iOS学习之UIView Animation

原创 2015年08月13日 20:45:30
这是我阅读苹果官方档后做的一个笔记,有的是直接翻译过来,有的是自己一些写的代码!英语功底差所以有的直接粘过来了!
  • 动画
动画提供用户界面的不同状态之间的流体视觉转换。在iOS系统中,动画被广泛用于重新设定视图的位置,改变它们的大小,从视图层次中删除,并隐藏他们。你可以使用动画来传达反馈给用户或执行有趣的视觉效果。
在iOS系统中,创建复杂的动画,不需要编写任何代码绘图。所有本章中所描述的动画技术使用由核心动画提供了内置支持。所有你需要做的是触发动画,让核心动画处理单个帧的渲染。这使得创建复杂的动画只要几行非常容易的代码
  • UIView中哪些属性可以做动画?
UIKit和Core Animation都提供了动画支持,但动画支持的层面因两者的技术差异而不同。在UIKit中,动画的执行者是视图对象。Views支持了一组基本涵盖许多常见任务的动画。
          
Table 4-1  Animatable UIView properties

Property

Changes you can make


大小

Modify this property to change the view’s size and position relative to its superview’s coordinate system. (If the transform property does not contain the identity transform, modify the bounds or center properties instead.)


边框

Modify this property to change the view’s size.


中心

Modify this property to change the view’s position relative to its superview’s coordinate system.


转换

Modify this property to scale, rotate, or translate the view relative to its center point. Transformations using this property are always performed in 2D space. (To perform 3D transformations, you must animate the view’s layer object using Core Animation.)


透明度

Modify this property to gradually change the transparency of the view.


背景色

Modify this property to change the view’s background color.


内容压缩

Modify this property to change the way the view’s contents are stretched to fill the available space.



  • 视图的属性动画
为了在视图的属性改变时能有动画效果,需要将属性改变放置到动画块里。iOS4以后,我们可以使用block块创建动画块,在早期版本中,需要使用特殊的方法标记动画的开始和结束。这两种技术都支持相同的配置和相同的动画执行控制。然而,基于block的方法是更推荐使用。
  • 用block块执行动画
在iOS4 以后,我们可以使用基于block块的类方法去设置动画,这一系列bblock块方法提供了不同层次的动画块配置。这些方法如下:
如果我们要配置自己的动画参数,我们可以使用第三种方法animateWithDuration:delay:options:animations:completion:执行动画,动画参数如下:
  • The delay to use before starting the animation
    delay设置动画延迟调用时间
  • The type of timing curve to use during the animation
         动画运动曲线类型
  • The number of times the animation should repeat
  • 动画的执行次数,是否需要重复
  • Whether the animation should reverse itself automatically when it reaches the end
  • 动画执行完是否需要逆向执行动画
  • Whether touch events are delivered to views while the animations are in progress

  • Whether the animation should interrupt any in-progress animations or wait until those are complete before starting

  • 用begin/commit方法执行动画
在iOS3.2以前,我们使用这两个方法来执行动画块。
 [UIViewbeginAnimations:@"animation"context:nil];
   
    //添加动画块,在这区间
    [UIViewcommitAnimations];


PS:Changing the value of a property while an animation involving that property is in progress does not stop the current animation. Instead, the animation continues and animates to the new value you just assigned to the property.在动画过程中改变动画中的属性不会停止当的的动画,相反,动画会继续执行并且会执行到最新的属性值

配置动画可以使用如下方法:
Table 4-2  Methods for configuring animation blocks

Method

Usage

setAnimationStartDate:

setAnimationDelay:

Use either of these methods to specify when the executions should begin executing. If the specified start date is in the past (or the delay is 0), the animations begin as soon as possible.

setAnimationDuration:

Use this method to set the period of time over which to execute the animations.

setAnimationCurve:

Use this method to set the timing curve of the animations. This controls whether animations execute linearly or change speed at certain times.

setAnimationRepeatCount:

setAnimationRepeatAutoreverses:

Use these methods to set the number of times the animation repeats and whether the animation runs in reverse at the end of each complete cycle. For more information about using these methods, see Implementing Animations That Reverse Themselves.

setAnimationDelegate:

setAnimationWillStartSelector:

setAnimationDidStopSelector:

Use these methods to execute code immediately before or after the animations. For more information about using a delegate, see Configuring an Animation Delegate.

setAnimationBeginsFromCurrentState:

Use this method to stop all previous animations immediately and start the new animations from the stopping point. If you pass NO to this method, instead of YES, the new animations do not begin executing until the previous animations stop.

  • 配置动画的代理:

当我们想在动画开始或完成后执行其他操作,我们需要在动画块里给动画设置代理对象和开始或完成方法。
设置代理:使用 UIView setAnimationDelegate:<#(id)#>
设置开始方法:   UIView setAnimationWillStartSelector:<#(SEL)#>
设置结束方法; UIView setAnimationDidStopSelector:<#(SEL)#>
我们自定义的开始和结束方法要跟下面的方法类似:
- (void)animationWillStart:(NSString *)animationID context:(void *)context;
- (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context;

代码;
 
 [UIView beginAnimations:@"ShowHideView" context:nil];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
    [UIView setAnimationDuration:1.0];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(showHideDidStop:finished:context:)];
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:_thirdView cache:YES];
    // Make the animatable changes.
    _thirdView.alpha = 0.0;
   
    // Commit the changes and perform the animation.
    [UIView commitAnimations];
// Called at the end of the preceding animation.
- (void)showHideDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
{
    [UIView beginAnimations:@"ShowHideView2" context:nil];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
    [UIView setAnimationDuration:1.0];
    [UIView setAnimationDelay:1.0];
    //    UIView setAnimationTransition:<#(UIViewAnimationTransition)#> forView:<#(UIView *)#> cache:<#(BOOL)#>
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:_thirdView cache:YES];
    _thirdView.alpha = 1.0;
   
    [UIView commitAnimations];
}

ps:

Although animation delegates can be used in the block-based methods, there is generally no need to use them there. Instead, place any code you want to run before the animations at the beginning of your block and place any code you want to run after the animations finish in a completion handler.


