#include <iostream>
using namespace std;
template <class numtype>
class Complex
{
public:
Complex(){real=0;imag=0;}
Complex(numtype r,numtype i){real=r;imag=i;}
Complex complex_add(Complex &c2);
Complex complex_cha(Complex &c2);
Complex complex_ji(Complex &c2);
Complex complex_shang(Complex &c2);
void display();
private:
numtype real;
numtype imag;
};
template<class numtype> //每次定义都必须写
Complex<numtype> Complex<numtype>::complex_add(Complex &c2) //模板类的对象做返回值!
{
Complex c;
c.real = real + c2.real;
c.imag = imag + c2.imag;
return c;
}
template<class numtype> //每次定义都必须写
Complex<numtype> Complex<numtype>::complex_cha(Complex &c2) //模板类的对象做返回值!
{
Complex c;
c.real = real - c2.real;
c.imag = imag - c2.imag;
return c;
}
template<class numtype> //每次定义都必须写
Complex<numtype> Complex<numtype>::complex_ji(Complex &c2) //模板类的对象做返回值!
{
Complex c;
c.real = real * c2.real;
c.imag = imag * c2.imag;
return c;
}
template<class numtype> //每次定义都必须写
Complex<numtype> Complex<numtype>::complex_shang(Complex &c2) //模板类的对象做返回值!
{
Complex c;
c.real = real / c2.real;
c.imag = imag / c2.imag;
return c;
}
template<class numtype>
void Complex<numtype>::display( ) //模板类一定要清楚的写出,而返回值是void
{
cout << "(" << real << "," << imag << "i)" << endl;
}
int main( )
{ Complex<int> c1(3,4),c2(5,-10),c3;
c3=c1.complex_add(c2);
cout<<"c1+c2=";
c3.display( );
Complex<double> c4(3.1,4.4),c5(5.34,-10.21),c6;
c6=c4.complex_cha(c5);
cout<<"c4-c5=";
c6.display();
Complex<int> c7(8,10),c8(2,5),c9;
c9=c7.complex_ji(c8);
cout<<"c7*c8=:";
c9.display();
Complex<double> c10(3.7,6.4),c11(2.1,-1.2),c12;
c12=c10.complex_shang(c11);
cout<<"c10/c11:";
c12.display( );
system("pause");
return 0;
}
感言:使用类模板确实方便了很多,可以使我们减少很多代码。但就是每次在定义时都得加上 template<class numtype>,刚开始的时候有的定义都忘了加了,所以总结写程序还是得细心才行啊。。。