cocos2d 使用UITextField

其实主要是两行代码:

 
          UITextField *inputTextField = [[UITextField alloc] initWithFrame:CGRectMake(50,50,140,30)];
        [[[CCDirector sharedDirector] openGLView] addSubview:inputTextField];

但是一定要注意以下两点事项:

1、文本框默认样式是直线型,边框颜色是黑色;

2、文本框默认背景是透明的;

3、UITextField的坐标系与cocos2d是不一样的;

所以有很多童鞋说加不上去,其实是已经加上去了,只是你看不到而已,要么是你黑背景,要么是坐标的问题。另外关于旋转问题我没有深入研究,但是主要注意一下两点就问题不大了:

代码1:[[[[CCDirector sharedDirector] openGLView] window] addSubview:inputTextField];
效果:添加的inputTextField会随着window是横屏还是竖屏变化,添加之后如果view下面覆盖了一个cocos2d的按钮,点击按钮的区域按钮不响应点击。
代码2:[[[CCDirector sharedDirector] openGLView] addSubview:inputTextField];
效果:不随着变化,并且底部的按钮相应点击

其实在cocos2d中通过文本框加上之后,通过UITextFieldDelegate我们是完全可以实现文本框的各种功能,在此我参考网上的一些例子最后写了一个例子和大家分享一下:

 

// When you import this file, you import all the cocos2d classes
#import "cocos2d.h"

// HelloWorldLayer
@interface HelloWorldLayer : CCLayerColor<UITextFieldDelegate> {
    UITextField *inputField;
}

@property (nonatomic, retain) IBOutlet UITextField *inputField;

// returns a CCScene that contains the HelloWorldLayer as the only child
+(CCScene *) scene;

@end


// Import the interfaces
#import "HelloWorldLayer.h"

// HelloWorldLayer implementation
@implementation HelloWorldLayer
@synthesize inputField;

+(CCScene *) scene
{
	// 'scene' is an autorelease object.
	CCScene *scene = [CCScene node];
	
	// 'layer' is an autorelease object.
	HelloWorldLayer *layer = [HelloWorldLayer node];
	
	// add layer as a child to scene
	[scene addChild: layer];
	
	// return the scene
	return scene;
}

// on "init" you need to initialize your instance
-(id) init
{
	// always call "super" init
	// Apple recommends to re-assign "self" with the "super" return value
	if( (self=[super initWithColor:ccc4(0, 255, 255,255)])){
        
        inputField = [[UITextField alloc] initWithFrame:CGRectMake(100,100,150,30)];//设置文本框大小和位置
        [inputField setBackgroundColor:[UIColor yellowColor]];//背景色
        [inputField setTextAlignment:UITextAlignmentCenter];//水平居中
        inputField.contentVerticalAlignment=UIControlContentVerticalAlignmentCenter;//垂直居中
        [inputField setFont:[UIFont fontWithName:@"Bauhaus Md BT" size:22]];
        [inputField setText:@"CoreyGuo"];
        [inputField becomeFirstResponder];//弹出键盘 
        //inputField.autocorrectionType = UITextAutocorrectionTypeNo; 
        //inputField.autocapitalizationType = UITextAutocapitalizationTypeNone; 
        //inputField.returnKeyType = UIReturnKeyDone;
        [inputField setTextColor:[UIColor colorWithRed:96/255.0f green:55/255.0f blue:17/255.0f alpha:1]];
        inputField.clearButtonMode = UITextFieldViewModeWhileEditing; //编辑时会出现个修改X
        //inputField.secureTextEntry = YES;  //如果是密码框时 ,加上这句
        inputField.delegate=self;
        [[[CCDirector sharedDirector] openGLView] addSubview:inputField]; 
        
        self.isTouchEnabled=YES;
	}
	return self;
}

- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
{
    if ([textField.text length] == 8) { //字符限制
        if ([string length] < 1) {  //用于相应退格事件
            textField.text = [textField.text substringToIndex:[textField.text length] - 1];  //如果用户点击退格,那么将文本内容去一位
        }
        return FALSE;  //返回FALSE,文本框就不会相应键盘上的输入,包括退格
    }
    return TRUE;
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
    NSLog(@"textFieldDidEndEditing");//完成后要处理的事件
}

-(void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
	
    [inputField resignFirstResponder];//表示关闭键盘
}

// on "dealloc" you need to release all your retained objects
- (void) dealloc
{
	// in case you have something to dealloc, do it in this method
	// in this particular example nothing needs to be released.
	// cocos2d will automatically release all the children (Label)
	[inputField removeFromSuperview];
    [inputField release];
    
	// don't forget to call "super dealloc"
	[super dealloc];
}
@end


 

  • 2
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值