C++实现代码雨

小伙伴发来的强大代码,据说能实现下图的效果

#include <windows.h> 




#define ID_TIMER    1 

#define STRMAXLEN  25 //一个显示列的最大长度 

#define STRMINLEN  8  //一个显示列的最小长度 




LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; 

// 

// 

typedef struct tagCharChain //整个当作屏幕的一个显示列,这是个双向列表 

{ 

        struct tagCharChain *prev; //链表的前个元素 

        TCHAR  ch;                  //一个显示列中的一个字符 

        struct tagCharChain *next; //链表的后个元素 

}CharChain, *pCharChain; 




typedef struct tagCharColumn 

{ 

        CharChain *head, *current, *point; 

        int x, y, iStrLen; //显示列的开始显示的x,y坐标,iStrLen是这个列的长度 

        int iStopTimes, iMustStopTimes; //已经停滞的次数和必须停滞的次数,必须停滞的次数是随机的 

}CharColumn, *pCharColumn; 




int main(HINSTANCE hInstance, HINSTANCE hPrevInstance, 

        PSTR szCmdLine, int iCmdShow) 

{ 

        static TCHAR szAppName[] = TEXT ("matrix") ; 

        HWND            hwnd ; 

        MSG            msg ; 

        WNDCLASS    wndclass ; 




        wndclass.style                = CS_HREDRAW | CS_VREDRAW ; 

        wndclass.lpfnWndProc        = WndProc ; 

        wndclass.cbClsExtra        = 0 ; 

        wndclass.cbWndExtra        = 0 ; 

        wndclass.hInstance        = hInstance ;

        wndclass.hIcon                = LoadIcon (NULL, IDI_APPLICATION) ; 

        wndclass.hCursor        = LoadCursor (NULL, IDC_ARROW) ; 

        wndclass.hbrBackground        = (HBRUSH) GetStockObject (BLACK_BRUSH) ; 

        wndclass.lpszMenuName        = NULL ; 

        wndclass.lpszClassName        = szAppName ; 




        if(!RegisterClass (&wndclass)) 

        { 

                MessageBox (NULL, TEXT ("此程序必须运行在NT下!"), szAppName, MB_ICONERROR) ; 

                return 0; 

        } 




        hwnd = CreateWindow (szAppName, NULL, 

                WS_DLGFRAME | WS_THICKFRAME | WS_POPUP, 

                0, 0, 

                GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), 

                NULL, NULL, hInstance, 

                NULL) ; 




        ShowWindow (hwnd, SW_SHOWMAXIMIZED) ; //最大化显示 

        UpdateWindow (hwnd) ; 

        ShowCursor(FALSE); //隐藏鼠标光标 




        srand ((int) GetCurrentTime ()) ; //初始化随机数发生器 

        while (GetMessage (&msg, NULL, 0, 0)) 

        { 

                TranslateMessage (&msg) ; 

                DispatchMessage (&msg) ; 

        } 

        ShowCursor(TRUE); //显示鼠标光标 

        return msg.wParam ; 

} 




TCHAR randomChar() //随机字符产生函数 

{ 

        return (TCHAR)(rand()%(126-33)+33); //33到126之间 

} 




int init(CharColumn *cc, int cyScreen, int x) //初始化 

{ 

        int j; 

        cc->iStrLen = rand()%(STRMAXLEN-STRMINLEN) + STRMINLEN; //显示列的长度 

        cc->x = x+3 ;        //显示列的开始显示的x坐标 

        cc->y =rand()%3?rand()%cyScreen:0; //显示列的开始显示的y坐标 

        cc->iMustStopTimes = rand()%6 ; 

        cc->iStopTimes    = 0 ; 

        cc->head = cc->current = 

                (pCharChain)calloc(cc->iStrLen, sizeof(CharChain)); //生成显示列 

        for(j=0; j<cc->iStrLen-1; j++) 

