android 点击事件分发总结

       一对于普通View来说:

        重要的事件分发方法有3个

       1.public boolean dispatchTouchEvent(MotionEvent event);

       2.public boolean onTouch(View v, MotionEvent event) ;

       3.public boolean onTouchEvent(MotionEvent event);

         这3个方法是从1到3执行,但是在一些条件下,有些方法可能会不执行。在普通控件dispatchTouchEvent中返回的是父类

View的dispatchTouchEvent执行的值,为boolean类型,当返回false时也就意味着接下来的动作事件就不会执行这些方法,下面是源码(源码是5.0以上的):

<span style="font-size:14px;">    public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }</span>

    3到10行是判断该控件是否能获取焦点,是否能接受到事件,如果不能就直接返回false,也就是这个控件不能点击触摸事件的分发,反之就是正常的分发事件。第26行的ListenerInfo li = mListenerInfo;  中的mListenerInfo一般在控件注册监听器或者获取焦点的时候就会调用getListenerInfo的方法进行初始化,ListenerInfo 它是一个静态内部类,里面包含各种接口,用于事件的监听。

  if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
  在这几行代码中可以看到onTouch方法的执行,但要有条件的,首先li和mOnTouchListener不能为空,并且控件是enabled,li是 mListenerInfo,而mOnTouchListener是一个接口,通过setOnTouchListener来初始化,在这些条件满足的情况下才会执行onTouch 方法。当onTouch返回true是result设为true。result 的状态会影响onTouchEvent的执行,在33行中可以看到当reslut为true时不会执行onTouchEvent,也就是说onTouch返回true时onTouchEvent不会执行。

       onTouch是自己实现的一个接口方法就不用看了,再看看View类的onToucnEvent。有时候自定义滑动控件的时候会在onTouchEvent中直接返回true,本来是默认返回onTouchEvent执行结果,这样子写出来的控件也就监听不了点击事件了,因为点击事件是在父类的onTouchEvent里执行的,看看下面的源码:

<span style="font-size:14px;">    public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }

        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                       }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    mHasPerformedLongPress = false;

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    setPressed(false);
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_MOVE:
                    drawableHotspotChanged(x, y);

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        removeTapCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();

                            setPressed(false);
                        }
                    }
                    break;
            }

            return true;
        }

        return false;
    }</span>
       都知道当手点击还没离开时是不会执行onClick的要在离开时才会执行,可以看到在ACTION_UP中可以看到performClick方法,也就是第59行。这方法里面执行了onClick方法,可以看一看在什么条件下执行的:

    首先看到第一个返回判断第7行,判断该控件是否Disabled,如果是就返回时候能点击,长按以及CONTEXT_CLICKABLE的或值,CONTEXT_CLICKABLE不知道是什么,知道的希望私信博主,谢谢! 

    第二个返回判断在18到22行。这其实是一个代理,是把这个控件的点击触摸事件在另外一个控件上实行,如果代理控件执行成功返回true时,代码也就结束并返回true,该控件的点击事件就不会执行。

    接下来是24到26行,还是那个判断,满足返回true,不满足返回false,上面说了onClik是在ACTION_UP中调用,只有在ACTION_DOWN返回true时,dispatchTouchEvent才会返回true,才会执行接下来的事件,比如ACTION_UP,这样才会调用onClick。

     再接下来看51和58行的两个判断,58中的post(mPerformClick)mPerformClick是一个实现了runnabe接口的类并在run中执行了performClick方法,如果执行失败的话就在ui线程中直接调用performClick方法。

    最后就是performClick中的

<span style="font-size:14px;">      if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }</span>

    满足li和mOnClickListener不为空就执行onClick方法,li上面已经说了,mOnClickListener也简单是注册点击时传过来的。

    简单总结:在dispatchTouchEnevt中执行时中当控件注册onTouchListener,处于Enable状态下,并且onTouch返回false时执行为dispatchTouchEnevt ->onTouch->onTouchEvent;当onTouch返回true时执行dispatchTouchEnevt ->onTouch.当控件没有设置onTouchListener,或者处于Disable状态时dispatchTouchEnevt ->onTouchEvent。当然还包括点击事件等。

     

    接下来是ViewGroup的事件分发,ViewGroup同样是继承了View在有些事件分发方面和普通的控件是相同的,不同的在于它含有一些子控件,当点击ViewGroup中的子控件时是由谁来处理?源码看起来有点吃力,稍等!!


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