Android双缓冲绘图 Bitmap和Canvas
Android双缓冲绘图 Bitmap和Canvas
双缓冲是一种在内存中保留屏幕的副本或缓存的技术,先将所有图形都加载在内存中,然后一起绘制到屏幕上,避免了直接在屏幕上绘图时出现的明显闪烁。
实现步骤如下
定义:
Canvas bufferCanvas;
Bitmap bufferBitmap;
创建对象:
bufferCanvas=new Canvas(bufferBitmap);
在缓存中绘图:
bufferCanvas.drawCircle(x,y,radius,paint);
在屏幕上绘图:
canvas.drawBitmap(bufferBitmap,0,0,new Paint());
下面示例:使用双缓冲技术在屏幕上随机绘制500个不同半径的圆.
package graphics;
import java.util.Random;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.View;
import android.view.Window;
public class BitmapActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
this.setContentView(new DrawView(this));
}
public class DrawView extends View {
Bitmap bufferBitmap;
Canvas bufferCanvas;
Point screenSize;
Random rand = new Random();
public DrawView(Context context) {
super(context);
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
screenSize = new Point(metrics.widthPixels - 20,
metrics.heightPixels - 20);
bufferBitmap = Bitmap.createBitmap(this.screenSize.x,this.screenSize.y, Bitmap.Config.ARGB_8888);//创建内存位图
bufferCanvas = new Canvas(bufferBitmap);//创建绘图画布
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
drawOnBuffer();
canvas.drawBitmap(bufferBitmap, 0, 0,new Paint());//在双缓冲中绘图,将自定义缓冲绘制到屏幕上
}
private void drawOnBuffer() {
Paint paint=new Paint();
paint.setAntiAlias(true);
bufferCanvas.drawColor(Color.WHITE);
for(int n=0;n<500;n++){ //随机在绘图画布上绘制500个圆
int r=rand.nextInt(256);
int g=rand.nextInt(256);
int b=rand.nextInt(256);
paint.setColor(Color.rgb(r, g, b));
int x=rand.nextInt(bufferCanvas.getWidth());
int y=rand.nextInt(bufferCanvas.getHeight());
int radius=rand.nextInt(100)+20;
bufferCanvas.drawCircle(x, y, radius, paint);
Log.d("Circle", "第n个"+n);
}
}
}
}