Cocos2d-x3.0 如何使用HttpClient

转载自:http://www.cocoachina.com/bbs/read.php?tid=200960&page=1&toread=1#tpc

介绍


HttpClient是HTTP客户端的接口。HttpClient封装了各种对象,处理cookies,身份认证,连接管理等。

概念

HttpClient的使用一般包含下面6个步骤:

- 创建 HttpRequest 的实例;   
- 设置某种连接方法的类型(GET、POST等),这里通过setUrl传入待连接的地址;    
- 设置响应回调函数,读取response;  
- 添加请求到HttpClient任务队列; 
- 释放连接。无论执行方法是否成功,都必须释放连接;   
- 对得到后的内容进行处理。

如何使用

HttpRequest 实例

我们将使用HttpRequest无参数的构造函数,它为大多数情况提供了一个很好的默认设置,所以我们使用它。

复制代码
  1. cocos2d::extension::HttpRequest* request = new cocos2d::extension::HttpRequest();


设置连接方法的类型和待连接的地址

由HTTP规范定义的各种方法对应各种不同的HttpRequest类。

我们将使用Get方法,这是一个简单的方法,它只是简单地取得一个URL,获取URL指向的文档。

复制代码
  1. request->setRequestType(HttpRequest::Type::GET);
  2. request->setUrl("http://www.httpbin.org/get");


设置回调

无论服务器返回怎样的状态,响应主体response body总是可读的,这至关重要。

复制代码
  1. request->setResponseCallback(this,httpresponse_selector(HelloWorld::onHttpComplete));


在onHttpComplete里读取响应数据:

复制代码
  1. std::vector<char> *buffer = response->getResponseData();//Get the request data pointer back


添加请求到HttpClient任务队列

复制代码
  1. cocos2d::network::HttpClient::getInstance()->send(request);


释放连接

这是一个可以让整个流程变得完整的关键步骤, 我们必须告诉HttpClient,我们已经完成了连接,并且它现在可以重用。如果不这样做的话,HttpClient将无限期地等待一个连接释放,以便它可以重用。

要释放连接,使用:

复制代码
  1. request->release();


处理响应

现在,我们已经完成了与HttpClient的交互,可以集中精力做我们需要处理的数据。在这个例子中,我们仅仅将它在控制台上输出。

复制代码
  1. // dump data
  2. std::vector *buffer = response->getResponseData();
  3. printf("Http Test, dump data: ");
  4. for (unsigned int i = 0; i < buffer->size(); i++)
  5. {
  6. printf("%c", (*buffer));
  7. }
  8. printf("\n");


如果你需要把response作为一个流来读取它里面的信息,上面的步骤将会同如何解析这个连接结合,当你处理完所有的数据后,关闭输入流,并释放该连接。

GET请求示例

下面是一个通过HttpClient的HTTP GET请求的例子。

复制代码
  1. HttpRequest* request = new HttpRequest();
  2. request->setUrl("http://just-make-this-request-failed.com");
  3. request->setRequestType(HttpRequest::Type::GET);
  4. request->setResponseCallback(this, httpresponse_selector(HelloWorld::onHttpRequestCompleted));
  5. request->setTag("GET test111");
  6. cocos2d::network::HttpClient::getInstance()->send(request);
  7. request->release();


POST请求示例

下面将发送一个POST请求到URL“http://httpbin.org/post”。

复制代码
  1. HttpRequest* request = new HttpRequest();
  2. request->setUrl("http://httpbin.org/post");
  3. request->setRequestType(HttpRequest::Type::POST);
  4. request->setResponseCallback(this, httpresponse_selector(HelloWorld::onHttpRequestCompleted));
  5. // write the post data
  6. const char* postData = "visitor=cocos2d&TestSuite=Extensions Test/NetworkTest";
  7. request->setRequestData(postData, strlen(postData));
  8. request->setTag("POST test1");
  9. cocos2d::network::HttpClient::getInstance()->send(request);
  10. request->release();


