c#游戏------联机五子棋

本文档介绍了一个使用C#编写的简易联机五子棋游戏。作者分享了代码,并指出可能存在错误和优化空间。游戏通过Socket进行网络通信,实现了基本的棋盘绘制、棋子放置、游戏规则检查等功能。代码中包含鼠标点击事件处理,用于在棋盘上下棋,并通过网络发送棋步。
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最近想学一些简单的网络编程

在网上找了很久没有找到联机五子棋的程序代码

就自己写了一个

原来是很简单的(嘿嘿)

代码写的很差, bug很大

请大家指教,优化

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace 五子棋
{
    public partial class Form1 : Form
    {

        //联机参数
        private IPAddress HostIP = IPAddress.Parse("127.0.0.1");
        private IPEndPoint ChatServer;
        private Socket ChatSocket;
        private bool flag = true;
        private Socket AcceptedSocket;
        private bool sign = false;
        private bool play;

        public Form1()
        {
            InitializeComponent();
        }

        //五子棋参数
        private enum Chess { Nune = 0, White, Black };
        private Chess [,]Box = new Chess[15,15];
        private Chess m_Player;
        private Chess Player
        {
            get
            {
                return m_Player;
            }
            set
            {
                m_Player = value;
            }
        }


        //重载onpaint函数
        protected override void OnPaint(PaintEventArgs e)
        {
            Graphics g = this.CreateGraphics();
            Pen pen1 = new Pen(Color.Black, 1);
            for (int i = 40; i <= 460; i = i + 30)
                for (int j = 40; j <= 460; j = j + 30)
                {
                    g.DrawLine(pen1, i, 40, i, 460);
                    g.DrawLine(pen1, 40, j, 460, j);
                }

            base.OnPaint(e);
        }

        //鼠标单击事件
        protected override void OnMouseDown(MouseEventArgs e)
        {
            base.OnMouseDown(e);

          
            if (e.Button == MouseButtons.Left)
            {
                if (sign)
                {
                    Point p = new Point((e.X - 20) / 30, (e.Y - 20) / 30);
                    //出界判断
                    if ((p.X < 0 || p.X > 14) || (p.Y < 0 || p.Y > 14))
                        return;
                    if (AddChess(p))
                    {
                        sign = false;


                        if (play)
                        {
                            Resurt(p, Chess.Black);
                            try
                            {
                                Byte[] SentByte = new Byte[4];
                                string SentStr = p.X.ToString("X") + p.Y.ToString("X");
                                SentByte = System.Text.Encoding.BigEndianUnicode.GetBytes(SentStr.ToCharArray());
                                AcceptedSocket.Send(SentByte, SentByte.Length, 0);

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