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原创 UGUI-Cavans
Canvas是unity中的一个组件。它的意思就是画布,作用就是让UI它上面绘制。所有的UI控件必须是拥有Canvas组件的GameObject的子节点。我们在Scene中创建一个Canvas,其实就是创建了一个带有Canvas组件的GameObject。Canvas属性:RenderMode:RenderMode列举了Canvas的渲染模式,可供选择的有Screen Spcae-Overlay,S
2017-04-11 10:32:20 657
PVRTextureCompression.pdf
This paper presents a new, lossy texture compression technique that is suited to implementation on low-cost,
low-bandwidth devices as well as more powerful rendering systems. It uses a representation that is based on the
blending of two (or more) ‘low frequency’ signals using a high frequency but low precision modulation signal.
Continuity of the low frequency signals helps to avoid block artefacts. Decompression costs are kept low through
use of fixed-rate encoding and by eliminating indirect d
2019-11-16
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