延续上一篇automatic properties的内容,在C#3.0中我们可以用这种syntax来初始化一个对象
Player vela = new Player() { Name="vela",Power=19 };
Player behrami = new Player("behrami") { Power = 18 };
NOTE,这里在{}里一定要写出属性名,bart在他的blog(http://community.bartdesmet.net/blogs/bart/archive/2006/12/04/C_2300_-3.0-Feature-Focus-_2D00_-Part-2-_2D00_-Object-Initializers.aspx.)里写的Customer c2 = new Customer() { Name = "John", c1.City, c1.Age };这种syntax的错误的!上面的第二种写法,必须在类中实现Player(string)的构造函数。
当然也可以实现nested object,这个新特性根本就是为LinQ量身定做的嘛!
... {
Name = "messi",
Power = 20,
AtClub = new Player.Club
...{
Name = "Barcelona",
Points = 89
}
} ;
另外,还支持集合的初始化,简化了在2.0中反复用Add方法来增加item的过程。
IList<Player> players = new List<Player> { new Player { Name = "calvaho", Power = 17 }, new Player { Name = "makinwa", Power = 12 } };
这种写法方便了不少。支持这种写法的必须inherits from ICollection,并且有一个Add方法.