android仿iPhone滚轮控件实现及源码分析(二)

转载 2012年03月30日 17:30:31

         在上一篇android仿iPhone滚轮控件实现及源码分析(一)简单的说了下架构还有效果图,但是关于图形的绘制各方面的代码在532行到940行,如果写在一篇文章里面,可能会导致文章太长,效果不好,所以自作聪明的分成了两篇大笑。闲言碎语不要讲,下面开始正事。

       首先,先把代码贴出来:

/**
	 * Calculates control width and creates text layouts
	 * @param widthSize the input layout width
	 * @param mode the layout mode
	 * @return the calculated control width
	 */
	private int calculateLayoutWidth(int widthSize, int mode) {
		initResourcesIfNecessary();

		int width = widthSize;
		int maxLength = getMaxTextLength();
		if (maxLength > 0) {
			float textWidth = FloatMath.ceil(Layout.getDesiredWidth("0", itemsPaint));
			itemsWidth = (int) (maxLength * textWidth);
		} else {
			itemsWidth = 0;
		}
		itemsWidth += ADDITIONAL_ITEMS_SPACE; // make it some more

		labelWidth = 0;
		if (label != null && label.length() > 0) {
			labelWidth = (int) FloatMath.ceil(Layout.getDesiredWidth(label, valuePaint));
		}

		boolean recalculate = false;
		if (mode == MeasureSpec.EXACTLY) {
			width = widthSize;
			recalculate = true;
		} else {
			width = itemsWidth + labelWidth + 2 * PADDING;
			if (labelWidth > 0) {
				width += LABEL_OFFSET;
			}

			// Check against our minimum width
			width = Math.max(width, getSuggestedMinimumWidth());

			if (mode == MeasureSpec.AT_MOST && widthSize < width) {
				width = widthSize;
				recalculate = true;
			}
		}

		if (recalculate) {
			// recalculate width
			int pureWidth = width - LABEL_OFFSET - 2 * PADDING;
			if (pureWidth <= 0) {
				itemsWidth = labelWidth = 0;
			}
			if (labelWidth > 0) {
				double newWidthItems = (double) itemsWidth * pureWidth
						/ (itemsWidth + labelWidth);
				itemsWidth = (int) newWidthItems;
				labelWidth = pureWidth - itemsWidth;
			} else {
				itemsWidth = pureWidth + LABEL_OFFSET; // no label
			}
		}

		if (itemsWidth > 0) {
			createLayouts(itemsWidth, labelWidth);
		}

		return width;
	}

	/**
	 * Creates layouts
	 * @param widthItems width of items layout
	 * @param widthLabel width of label layout
	 */
	private void createLayouts(int widthItems, int widthLabel) {
		if (itemsLayout == null || itemsLayout.getWidth() > widthItems) {
			itemsLayout = new StaticLayout(buildText(isScrollingPerformed), itemsPaint, widthItems,
					widthLabel > 0 ? Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_CENTER,
					1, ADDITIONAL_ITEM_HEIGHT, false);
		} else {
			itemsLayout.increaseWidthTo(widthItems);
		}

		if (!isScrollingPerformed && (valueLayout == null || valueLayout.getWidth() > widthItems)) {
			String text = getAdapter() != null ? getAdapter().getItem(currentItem) : null;
			valueLayout = new StaticLayout(text != null ? text : "",
					valuePaint, widthItems, widthLabel > 0 ?
							Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_CENTER,
							1, ADDITIONAL_ITEM_HEIGHT, false);
		} else if (isScrollingPerformed) {
			valueLayout = null;
		} else {
			valueLayout.increaseWidthTo(widthItems);
		}

		if (widthLabel > 0) {
			if (labelLayout == null || labelLayout.getWidth() > widthLabel) {
				labelLayout = new StaticLayout(label, valuePaint,
						widthLabel, Layout.Alignment.ALIGN_NORMAL, 1,
						ADDITIONAL_ITEM_HEIGHT, false);
			} else {
				labelLayout.increaseWidthTo(widthLabel);
			}
		}
	}