处理网络回调函数

复制代码
  1. void HelloWorld::onHttpRequestCompleted(HttpClient *sender, HttpResponse *response)
  2. {
  3. if (!response)
  4. {
  5. return;
  6. }
  7. // You can get original request type from: response->request->reqType
  8. if (0 != strlen(response->getHttpRequest()->getTag()))
  9. {
  10. log("%s completed", response->getHttpRequest()->getTag());
  11. }
  12. int statusCode = response->getResponseCode();
  13. char statusString[64] = {};
  14. sprintf(statusString, "HTTP Status Code: %d, tag = %s", statusCode, response->getHttpRequest()->getTag());
  15. _labelStatusCode->setString(statusString);
  16. log("response code: %d", statusCode);
  17. if (!response->isSucceed())
  18. {
  19. log("response failed");
  20. log("error buffer: %s", response->getErrorBuffer());
  21. return;
  22. }
  23. // dump data
  24. std::vector<char> *buffer = response->getResponseData();
  25. printf("Http Test, dump data: ");
  26. for (unsigned int i = 0; i < buffer->size(); i++)
  27. {
  28. printf("%c", (*buffer));
  29. }
  30. printf("\n");
  31. }


Android

需要注意的是,如果你是Android环境,不要忘了在您的应用程序的Manifest
中增加相应的权限:

复制代码
  1. <uses-permission android:name=”android.permission.INTERNET” />


详细代码可参照如下:

//.h
#include "cocos2d.h"
#include "network/HttpClient.h"
#include "network/HttpRequest.h"

class HelloWorld : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
    
    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);
    void onHttpRequestCompleted(cocos2d::network::HttpClient *sender, cocos2d::network::HttpResponse *response);    // implement the "static create()" method manually
    cocos2d::Label* _labelStatusCode;

    CREATE_FUNC(HelloWorld);
};

//.cpp
#include "HelloWorldScene.h"

USING_NS_CC;

Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    
    /*************************POST TEST*****************************\
    cocos2d::network::HttpRequest* request = new cocos2d::network::HttpRequest();
    request->setUrl("http://httpbin.org/post");
    request->setRequestType(cocos2d::network::HttpRequest::Type::POST);
    //request->setResponseCallback(CC_CALLBACK_2(HelloWorld::onHttpRequestCompleted, this));

    request->setResponseCallback(this, httpresponse_selector(HelloWorld::onHttpRequestCompleted));
    // write the post data
    const char* postData = "visitor=cocos2d&TestSuite=Extensions Test/NetworkTest";
    request->setRequestData(postData, strlen(postData));
    request->setTag("POST test1");
    cocos2d::network::HttpClient::getInstance()->send(request);
    request->release();*/
    /**************************END*********************************/
    
    /*****************************GET TEST*************************/
    cocos2d::network::HttpRequest* request = new cocos2d::network::HttpRequest();
    // required fields
    request->setUrl("http://httpbin.org/ip");
    request->setRequestType(cocos2d::network::HttpRequest::Type::GET);
    request->setResponseCallback(CC_CALLBACK_2(HelloWorld::onHttpRequestCompleted, this));
    // optional fields
    request->setTag("GET test2");
    
    cocos2d::network::HttpClient::getInstance()->send(request);
    
    // don't forget to release it, pair to new
    request->release();
    /****************************END*****************************/
    return true;
}
void HelloWorld::onHttpRequestCompleted(cocos2d::network::HttpClient *sender, cocos2d::network::HttpResponse *response)
{
    //std::vector<char> *buffer = response->getResponseData();//Get the request data pointer
    if (!response)
    {
        return;
    }
    // You can get original request type from: response->request->reqType
    if (0 != strlen(response->getHttpRequest()->getTag()))
    {
        log("%s completed", response->getHttpRequest()->getTag());
    }
    int statusCode = response->getResponseCode();
    char statusString[64] = {};
    sprintf(statusString, "HTTP Status Code: %d, tag = %s", statusCode, response->getHttpRequest()->getTag());
    //_labelStatusCode->setString(statusString);
    log("response code: %d", statusCode);
    if (!response->isSucceed())
    {
        log("response failed");
        log("error buffer: %s", response->getErrorBuffer());
        return;
    }
    // dump data
    std::vector<char> *buffer = response->getResponseData();
    printf("Http Test, dump data: ");
    for (unsigned int i = 0; i < buffer->size(); i++)
    {
        printf("%c", (*buffer)[i]);
    }
    printf("\n");
}

void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
	MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    return;
#endif

    Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}


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