继承Editor Scripts下的ICustomTiledImporter,实现HandleCustomproperties接口
例:
[Tiled2Unity.CustomTiledImporter]
class CustomImporterAddComponent : Tiled2Unity.ICustomTiledImporter
{
public void HandleCustomProperties(UnityEngine.GameObject gameObject,
IDictionary<string, string> props)
{
// Simply add a component to our GameObject
if (props.ContainsKey("AddComp"))
{
gameObject.AddComponent(props["AddComp"]);
}
}
public void CustomizePrefab(GameObject prefab)
{
// Do nothing
}
}