	@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
		int widthMode = MeasureSpec.getMode(widthMeasureSpec);
		int heightMode = MeasureSpec.getMode(heightMeasureSpec);
		int widthSize = MeasureSpec.getSize(widthMeasureSpec);
		int heightSize = MeasureSpec.getSize(heightMeasureSpec);

		int width = calculateLayoutWidth(widthSize, widthMode);

		int height;
		if (heightMode == MeasureSpec.EXACTLY) {
			height = heightSize;
		} else {
			height = getDesiredHeight(itemsLayout);

			if (heightMode == MeasureSpec.AT_MOST) {
				height = Math.min(height, heightSize);
			}
		}

		setMeasuredDimension(width, height);
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		
		if (itemsLayout == null) {
			if (itemsWidth == 0) {
				calculateLayoutWidth(getWidth(), MeasureSpec.EXACTLY);
			} else {
				createLayouts(itemsWidth, labelWidth);
			}
		}

		if (itemsWidth > 0) {
			canvas.save();
			// Skip padding space and hide a part of top and bottom items
			canvas.translate(PADDING, -ITEM_OFFSET);
			drawItems(canvas);
			drawValue(canvas);
			canvas.restore();
		}

		drawCenterRect(canvas);
		drawShadows(canvas);
	}

	/**
	 * Draws shadows on top and bottom of control
	 * @param canvas the canvas for drawing
	 */
	private void drawShadows(Canvas canvas) {
		topShadow.setBounds(0, 0, getWidth(), getHeight() / visibleItems);
		topShadow.draw(canvas);

		bottomShadow.setBounds(0, getHeight() - getHeight() / visibleItems,
				getWidth(), getHeight());
		bottomShadow.draw(canvas);
	}

	/**
	 * Draws value and label layout
	 * @param canvas the canvas for drawing
	 */
	private void drawValue(Canvas canvas) {
		valuePaint.setColor(VALUE_TEXT_COLOR);
		valuePaint.drawableState = getDrawableState();

		Rect bounds = new Rect();
		itemsLayout.getLineBounds(visibleItems / 2, bounds);

		// draw label
		if (labelLayout != null) {
			canvas.save();
			canvas.translate(itemsLayout.getWidth() + LABEL_OFFSET, bounds.top);
			labelLayout.draw(canvas);
			canvas.restore();
		}

		// draw current value
		if (valueLayout != null) {
			canvas.save();
			canvas.translate(0, bounds.top + scrollingOffset);
			valueLayout.draw(canvas);
			canvas.restore();
		}
	}

	/**
	 * Draws items
	 * @param canvas the canvas for drawing
	 */
	private void drawItems(Canvas canvas) {
		canvas.save();
		
		int top = itemsLayout.getLineTop(1);
		canvas.translate(0, - top + scrollingOffset);
		
		itemsPaint.setColor(ITEMS_TEXT_COLOR);
		itemsPaint.drawableState = getDrawableState();
		itemsLayout.draw(canvas);
		
		canvas.restore();
	}

	/**
	 * Draws rect for current value
	 * @param canvas the canvas for drawing
	 */
	private void drawCenterRect(Canvas canvas) {
		int center = getHeight() / 2;
		int offset = getItemHeight() / 2;
		centerDrawable.setBounds(0, center - offset, getWidth(), center + offset);
		centerDrawable.draw(canvas);
	}

	@Override
	public boolean onTouchEvent(MotionEvent event) {
		WheelAdapter adapter = getAdapter();
		if (adapter == null) {
			return true;
		}
		
			if (!gestureDetector.onTouchEvent(event) && event.getAction() == MotionEvent.ACTION_UP) {
			justify();
		}
		return true;
	}
	
	/**
	 * Scrolls the wheel
	 * @param delta the scrolling value
	 */
	private void doScroll(int delta) {
		scrollingOffset += delta;
		
		int count = scrollingOffset / getItemHeight();
		int pos = currentItem - count;
		if (isCyclic && adapter.getItemsCount() > 0) {
			// fix position by rotating
			while (pos < 0) {
				pos += adapter.getItemsCount();
			}
			pos %= adapter.getItemsCount();
		} else if (isScrollingPerformed) {
			// 
			if (pos < 0) {
				count = currentItem;
				pos = 0;
			} else if (pos >= adapter.getItemsCount()) {
				count = currentItem - adapter.getItemsCount() + 1;
				pos = adapter.getItemsCount() - 1;
			}
		} else {
			// fix position
			pos = Math.max(pos, 0);
			pos = Math.min(pos, adapter.getItemsCount() - 1);
		}
		
		int offset = scrollingOffset;
		if (pos != currentItem) {
			setCurrentItem(pos, false);
		} else {
			invalidate();
		}
		
