站在巨人的肩上——Android热更新框架Tinker探索之旅

参考资料:
1.Tinker
2.Android 热修复 Tinker接入及源码浅析
如果大家对tinker比较陌生,请先去看看tinker的wiki鸿洋_大神的这篇文章

现在比较流行的热修复框架的优缺点和特色,在Tinker的wiki下都可以看到,这里就不在赘述了,Tinker只用了这句话来展现自己的优势:
Tinker已运行在微信的数亿Android设备上,那么为什么你不使用Tinker呢?

Tinker分为gradle接入和命令行接入,但是我这种菜鸟玩不转命令行,所以只能照搬gradle接入Tinker了。但是我感觉,命令行算不上一种接入,仅仅是多了一种编译差分包的方式而已,当然,这仅仅是个人见解哈,至于我为什么这么说,大家往下看就知道了。

首先,在project的build.gradle文件里需要添加Tinker的插件依赖

dependencies {
        classpath 'com.android.tools.build:gradle:1.3.0'
        ...
        //Tinker
        classpath "com.tencent.tinker:tinker-patch-gradle-plugin:1.7.7"
    }

其次就是主module的build.gradle文件的配置,主要有下面几个地方

1.引入Tinker依赖

dependencies {
    //tinker必须要引入多dex打包支持
    compile 'com.android.support:multidex:1.0.1'
    //可选,用于注解生成application类
    provided("com.tencent.tinker:tinker-android-anno:1.7.7"
    //tinker依赖版本
    compile("com.tencent.tinker:tinker-android-lib:1.7.7")
 }

2.tinker的一些配置

        //-------------------------tinker config start-------------------------
        buildConfigField "String","TINKER_VERSION","\"1.7.7\""
        /**
         * buildConfig can change during patch!
         * we can use the newly value when patch
         */
        buildConfigField "String", "MESSAGE", "\"I am the base apk\""
        /**
         * client version would update with patch
         * so we can get the newly git version easily!
         */
        buildConfigField "String", "TINKER_ID", "\"${getTinkerIdValue()}\""
        buildConfigField "String", "PLATFORM",  "\"all\""
        //-------------------------tinker config end-------------------------

3.编译差分包的开关和老版本文件位置确定

def bakPath = file("${buildDir}/bakApk/")

/**
 * you can use assembleRelease to build you base apk
 * use tinkerPatchRelease -POLD_APK=  -PAPPLY_MAPPING=  -PAPPLY_RESOURCE= to build patch
 * add apk from the build/bakApk
 */
ext {
    def oldPrefixFormat="app_beta1_${appVersionName}_${new Date().format("yyyy_MM_dd")}_%s_build${appVersionCode}_%s"
    def oldApkPath=String.format(oldPrefixFormat,"10_34_38","tinker.apk")
    def applyMappingPath=String.format(oldPrefixFormat,"10_34_38","mapping.txt")
    def resourcePath=String.format(oldPrefixFormat,"10_34_38","R.txt")
    //for some reason, you may want to ignore tinkerBuild, such as instant run debug build?
    tinkerEnabled = true

    //for normal build
    //old apk file to build patch apk
    tinkerOldApkPath = "${bakPath}/${oldApkPath}"
    //proguard mapping file to build patch apk
    tinkerApplyMappingPath = "${bakPath}/${applyMappingPath}"
    //resource R.txt to build patch apk, must input if there is resource changed
    tinkerApplyResourcePath = "${bakPath}/${resourcePath}"

    //only use for build all flavor, if not, just ignore this field
    tinkerBuildFlavorDirectory = "${bakPath}/app-patch-${releaseTime()}"
}

4.tinker编译差分包的task配置

tinkerPatch {
        /**
         * necessary,default 'null'
         * the old apk path, use to diff with the new apk to build
         * add apk from the build/bakApk
         */
        oldApk = getOldApkPath()
        /**
         * optional,default 'false'
         * there are some cases we may get some warnings
         * if ignoreWarning is true, we would just assert the patch process
         * case 1: minSdkVersion is below 14, but you are using dexMode with raw.
         *         it must be crash when load.
         * case 2: newly added Android Component in AndroidManifest.xml,
         *         it must be crash when load.
         * case 3: loader classes in dex.loader{} are not keep in the main dex,
         *         it must be let tinker not work.
         * case 4: loader classes in dex.loader{} changes,
         *         loader classes is ues to load patch dex. it is useless to change them.
         *         it won't crash, but these changes can't effect. you may ignore it
         * case 5: resources.arsc has changed, but we don't use applyResourceMapping to build
         */
        ignoreWarning = false

