SurfaceView与普通的View的区别就是View视图必须在当前UI线程中进行,这也是在更新View组件时总要采用Handler处理的原因;但SurfeceView不会存在这个问题,它的绘图是由SurfaceHolder来完成的,SurfaceHolder会启动新的线程去更新SurfaceView的绘制,不会阻塞主UI线程。一般而言,如果程序中或游戏界面中的动画元素较多,而且很多动画元素都需要通过定时器来控制,就可以考虑使用SurfaceView而不是View。
使用SurfaceView时,需要在新建线程去更新UI。其使用步骤如下:
1.用findViewById获取SurfaceView实例
2.用其getHolder方法取得holder实例
3.利用holder的holder.lockCanvas()封锁并获取Canvas实例
4.在Canvas上绘制相应图形
5.用holder.unlockCanvasAndPost(canvas)方法解锁并将Canvas显示到SurfaceView上面
下面是一个绘制正弦余弦的实例(不断地获取x所对应的正弦余弦的y值并将其绘制出来)
maiin.xml
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:orientation="horizontal" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center" > <Button android:id="@+id/sin" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/sin" /> <Button android:id="@+id/cos" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/cos" /> </LinearLayout> <SurfaceView android:id="@+id/show" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" /> </LinearLayout>
MainActivity.java
package com.example.wanglunhui.showware; import android.app.Activity; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Rect; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.widget.Button; import java.util.Timer; import java.util.TimerTask; public class MainActivity extends Activity { private SurfaceHolder holder; private Paint paint; final int HEIGHT = 320; final int WIDTH = 768; final int X_OFFSET = 5; private int cx = X_OFFSET; // 实际的Y轴的位置 int centerY = HEIGHT / 2; Timer timer = new Timer(); TimerTask task = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final SurfaceView surface = (SurfaceView) findViewById(R.id.show); // 初始化SurfaceHolder对象 holder = surface.getHolder(); paint = new Paint(); paint.setColor(Color.GREEN); paint.setStrokeWidth(3); Button sin = (Button)findViewById(R.id.sin); Button cos = (Button)findViewById(R.id.cos); View.OnClickListener listener = (new View.OnClickListener() { @Override public void onClick(final View source) { drawBack(holder); cx = X_OFFSET; if(task != null) { task.cancel(); } task = new TimerTask() { public void run() { int cy = source.getId() == R.id.sin ? centerY - (int)(100 * Math.sin((cx - 5) * 2 * Math.PI / 150)) : centerY - (int)(100 * Math.cos ((cx - 5) * 2 * Math.PI / 150)); Canvas canvas = holder.lockCanvas(new Rect(cx ,//锁定一个区域来绘制,其余部分都未变,这样的性能更好 cy - 2 , cx + 2, cy + 2)); canvas.drawPoint(cx , cy , paint); cx ++; if (cx > WIDTH) { task.cancel(); task = null; } holder.unlockCanvasAndPost(canvas); } }; timer.schedule(task , 0 , 30); } }); sin.setOnClickListener(listener); cos.setOnClickListener(listener); holder.addCallback(new SurfaceHolder.Callback() { @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { drawBack(holder); } @Override public void surfaceCreated(final SurfaceHolder myHolder){ } @Override public void surfaceDestroyed(SurfaceHolder holder) { timer.cancel(); } }); } private void drawBack(SurfaceHolder holder) { Canvas canvas = holder.lockCanvas(); // 绘制白色背景 canvas.drawColor(Color.WHITE); Paint p = new Paint(); p.setColor(Color.BLACK); p.setStrokeWidth(2); // 绘制坐标轴 canvas.drawLine(X_OFFSET , centerY , WIDTH , centerY , p); canvas.drawLine(X_OFFSET , 40 , X_OFFSET , HEIGHT , p); holder.unlockCanvasAndPost(canvas); holder.lockCanvas(new Rect(0 , 0 , 0 , 0)); holder.unlockCanvasAndPost(canvas); } }