		// update offset
		scrollingOffset = offset - count * getItemHeight();
		if (scrollingOffset > getHeight()) {
			scrollingOffset = scrollingOffset % getHeight() + getHeight();
		}
	}
	
	// gesture listener
	private SimpleOnGestureListener gestureListener = new SimpleOnGestureListener() {
		public boolean onDown(MotionEvent e) {
			if (isScrollingPerformed) {
				scroller.forceFinished(true);
				clearMessages();
				return true;
			}
			return false;
		}
		
		public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
			startScrolling();
			doScroll((int)-distanceY);
			return true;
		}
		
		public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
			lastScrollY = currentItem * getItemHeight() + scrollingOffset;
			int maxY = isCyclic ? 0x7FFFFFFF : adapter.getItemsCount() * getItemHeight();
			int minY = isCyclic ? -maxY : 0;
			scroller.fling(0, lastScrollY, 0, (int) -velocityY / 2, 0, 0, minY, maxY);
			setNextMessage(MESSAGE_SCROLL);
			return true;
		}
	};

	// Messages
	private final int MESSAGE_SCROLL = 0;
	private final int MESSAGE_JUSTIFY = 1;
	
	/**
	 * Set next message to queue. Clears queue before.
	 * 
	 * @param message the message to set
	 */
	private void setNextMessage(int message) {
		clearMessages();
		animationHandler.sendEmptyMessage(message);
	}

	/**
	 * Clears messages from queue
	 */
	private void clearMessages() {
		animationHandler.removeMessages(MESSAGE_SCROLL);
		animationHandler.removeMessages(MESSAGE_JUSTIFY);
	}
	
	// animation handler
	private Handler animationHandler = new Handler() {
		public void handleMessage(Message msg) {
			scroller.computeScrollOffset();
			int currY = scroller.getCurrY();
			int delta = lastScrollY - currY;
			lastScrollY = currY;
			if (delta != 0) {
				doScroll(delta);
			}
			
			// scrolling is not finished when it comes to final Y
			// so, finish it manually 
			if (Math.abs(currY - scroller.getFinalY()) < MIN_DELTA_FOR_SCROLLING) {
				currY = scroller.getFinalY();
				scroller.forceFinished(true);
			}
			if (!scroller.isFinished()) {
				animationHandler.sendEmptyMessage(msg.what);
			} else if (msg.what == MESSAGE_SCROLL) {
				justify();
			} else {
				finishScrolling();
			}
		}
	};
	
	/**
	 * Justifies wheel
	 */
	private void justify() {
		if (adapter == null) {
			return;
		}
		
		lastScrollY = 0;
		int offset = scrollingOffset;
		int itemHeight = getItemHeight();
		boolean needToIncrease = offset > 0 ? currentItem < adapter.getItemsCount() : currentItem > 0; 
		if ((isCyclic || needToIncrease) && Math.abs((float) offset) > (float) itemHeight / 2) {
			if (offset < 0)
				offset += itemHeight + MIN_DELTA_FOR_SCROLLING;
			else
				offset -= itemHeight + MIN_DELTA_FOR_SCROLLING;
		}
		if (Math.abs(offset) > MIN_DELTA_FOR_SCROLLING) {
			scroller.startScroll(0, 0, 0, offset, SCROLLING_DURATION);
			setNextMessage(MESSAGE_JUSTIFY);
		} else {
			finishScrolling();
		}
	}
	
	/**
	 * Starts scrolling
	 */
	private void startScrolling() {
		if (!isScrollingPerformed) {
			isScrollingPerformed = true;
			notifyScrollingListenersAboutStart();
		}
	}

	/**
	 * Finishes scrolling
	 */
	void finishScrolling() {
		if (isScrollingPerformed) {
			notifyScrollingListenersAboutEnd();
			isScrollingPerformed = false;
		}
		invalidateLayouts();
		invalidate();
	}
		
	/**
	 * Scroll the wheel
	 * @param itemsToSkip items to scroll
	 * @param time scrolling duration
	 */
	public void scroll(int itemsToScroll, int time) {
		scroller.forceFinished(true);
		lastScrollY = scrollingOffset;
		int offset = itemsToScroll * getItemHeight();		
		scroller.startScroll(0, lastScrollY, 0, offset - lastScrollY, time);
		setNextMessage(MESSAGE_SCROLL);		
		startScrolling();
	}

