{
//将距离转换函数
public static double ConvertPixelsToMapUnits(IActiveView pActiveView, double pixelUnits)
{
IPoint p1 = pActiveView.ScreenDisplay.DisplayTransformation.VisibleBounds.UpperLeft;
IPoint p2 = pActiveView.ScreenDisplay.DisplayTransformation.VisibleBounds.UpperRight;
int x1, x2, y1, y2;
pActiveView.ScreenDisplay.DisplayTransformation.FromMapPoint(p1, out x1, out y1);
pActiveView.ScreenDisplay.DisplayTransformation.FromMapPoint(p2, out x2, out y2);
double pixelExtent = x2 - x1;
double realWorldDisplayExtent = pActiveView.ScreenDisplay.DisplayTransformation.VisibleBounds.Width;
double sizeOfOnePixel = realWorldDisplayExtent / pixelExtent;
return pixelUnits * sizeOfOnePixel;
}
/// 将距离转换函数
public static double ConvertPixelToMapUnit(IActiveView pActiveView, double pixelUnits)
{
double realWorldDisplayExtent;
int pixelExtent;
double sizeOfOnePixel;
pixelExtent = pActiveView.ScreenDisplay.DisplayTransformation.get_DeviceFrame().right
- pActiveView.ScreenDisplay.DisplayTransformation.get_DeviceFrame().left;
realWorldDisplayExtent = pActiveView.ScreenDisplay.DisplayTransformation.VisibleBounds.Width;
sizeOfOnePixel = realWorldDisplayExtent / pixelExtent;
return pixelUnits * sizeOfOnePixel;
}
/// <summary>
/// 获取一个图层中所有的地物
/// </summary>
/// <param name="featureClass"></param>
/// <returns></returns>
public static List<IFeature> GetLayerFeatures(IFeatureClass featureClass)
{
List<IFeature> result = new List<IFeature>();
if (featureClass == null)
return result;
IFeatureCursor featureCursor = fea