My Triangle.h
class Triangle
{
public:
Triangle(){a=1;b=1;c=1;}
Triangle(double x, double y, double z) {a=x; b=y; c=z;}
double area(void);
double perimeter(void);
private:
double a,b,c;
};
My Triangle.cpp
#include "stdafx.h"
#include <Cmath>
#include "MyTriangle.h"
double Triangle::area(void)
{
double s = (a + b + c) / 2;
return sqrt(s * (s-a) * (s-b) * (s-c));
}
double Triangle::perimeter(void)
{
return (a+b+c);
}
triangleDlg.cpp
#include "stdafx.h" #include "triangle.h" #include "triangleDlg.h" #include "MyTriangle.h" #ifdef _DEBUG #define new DEBUG_NEW #endif
button按钮:
void CtriangleDlg::OnBnClickedButton1() { // TODO: Add your control notification handler code here UpdateData(); //将把界面上各控件输入的值“捕获”到与之关联的变量中 Triangle t1(m_a,m_b,m_c); //定义三角形对象 m_area=t1.area(); //求面积 UpdateData(FALSE); //用m_area的值更新界面上对应的控件的值并实现显示 } void CtriangleDlg::OnBnClickedButton2() { // TODO: Add your control notification handler code here UpdateData(); //将把界面上各控件输入的值“捕获”到与之关联的变量中 Triangle t1(m_a,m_b,m_c); //定义三角形对象 m_perimeter=t1.perimeter();//求周长 UpdateData(FALSE); //用m_area的值更新界面上对应的控件的值并实现显示 }
界面挺好的,不再是黑框框了