  在629行到744行的代码是绘制图形,747行onTouchEvent()里面主要是调用了882行的justify()方法,用于调整画面,

@Override
	public boolean onTouchEvent(MotionEvent event) {
		WheelAdapter adapter = getAdapter();
		if (adapter == null) {
			return true;
		}
		
			if (!gestureDetector.onTouchEvent(event) && event.getAction() == MotionEvent.ACTION_UP) {
			justify();
		}
		return true;
	}

/**
	 * Justifies wheel
	 */
	private void justify() {
		if (adapter == null) {
			return;
		}
		
		lastScrollY = 0;
		int offset = scrollingOffset;
		int itemHeight = getItemHeight();
		boolean needToIncrease = offset > 0 ? currentItem < adapter.getItemsCount() : currentItem > 0; 
		if ((isCyclic || needToIncrease) && Math.abs((float) offset) > (float) itemHeight / 2) {
			if (offset < 0)
				offset += itemHeight + MIN_DELTA_FOR_SCROLLING;
			else
				offset -= itemHeight + MIN_DELTA_FOR_SCROLLING;
		}
		if (Math.abs(offset) > MIN_DELTA_FOR_SCROLLING) {
			scroller.startScroll(0, 0, 0, offset, SCROLLING_DURATION);
			setNextMessage(MESSAGE_JUSTIFY);
		} else {
			finishScrolling();
		}
	}

 我们看下重写的系统回调函数onMeasure()(用于测量各个控件距离,父子控件空间大小等):

@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
		int widthMode = MeasureSpec.getMode(widthMeasureSpec);
		int heightMode = MeasureSpec.getMode(heightMeasureSpec);
		int widthSize = MeasureSpec.getSize(widthMeasureSpec);
		int heightSize = MeasureSpec.getSize(heightMeasureSpec);

		int width = calculateLayoutWidth(widthSize, widthMode);

		int height;
		if (heightMode == MeasureSpec.EXACTLY) {
			height = heightSize;
		} else {
			height = getDesiredHeight(itemsLayout);

			if (heightMode == MeasureSpec.AT_MOST) {
				height = Math.min(height, heightSize);
			}
		}

		setMeasuredDimension(width, height);
	}

里面用到了532行calculateLayoutWidth()的方法,就是计算Layout的宽度,在calculateLayoutWidth()这个方法里面调用了

/**
	 * Creates layouts
	 * @param widthItems width of items layout
	 * @param widthLabel width of label layout
	 */
	private void createLayouts(int widthItems, int widthLabel) {
		if (itemsLayout == null || itemsLayout.getWidth() > widthItems) {
			itemsLayout = new StaticLayout(buildText(isScrollingPerformed), itemsPaint, widthItems,
					widthLabel > 0 ? Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_CENTER,
					1, ADDITIONAL_ITEM_HEIGHT, false);
		} else {
			itemsLayout.increaseWidthTo(widthItems);
		}

		if (!isScrollingPerformed && (valueLayout == null || valueLayout.getWidth() > widthItems)) {
			String text = getAdapter() != null ? getAdapter().getItem(currentItem) : null;
			valueLayout = new StaticLayout(text != null ? text : "",
					valuePaint, widthItems, widthLabel > 0 ?
							Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_CENTER,
							1, ADDITIONAL_ITEM_HEIGHT, false);
		} else if (isScrollingPerformed) {
			valueLayout = null;
		} else {
			valueLayout.increaseWidthTo(widthItems);
		}

		if (widthLabel > 0) {
			if (labelLayout == null || labelLayout.getWidth() > widthLabel) {
				labelLayout = new StaticLayout(label, valuePaint,
						widthLabel, Layout.Alignment.ALIGN_NORMAL, 1,
						ADDITIONAL_ITEM_HEIGHT, false);
			} else {
				labelLayout.increaseWidthTo(widthLabel);
			}
		}
	}

然后我们接着看onDraw()方法:

