计算器:My Calculator

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace 计算器
{
    public partial class Form1 : Form
    {
        private int op;
        string strsecond="";
        private double first = 0;
        private double second=0;
        private int number = 0;
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            textBox1.Text += 1.ToString();
            if (number == 1)
                strsecond += "1";
          
           
        }

        private void button2_Click(object sender, EventArgs e)
        {
            textBox1.Text += 2.ToString();
            if (number == 1)
                strsecond += "2";
          
        }

        private void button3_Click(object sender, EventArgs e)
        {
            textBox1.Text += 3.ToString();
            if (number == 1)
                strsecond += "3";
          
        }

        private void button4_Click(object sender, EventArgs e)
        {
            textBox1.Text += 4.ToString();
            if (number == 1)
                strsecond += "4";
          
        }

        private void button5_Click(object sender, EventArgs e)
        {
            textBox1.Text +=5.ToString();
            if (number == 1)
                strsecond += "5";
          
        }

        private void button6_Click(object sender, EventArgs e)
        {
            textBox1.Text += 6.ToString();
            if (number == 1)
                strsecond += "6";
           
        }

        private void button7_Click(object sender, EventArgs e)
        {
            textBox1.Text +=7.ToString();
            if (number == 1)
                strsecond += "7";
          
        }

        private void button8_Click(object sender, EventArgs e)
        {
            textBox1.Text += 8.ToString();
            if (number == 1)
                strsecond += "1";
          
        }

        private void button9_Click(object sender, EventArgs e)
        {
            textBox1.Text += 9.ToString();
            if (number == 1)
                strsecond += "9";
          
        }

        private void button10_Click(object sender, EventArgs e)
        {
            textBox1.Text += 0.ToString();
            if (number == 1)
                strsecond += "0";
           
        }

        private void button11_Click(object sender, EventArgs e)
        {
            textBox1.Text += ".";
            if (number == 1)
                strsecond += ".";
        }

        private void button16_Click(object sender, EventArgs e)
        {
            first = Double.Parse(textBox1.Text);        
                textBox1.Text += "+";
            number = (number + 1) % 3;
            op = 1;
            strsecond = "";
        }

        private void button15_Click(object sender, EventArgs e)
        {
            first = Double.Parse(textBox1.Text);
            textBox1.Text += "-";
            number = (number + 1) % 3;
            op = 2;
            strsecond = "";
        }

        private void button14_Click(object sender, EventArgs e)
        {
            first = Double.Parse(textBox1.Text);
            textBox1.Text += "*";
            number = (number + 1) % 3;
            op = 3;
            strsecond = "";
        }

        private void button13_Click(object sender, EventArgs e)
        {

            first = Double.Parse(textBox1.Text);
            textBox1.Text += "/";
            number = (number + 1) % 3;
            op = 4;
            strsecond = "";
           
        }

        private void button17_Click(object sender, EventArgs e)
        {
            second = Double.Parse(strsecond);
            switch (op)
            {
                case 1: first += second; break;
                case 2: first -= second; break;
                case 3: first *= second; break;
                case 4: first /= second; break;
            }
            textBox1.Text = first.ToString();
            number = (number + 2) % 3;
        }

        private void button18_Click(object sender, EventArgs e)
        {
            textBox1.Text = "";
            number = 0;
        }


        private void button12_Click_1(object sender, EventArgs e)
        {
           
            textBox1.Text = (-first).ToString();
         
        }

    }
}

自己做自己玩 为了好玩才做 namespace KOF { public partial class Form1 : Form { Int32 num; public Form1() { InitializeComponent(); } public Int32 random() { Random r = new Random(); Int32 d1 = r.Next(50); Int32 d2 = r.Next(50); Int32 d3 = r.Next(50); return (d1 + d2 + d3) / 3; } public String KUSANAGI(Int32 i) { if (i == 50) { return "最终决战奥义“无式”"; } if (i >= 45) { return "秘奥义里百八式·大蛇剃"; } if (i >= 40) { return "四百壹式·罪咏"; } if (i >= 35) { return "贰百拾贰式·琴月阳"; } if (i >= 30) { return "七拾七式·独乐屠"; } if (i >= 25) { return "百式·鬼烧"; } if (i >= 20) { return "百拾四式·荒咬"; } if (i >= 15) { return "重拳,重脚"; } if (i >= 10) { return "轻脚,轻拳"; } if (i > 0) { return "八神庵防住了你的招式!"; } else { return "八神庵完美的闪开你的招式!"; } } public String YAGAMI(Int32 i) { if (i == 50) { return "*禁千二百十一式·八稚女: ……哭吧,叫吧,然后就死吧! "; } if (i >= 45) { return "*里百八式·八酒杯: ……每逢看到月亮就会想起我!"; } if (i >= 40) { return "百二十七式·葵花"; } if (i >= 35) { return "二百十二式·琴月阴"; } if (i >= 30) { return "屑风"; } if (i >= 25) { return "百式·鬼燃烧"; } if (i >= 20) { return "百八式·暗勾手"; } if (i >= 15) { return "重拳,重脚"; } if (i >= 10) { return "轻脚,轻拳"; } if (i > 0) { return "草剃京防住了你的招式!"; } else { return "草剃京完美的闪开你的招式!"; } } private void button1_Click(object sender, EventArgs e) { if (Convert.ToInt32(label2.Text) != 0 && Convert.ToInt32(label1.Text) != 0) { if (num == 0) { Int32 r = random(); Int32 l2 = Convert.ToInt32(label2.Text) - r * 10; if (l2 < 0) { progressBar2.Value = 0; label2.Text = Convert.ToString(0); label4.Text = YAGAMI(r); button2.Visible = true; button2.Text = ("八神庵 WIN!"); } else { progressBar2.Value = l2; label2.Text = Convert.ToString(l2); label4.Text = YAGAMI(r); } num++; label5.Text = ""; } else { label5.Text = ("轮到草剃京出手了!"); } } else { MessageBox.Show("已经分出胜负!请进行下一场的比试吧。"); } } private void button3_Click(object sender, EventArgs e) { if (Convert.ToInt32(label2.Text) != 0 && Convert.ToInt32(label1.Text) != 0) { if (num == 1) { Int32 r = random(); Int32 l1 = Convert.ToInt32(label1.Text) - r * 10; if (l1 < 0) { progressBar1.Value = 0; label1.Text = Convert.ToString(0); label4.Text = KUSANAGI(r); button2.Visible = true; button2.Text = ("草剃京 WIN!"); } else { progressBar1.Value = l1; label1.Text = Convert.ToString(l1); label4.Text = KUSANAGI(r); } num--; label5.Text = ""; } else { label5.Text = ("轮到八神庵出手了!"); } } else { MessageBox.Show("已经分出胜负!请进行下一场的比试吧。"); } } private void button2_Click(object sender, EventArgs e) { progressBar1.Value = 1000; progressBar2.Value = 1000; label1.Text = Convert.ToString(1000); label2.Text = Convert.ToString(1000); button1.Visible = true; button2.Visible = false; button3.Visible = true; label4.Visible = true; label4.Text = "go!go!go!"; Random r1 = new Random(); num = (Int32)Math.Round(r1.NextDouble()); if (num == 1) { label5.Text = ("草剃京抢占了先机!"); } else { label5.Text = ("八神庵抢占了先机!"); } } } }
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