pragma mark - Navigation
 
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
     // Get the new view controller using [segue destinationViewController].
     // Pass the selected object to the new view controller.
}
*/
 
@end
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