        /**
         * optional,default 'true'
         * whether sign the patch file
         * if not, you must do yourself. otherwise it can't check success during the patch loading
         * we will use the sign config with your build type
         */
        useSign = true

        /**
         * optional,default 'true'
         * whether use tinker to build
         */
        tinkerEnable = buildWithTinker()

        /**
         * Warning, applyMapping will affect the normal android build!
         */
        buildConfig {
            /**
             * optional,default 'null'
             * if we use tinkerPatch to build the patch apk, you'd better to apply the old
             * apk mapping file if minifyEnabled is enable!
             * Warning:
             * you must be careful that it will affect the normal assemble build!
             */
            applyMapping = getApplyMappingPath()
            /**
             * optional,default 'null'
             * It is nice to keep the resource id from R.txt file to reduce java changes
             */
            applyResourceMapping = getApplyResourceMappingPath()

            /**
             * necessary,default 'null'
             * because we don't want to check the base apk with md5 in the runtime(it is slow)
             * tinkerId is use to identify the unique base apk when the patch is tried to apply.
             * we can use git rev, svn rev or simply versionCode.
             * we will gen the tinkerId in your manifest automatic
             */
            tinkerId = getTinkerIdValue()

            /**
             * if keepDexApply is true, class in which dex refer to the old apk.
             * open this can reduce the dex diff file size.
             */
            keepDexApply = false
        }

        dex {
            /**
             * optional,default 'jar'
             * only can be 'raw' or 'jar'. for raw, we would keep its original format
             * for jar, we would repack dexes with zip format.
             * if you want to support below 14, you must use jar
             * or you want to save rom or check quicker, you can use raw mode also
             */
            dexMode = "jar"

            /**
             * necessary,default '[]'
             * what dexes in apk are expected to deal with tinkerPatch
             * it support * or ? pattern.
             */
            pattern = ["classes*.dex",
                       "assets/secondary-dex-?.jar"]
            /**
             * necessary,default '[]'
             * Warning, it is very very important, loader classes can't change with patch.
             * thus, they will be removed from patch dexes.
             * you must put the following class into main dex.
             * Simply, you should add your own application {
   @code tinker.sample.android.SampleApplication}
             * own tinkerLoader, and the classes you use in them
             *
             */
            loader = [
                    //use sample, let BaseBuildInfo unchangeable with tinker
                    "com.simpletour.client.tinker.app.BaseBuildInfo"
            ]
        }

        lib {
            /**
             * optional,default '[]'
             * what library in apk are expected to deal with tinkerPatch
             * it support * or ? pattern.
             * for library in assets, we would just recover them in the patch directory
             * you can get them in TinkerLoadResult with Tinker
             */
            pattern = ["lib/*/*.so"]
        }

        res {
            /**
             * optional,default '[]'
             * what resource in apk are expected to deal with tinkerPatch
             * it support * or ? pattern.
             * you must include all your resources in apk here,
             * otherwise, they won't repack in the new apk resources.
             */
            pattern = ["res/*", "assets/*", "resources.arsc", "AndroidManifest.xml"]

            /**
             * optional,default '[]'
             * the resource file exclude patterns, ignore add, delete or modify resource change
             * it support * or ? pattern.
             * Warning, we can only use for files no relative with resources.arsc
             */
            ignoreChange = ["assets/sample_meta.txt"]

            /**
             * default 100kb
             * for modify resource, if it is larger than 'largeModSize'
             * we would like to use bsdiff algorithm to reduce patch file size
             */
            largeModSize = 100
        }

        packageConfig {
            /**
             * optional,default 'TINKER_ID, TINKER_ID_VALUE' 'NEW_TINKER_ID, NEW_TINKER_ID_VALUE'
             * package meta file gen. path is assets/package_meta.txt in patch file
             * you can use securityCheck.getPackageProperties() in your ownPackageCheck method
             * or TinkerLoadResult.getPackageConfigByName
             * we will get the TINKER_ID from the old apk manifest for you automatic,
             * other config files (such as patchMessage below)is not necessary
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