更新金币、钥匙和收藏品:
-- 更新金币
function MineSecretDialog:updateUserMoney(addMoney, isInit)
addMoney = addMoney or 0
isInit = isInit or false
if addMoney ~= 0 or isInit then
userData.money = math.max(0, userData.money + addMoney)
AddLabel( "$ "..userData.money, ccp(posX2 + 151, posY - gap), self.m_bgKuang, Tag.MoneyLabel, ColorList[2], ccp(0, 0.5) )
end
end
-- 更新铜,银,金钥匙
function MineSecretDialog:updateUserKey(addIronKey, addSilverKey, addGoldKey, isInit)
addIronKey = addIronKey or 0
addSilverKey = addSilverKey or 0
addGoldKey = addGoldKey or 0
isInit = isInit or false
if addIronKey ~= 0 or isInit then
userData.ironKey = math.min(BarMaxNum.KEY, math.max(0, userData.ironKey + addIronKey))
AddLabel( userData.ironKey, ccp(posX2 + 163, posY - gap * 2), self.m_bgKuang, Tag.IronKeyLabel, H_Font_Gray_Stroke_10, ccp(0.5, 0.5) )
end
if addSilverKey ~= 0 or isInit then
userData.silverKey = math.min(BarMaxNum.KEY, math.max(0, userData.silverKey + addSilverKey))
AddLabel( userData.silverKey, ccp(posX2 + 190, posY - gap * 2), self.m_bgKuang, Tag.SilverKeyLabel, H_Font_Gray_Stroke_10, ccp(0.5, 0.5) )
end
if addGoldKey ~= 0 or isInit then
userData.goldKey = math.min(BarMaxNum.KEY, math.max(0, userData.goldKey + addGoldKey))
AddLabel( userData.goldKey, ccp(posX2 + 217, posY - gap * 2), self.m_bgKuang, Tag.GoldKeyLabel, H_Font_Gray_Stroke_10, ccp(0.5, 0.5) )
end
end
-- 更新收藏品
function MineSecretDialog:updateUserCollection(collectLetter, addNum, isInit)
addNum = addNum or 1
isInit = isInit or false
local count = 0
if collectLetter ~= nil then
for i=1,#(userData.collection) do
if userData.collection[i].letter == collectLetter then
userData.collection[i].num = math.min(BarMaxNum.COLLECT, userData.collection[i].num + addNum)
local color = H_Font_WhiteSmall
if userData.collection[i].num > 0 then color = ColorList[i] end
AddLabel( userData.collection[i].letter, ccp(15 + (i-1)*20, posY - gap * 2), self.m_bgKuang, Tag.CollectionLabel+i, color, ccp(0.5, 0.5) )
end
if userData.collection[i].num > 0 then count = count + 1 end
end
if count == #(userData.collection) then
-- TODO: 集齐七龙珠,召唤神龙
for i=1,#(userData.collection) do
userData.collection[i].num = userData.collection[i].num - 1
end
isInit = true
end
end
if isInit then
for i=1,#(userData.collection) do
local color = H_Font_WhiteSmall
if userData.collection[i].num > 0 then color = ColorList[i] end
AddLabel( userData.collection[i].letter, ccp(15 + (i-1)*20, posY - gap * 2), self.m_bgKuang, Tag.CollectionLabel+i, color, ccp(0.5, 0.5) )
end
end
end