        { 

                cc->current->prev = cc->point; //cc->point一个显示列的前个元素 

                cc->current->ch  = '\0'; 

                cc->current->next = cc->current+1; //cc->current+1一个显示列的后个元素 

                cc->point          = cc->current++; //cc->point = cc->current; cc->current++; 

        } 

        cc->current->prev = cc->point; //最后一个节点 

        cc->current->ch  = '\0'; 

        cc->current->next = cc->head; 

        cc->head->prev    = cc->current; //头节点的前一个为此链的最后一个元素 




        cc->current = cc->point = cc->head; //free掉申请的内存要用current当参数 

        cc->head->ch = randomChar(); // 对链表头的 元素填充 

        return 0; 

} 




LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) 

{ 

        HDC          hdc ; 

        //ctn 用来确定一个显示链是否 向下前进,如果等待次数超过必须等待的次数,ctn就代表要向下前进 

        int i, j, temp, ctn; //j为一个显示链中除链表头外的在屏幕上显示的y坐标,temp绿色过度到黑色之用 

        static  HDC hdcMem; 

        HFONT    hFont; 

        static  HBITMAP hBitmap; 

        static  int cxScreen, cyScreen; //屏幕的宽度 高度. 

        static  int iFontWidth=10, iFontHeight=15, iColumnCount; //字体的宽度 高度, 列数 

        static  CharColumn *ccChain; 




        switch (message) 

        { 

        case WM_CREATE: 

                cxScreen = GetSystemMetrics(SM_CXSCREEN) ; //屏幕宽度 

                cyScreen = GetSystemMetrics(SM_CYSCREEN) ; 

                SetTimer (hwnd, ID_TIMER, 10, NULL) ; 




                hdc = GetDC(hwnd); 

                hdcMem = CreateCompatibleDC(hdc); 

                hBitmap = CreateCompatibleBitmap(hdc, cxScreen, cyScreen); 

                SelectObject(hdcMem, hBitmap); 

                ReleaseDC(hwnd, hdc); 

                //创建字体 

                hFont = CreateFont(iFontHeight, iFontWidth-5, 0, 0, FW_BOLD, 0, 0, 0, 

                        DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, 

                        DRAFT_QUALITY, FIXED_PITCH | FF_SWISS, TEXT("Fixedsys")); 

                SelectObject(hdcMem, hFont); 

                DeleteObject (hFont) ; 

                SetBkMode(hdcMem, TRANSPARENT); //设置背景模式为 透明 

                iColumnCount = cxScreen/(iFontWidth*3/2); //屏幕所显示字母雨的列数 




                ccChain = (pCharColumn)calloc(iColumnCount, sizeof(CharColumn)); 

                for(i=0; i<iColumnCount; i++) 

                { 

                        init(ccChain+i, cyScreen, (iFontWidth*3/2)*i); 

                } 

                return 0 ; 




        case WM_TIMER: 

                hdc = GetDC(hwnd); 

                PatBlt (hdcMem, 0, 0, cxScreen, cyScreen, BLACKNESS) ; //将内存设备映像刷成黑色 

                for(i=0; i<iColumnCount; i++) 

                { 

                        ctn = (ccChain+i)->iStopTimes++ > (ccChain+i)->iMustStopTimes; 

                        // 

                        (ccChain+i)->point = (ccChain+i)->head; //point用于遍历整个显示列 




                        //第一个字符显示为 白色 

                        SetTextColor(hdcMem, RGB(255, 255, 255)); 

                        TextOut(hdcMem, (ccChain+i)->x, (ccChain+i)->y, &((ccChain+i)->point->ch), 1); 

                        j = (ccChain+i)->y;  

                        (ccChain+i)->point = (ccChain+i)->point->next; 

                        //遍历整个显示列,将这个显示列里的字符从下往上显示 

                        temp = 0 ; //temp绿色过度到黑色之用 

                        while((ccChain+i)->point != (ccChain+i)->head && (ccChain+i)->point->ch) 

                        { 

                                SetTextColor(hdcMem, RGB(0, 255-(255*(temp++)/(ccChain+i)->iStrLen), 0)); 

