前几天接到吉威时代电话面试,问了一个设计模式的问题,这方面自己只是了解,但不是很熟悉,所以没回答上,于是决定现在开始学习这方面的知识,先从最简单的工厂方法模式开始:
这种模式其实就是新建一个Factory接口,每个产品都有各自的工厂继承自该接口,来生产不同的产品,以水果为例:
#include<iostream>
class Fruit{
public:
Fruit(){};
virtual ~Fruit(){};
virtual void sayHello(void)=0;
virtual void showColor(void)=0;
};
class Apple:public Fruit{
public:
Apple(){}
~Apple(){}
void sayHello(void){std::cout<<"I am apple!"<<std::endl;}
void showColor(void){std::cout<<"My color is red!"<<std::endl;}
};
class Banana:public Fruit{
public:
Banana(){}
~Banana(){}
void sayHello(void){std::cout<<"I am banana!"<<std::endl;}
void showColor(void){std::cout<<"My color is yellow!"<<std::endl;}
};
class Factory{
public:
Factory(){}
virtual ~Factory(){}
virtual Fruit* createFruit()=0;
};
class AppleFactory:public Factory{
public:
AppleFactory(){}
~AppleFactory(){}
Fruit* createFruit(){
return new Apple();}
};
class BananaFactory:public Factory{
public:
BananaFactory(){}
~BananaFactory(){}
Fruit* createFruit(){
return new Banana();}
};
int main()
{
AppleFactory *af=new AppleFactory();
Fruit *apple=af->createFruit();
apple->sayHello();
apple->showColor();
BananaFactory *bf=new BananaFactory();
Fruit *banana=bf->createFruit();
banana->sayHello();
banana->showColor();
delete af;
delete apple;
delete bf;
delete banana;
return 0;
}