@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		
		if (itemsLayout == null) {
			if (itemsWidth == 0) {
				calculateLayoutWidth(getWidth(), MeasureSpec.EXACTLY);
			} else {
				createLayouts(itemsWidth, labelWidth);
			}
		}

		if (itemsWidth > 0) {
			canvas.save();
			// Skip padding space and hide a part of top and bottom items
			canvas.translate(PADDING, -ITEM_OFFSET);
			drawItems(canvas);
			drawValue(canvas);
			canvas.restore();
		}

		drawCenterRect(canvas);
		drawShadows(canvas);
	}

在onDraw方法中,也调用了CreateLayout()方法,然后在后面调用drawCenterRect()、drawItems()、drawValue()、绘制阴影drawShadows()两个方法:

/**
	 * Draws shadows on top and bottom of control
	 * @param canvas the canvas for drawing
	 */
	private void drawShadows(Canvas canvas) {
		topShadow.setBounds(0, 0, getWidth(), getHeight() / visibleItems);
		topShadow.draw(canvas);


		bottomShadow.setBounds(0, getHeight() - getHeight() / visibleItems,
				getWidth(), getHeight());
		bottomShadow.draw(canvas);
	}


	/**
	 * Draws value and label layout
	 * @param canvas the canvas for drawing
	 */
	private void drawValue(Canvas canvas) {
		valuePaint.setColor(VALUE_TEXT_COLOR);
		valuePaint.drawableState = getDrawableState();


		Rect bounds = new Rect();
		itemsLayout.getLineBounds(visibleItems / 2, bounds);


		// draw label
		if (labelLayout != null) {
			canvas.save();
			canvas.translate(itemsLayout.getWidth() + LABEL_OFFSET, bounds.top);
			labelLayout.draw(canvas);
			canvas.restore();
		}


		// draw current value
		if (valueLayout != null) {
			canvas.save();
			canvas.translate(0, bounds.top + scrollingOffset);
			valueLayout.draw(canvas);
			canvas.restore();
		}
	}


	/**
	 * Draws items
	 * @param canvas the canvas for drawing
	 */
	private void drawItems(Canvas canvas) {
		canvas.save();
		
		int top = itemsLayout.getLineTop(1);
		canvas.translate(0, - top + scrollingOffset);
		
		itemsPaint.setColor(ITEMS_TEXT_COLOR);
		itemsPaint.drawableState = getDrawableState();
		itemsLayout.draw(canvas);
		
		canvas.restore();
	}


	/**
	 * Draws rect for current value
	 * @param canvas the canvas for drawing
	 */
	private void drawCenterRect(Canvas canvas) {
		int center = getHeight() / 2;
		int offset = getItemHeight() / 2;
		centerDrawable.setBounds(0, center - offset, getWidth(), center + offset);
		centerDrawable.draw(canvas);
	}

主要就是通过canvas类进行图形的绘制。


       最后,我们看下840行定义的手势监听:

// gesture listener
	private SimpleOnGestureListener gestureListener = new SimpleOnGestureListener() {
		public boolean onDown(MotionEvent e) {
			if (isScrollingPerformed) {
				scroller.forceFinished(true);
				clearMessages();
				return true;
			}
			return false;
		}
		
		public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
			startScrolling();
			doScroll((int)-distanceY);
			return true;
		}
		
		public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
			lastScrollY = currentItem * getItemHeight() + scrollingOffset;
			int maxY = isCyclic ? 0x7FFFFFFF : adapter.getItemsCount() * getItemHeight();
			int minY = isCyclic ? -maxY : 0;
			scroller.fling(0, lastScrollY, 0, (int) -velocityY / 2, 0, 0, minY, maxY);
			setNextMessage(MESSAGE_SCROLL);
			return true;
		}
	};

里面主要调用的方法:clearMessages()、startScrolling()、doScroll()、setNextMessage(),先看下中间的两个方法开始滑动和滑动

/**
	 * Scrolls the wheel
	 * @param delta the scrolling value
	 */
	private void doScroll(int delta) {
		scrollingOffset += delta;		
		int count = scrollingOffset / getItemHeight();
		int pos = currentItem - count;
		if (isCyclic && adapter.getItemsCount() > 0) {
			// fix position by rotating
			while (pos < 0) {
				pos += adapter.getItemsCount();
			}
			pos %= adapter.getItemsCount();
		} else if (isScrollingPerformed) {
			// 
			if (pos < 0) {
				count = currentItem;
				pos = 0;
			} else if (pos >= adapter.getItemsCount()) {
				count = currentItem - adapter.getItemsCount() + 1;
				pos = adapter.getItemsCount() - 1;
			}
		} else {
			// fix position
			pos = Math.max(pos, 0);
			pos = Math.min(pos, adapter.getItemsCount() - 1);
		}
		
		int offset = scrollingOffset;
		if (pos != currentItem) {
			setCurrentItem(pos, false);
		} else {
			invalidate();
		}
		