                                TextOut(hdcMem, (ccChain+i)->x, j-=iFontHeight, &((ccChain+i)->point->ch), 1); 

                                (ccChain+i)->point = (ccChain+i)->point->next; 

                        } 

                        if(ctn) 

                                (ccChain+i)->iStopTimes = 0 ; 

                        else continue; 

                        (ccChain+i)->y += iFontHeight; //下次开始显示的y坐标 为当前的y坐标加上 一个字符的高度 

                        //如果开始显示的y坐标减去 整个显示列的长度超过了屏幕的高度 

                        if( (ccChain+i)->y-(ccChain+i)->iStrLen*iFontHeight > cyScreen) 

                        { 

                                free( (ccChain+i)->current ); 

                                init(ccChain+i, cyScreen, (iFontWidth*3/2)*i); 

                        } 

                        //链表的头 为此链表的前个元素,因为下次开始显示的时候 就相当与在整个显示列的开头添加个元素,然后在开始往上显示 

                        (ccChain+i)->head = (ccChain+i)->head->prev; 

                        (ccChain+i)->head->ch = randomChar(); 

                } 




                BitBlt(hdc, 0, 0, cxScreen, cyScreen, hdcMem, 0, 0, SRCCOPY); 

                ReleaseDC(hwnd, hdc); 

                return 0; 




        case WM_RBUTTONDOWN: 

                KillTimer (hwnd, ID_TIMER) ; 

                return 0; 




        case WM_RBUTTONUP: 

                SetTimer (hwnd, ID_TIMER, 10, NULL) ; 

                return 0; 




                //处理善后工作 

        case WM_KEYDOWN: 

        case WM_LBUTTONDOWN: 

        case WM_DESTROY: 

                KillTimer (hwnd, ID_TIMER) ; 

                DeleteObject(hBitmap); 

                DeleteDC(hdcMem); 

                for(i=0; i<iColumnCount; i++) 

                { 

                        free( (ccChain+i)->current ); 

                } 

                free(ccChain); 

                PostQuitMessage (0) ; 

                return 0 ; 

        } 

        return DefWindowProc (hwnd, message, wParam, lParam) ; 

}


 

  • 7
    点赞
  • 45
    收藏
    觉得还不错? 一键收藏
  • 5
    评论
以下是一个简单的 C 代码实现图像去的方法: ``` #include <stdio.h> #include <stdlib.h> #include <math.h> #define PI 3.14159265358979323846 int main(int argc, char *argv[]) { if (argc != 4) { printf("Usage: %s input_image output_image threshold\n", argv[0]); return 1; } char *input_file = argv[1]; char *output_file = argv[2]; int threshold = atoi(argv[3]); FILE *input = fopen(input_file, "rb"); if (!input) { printf("Error: could not open input file %s\n", input_file); return 1; } FILE *output = fopen(output_file, "wb"); if (!output) { printf("Error: could not open output file %s\n", output_file); fclose(input); return 1; } int width, height, maxval; fscanf(input, "P6\n%d %d\n%d\n", &width, &height, &maxval); unsigned char *image = (unsigned char *) malloc(width * height * 3); fread(image, 1, width * height * 3, input); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int index = (y * width + x) * 3; int r = image[index]; int g = image[index + 1]; int b = image[index + 2]; if (g > threshold && abs(r - b) < 10) { // Remove rain int avg = (r + g + b) / 3; image[index] = avg; image[index + 1] = avg; image[index + 2] = avg; } } } fprintf(output, "P6\n%d %d\n%d\n", width, height, maxval); fwrite(image, 1, width * height * 3, output); fclose(input); fclose(output); free(image); return 0; } ``` 这个程序读取一个 PPM 格式的图像文件,然后对每个像素进行处理,如果像素的绿色通道值大于给定的阈值,并且红色和蓝色通道的差小于 10,那么就将这个像素的 RGB 值取平均值,以去除滴的影响。最后将处理后的图像保存到输出文件中。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 5
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值