动画块可以相互嵌套。

  [UIViewanimateWithDuration:2animations:^{
            NSLog(@"%@",[NSThreadcurrentThread]);
            self.view.alpha=1;
            self.view.backgroundColor=[UIColorgroupTableViewBackgroundColor];
            [UIViewanimateWithDuration:2delay:0options:UIViewAnimationOptionTransitionCurlDownanimations:^{
                self.view.alpha=.3;
                self.view.backgroundColor=[UIColoryellowColor];
            } completion:^(BOOLfinished) {
               
            }];
           
        } completion:^(BOOLfinished) {
           
        }];


创建过渡动画:

View transitions help you hide sudden changes associated with adding, removing, hiding, or showing views in your view hierarchy. You use view transitions to implement the following types of changes:

  • Change the visible subviews of an existing view. You typically choose this option when you want to make relatively small changes to an existing view.

  • Replace one view in your view hierarchy with a different view. You typically choose this option when you want to replace a view hierarchy that spans all or most of the screen.

Important: View transitions should not be confused with transitions initiated by view controllers, such as the presentation of modal view controllers or the pushing of new view controllers onto a navigation stack. View transitions affect the view hierarchy only, whereas view-controller transitions change the active view controller as well. Thus, for view transitions, the view controller that was active when you initiated the transition remains active when the transition finishes.

For more information about how you can use view controllers to present new content, see View Controller Programming Guide for iOS.


使用方法:
使用transitionWithView:duration:options:animations:completion:创建一个视图过渡动画,过渡属性主要有:showing, hiding, adding, or removing subviews
 [UIViewtransitionWithView:_secondViewduration:1.0options:UIViewAnimationOptionTransitionFlipFromRight|UIViewAnimationOptionOverrideInheritedCurve
                        animations:^{
                            _secondView.hidden=NO;
                        } completion:nil];


视图替换动画:
使用方法:transitionFromView:toView:duration:options:completion: 创建两个视图的切换动画,如果不想将视图删除,需要传入UIViewAnimationOptionShowHideTransitionViews选项。
 [UIView transitionFromView:_thirdView toView: _secondView duration:2 options:UIViewAnimationOptionTransitionFlipFromTop|UIViewAnimationOptionShowHideTransitionViews 
completion:^(BOOL finished) { }];


 
版权声明:本文为博主原创文章,未经博主允许不得转载。

iOS学习笔记59-UIView自带动画和核心动画(Core Animation)

一、UIView自带动画(UIKit框架中)         注意:只有当UIView的以下属性改变时才能产生动画效果,且这些动画效果都是平面性的(二维的),基于手机屏幕的平面,主要有“平移(位置改...

iOS学习之UIView Animation

动画提供用户界面的不同状态之间的流体视觉转换。在iOS系统中,动画被广泛用于重新设定视图的位置,改变它们的大小,从视图层次中删除,并隐藏他们。你可以使用动画来传达反馈给用户或执行有趣的视觉效果。 在...

IOS学习笔记(三)UIView animation

00 phone中动画的实现主要分为两种,UIView动画 和Core Animation动画 UIView动画主要可以实现的效果包括: 1.frame,bounds,center//改变Vie...

swift语言IOS8开发战记14 UIView Animation

这一话我们来增加一些动画效果,首先在上一话的基础上,我们想把我们的评价部分放到一个单独的view中,如下图中的红框部分 建立一个全局变量transforView,定义为UIView类型,然后...

iOS Core Animation笔记--UIView和CALayer

UIViewiOS中所有的视图均是从UIVIew派生的,UIVIew可以处理触摸事件、支持Core Graphics绘图、可以做仿射变换(例如旋转、缩放)、也可以做一些滑动或渐变的动画CALayerC...

iOS开发UIView的Animation效果

所谓动画效果,就是会动的画,到iOS App中来说的话,就是各种UIView的移动。 想想看,如果我们自己来实现所有UIView的动画效果,需要考虑些什么东西呢? * 该UIView现在在哪儿?...

iOS 动画Animation详解, UIView动画,CALayer动画

//iOS 动画Animation详解, UIView动画(UIView属性动画,UIViewTransition动画,UIView Block动画),CALayer动画(CABasicAnima, ...

iOS之UIView Animation

一.大小动画(改变frame)-(void)changeFrame{ CGRect originalRect = self.anView.frame; CGRect rect = CG...

iOS UIView动画实践(五):Keyframe Animation

摘要:本文为iOS UIView动画实践系列第五篇。详细介绍Keyframe动画是如何帮助开发者有效地拆分由若干段动画连接而成的复杂动画,并较为精准地定义每段动画的起始点及持续时间,也让代码组织方面变...

iOS中的动画:核心动画Core Animation, UIView动画, Block动画, UIImageView的帧动画.

iOS中的动画   Core Animation CAAnimation: CAPropertyAnimation   CAKeyframeAnimation CATransition U...
  • ago_lei
  • ago_lei
  • 2015年10月08日 14:27
  • 117
内容举报
返回顶部
收藏助手
不良信息举报
您举报文章:iOS学习之UIView Animation
举报原因:
原因补充:

(最多只允许输入30个字)