Android触屏分发机制(二)

上一篇博客 Android触屏分发机制(一) http://blog.csdn.net/u010429311/article/details/50978987

在上一篇博客中讲到了Button的点击事件处理,即View的点击事件是如何分发的,那么这篇文章更深入的理解触屏分发机制,讲述ViewGroup是如何实现的。大家可能都知道各种布局如RelativeLayout,LinearLayout都是继承自ViewGroup,简单来说它是View的集合,就像一个RelativeLayout包含了许多控件一样。其关系如图所示。
这里写图片描述
关于ViewGroup和View的具体信息,可以在百度里找到大量的资料。
回到正题,ViewGroup是如何实现触屏分发机制的呢?同样,先做一个测试:

Button btn = (Button) findViewById(R.id.button);
        btn.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Log.i(TAG, "on click");
            }
        });
RelativeLayout layout = (RelativeLayout) findViewById(R.id.layout);
        layout.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                Log.i(TAG, "layout on touch");
                return false;
            }
        });

当我们分别点击Button和Button外的空白处时,分别输出了两个结果:
点击Button
点击空白处
我们可以看到,当点击按钮时layout的onTouch事件并没有执行!为什么作为ViewGroup的RelativeLayout没有执行onTouch事件呢?上一节讲到了当按钮点击时会执行其dispatchTouchEvent()方法,同样我们可以看看ViewGroup是如何实现其dispatchTouchEvent()方法的:

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    //省略一部分
    final boolean intercepted;
    if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }
                //省略一部分

}

已经省略一部分了,代码还是有点长。我们看到第9行中这句代码
intercepted = onInterceptTouchEvent(ev)中的 onInterceptTouchEvent()方法,该方法很简单:

public boolean onInterceptTouchEvent(MotionEvent ev) {
        return false;
    }

Intercept为“拦截的意思”,顾名思义,我们可以联想到分发事件的拦截。经过测试,可以知道,到返回值为true时,拦截分发,点击RelativeLayout中的Button无法响应,只输出了RelativeLayout的onTouch事件。了解了这个方法后,我们继续回到之前的dispatchTouchEvent()方法:
我们看到34行: if (!canceled && !intercepted),当onInterceptTouchEvent()方法返回false时,可通过该条件,然后跳到65行里的for循环,该循坏是遍历ViewGroup中所有的子ViewGroup或是View,找到用户所点击的View,并在第89行赋值newTouchTarget = getTouchTarget(child)。
之后我们在跳到98行的 if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign))这个条件语句,再看看 idispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)这个方法实现方式:

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
    }
        //省略一部分 
 }   

幸运!我们终于在第13行中看到了child.dispatchTouchEvent(event)这句话,明显如果找到了点击控件child不为null,执行该语句。即回到了上一节所讲的View的dispatchTouchEvent()方法的触屏分发机制。
至此,ViewGroup的触屏分发机制也清晰了。最后,画个图总结一下:
这里写图片描述

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