		// update offset
		scrollingOffset = offset - count * getItemHeight();
		if (scrollingOffset > getHeight()) {
			scrollingOffset = scrollingOffset % getHeight() + getHeight();
		}
	}

/**
	 * Starts scrolling
	 */
	private void startScrolling() {
		if (!isScrollingPerformed) {
			isScrollingPerformed = true;
			notifyScrollingListenersAboutStart();
		}
	}

在startScrolling方法里面有287行的notifyScrollingListenersAboutStart函数。

再看clearMessages()、setMessageNext()


private void setNextMessage(int message) {
		clearMessages();
		animationHandler.sendEmptyMessage(message);
	}


	/**
	 * Clears messages from queue
	 */
	private void clearMessages() {
		animationHandler.removeMessages(MESSAGE_SCROLL);
		animationHandler.removeMessages(MESSAGE_JUSTIFY);
	}

里面使用到了animationHandler,用来传递动画有段的操作:

// animation handler
	private Handler animationHandler = new Handler() {
		public void handleMessage(Message msg) {
			scroller.computeScrollOffset();
			int currY = scroller.getCurrY();
			int delta = lastScrollY - currY;
			lastScrollY = currY;
			if (delta != 0) {
				doScroll(delta);
			}
			
			// scrolling is not finished when it comes to final Y
			// so, finish it manually 
			if (Math.abs(currY - scroller.getFinalY()) < MIN_DELTA_FOR_SCROLLING) {
				currY = scroller.getFinalY();
				scroller.forceFinished(true);
			}
			if (!scroller.isFinished()) {
				animationHandler.sendEmptyMessage(msg.what);
			} else if (msg.what == MESSAGE_SCROLL) {
				justify();
			} else {
				finishScrolling();
			}
		}
	};

里面调用了finishScrolling()

/**
	 * Finishes scrolling
	 */
	void finishScrolling() {
		if (isScrollingPerformed) {
			notifyScrollingListenersAboutEnd();
			isScrollingPerformed = false;
		}
		invalidateLayouts();
		invalidate();
	}

  

转载自:http://blog.csdn.net/aomandeshangxiao/article/details/7399015#plain












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android仿iPhone滚轮控件实现及源码分析(二)

在上一篇android仿iPhone滚轮控件实现及源码分析(一)简单的说了下架构还有效果图,但是关于图形的绘制各方面的代码在532行到940行,如果写在一篇文章里面,可能会导致文章太长,效果不好,所以...

android仿iPhone滚轮控件实现及源码分析(二)

在上一篇android仿iPhone滚轮控件实现及源码分析(一)简单的说了下架构还有效果图,但是关于图形的绘制各方面的代码在532行到940行,如果写在一篇文章里面,可能会导致文章太长,效果不好,所以...

android仿iPhone滚轮控件实现及源码分析

首先,先看下效果图: 1332813916_4919.jpg (35.15 KB, 下载次数: 85) 下载附件  保存到相册 2012-3-31 08:44 上传 ...
  • MYBOYER
  • MYBOYER
  • 2013年07月22日 23:52
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android仿iPhone滚轮控件实现及源码分析

http://blog.csdn.net/aomandeshangxiao/article/details/7397697     敬告:由于本文代码较多,所以文章分为了一二两篇,如果不...

android仿iPhone滚轮控件实现及源码分析

http://blog.csdn.net/aomandeshangxiao/article/details/7397697 敬告:由于本文代码较多,所以文章分为了一二两篇,如果不便,敬请...

android仿iPhone滚轮控件实现及源码分析(一)

敬告:由于本文代码较多,所以文章分为了一二两篇,如果不便,敬请谅解,可以先下载文章下方的代码,打开参考本文查看,效果更好!                首先,先看下效果图:        这三张图分...

Android仿iPhone时间滚轮控件

  • 2016年01月26日 11:36
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Android-仿iPhone滚轮控件效果

http://www.linuxidc.com/Linux/2011-09/42963.htm 在坛子里看到的,自己弄个Android-仿iPhone滚轮控件效果: ...
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