Android双缓冲绘图 Bitmap和Canvas 一看就懂

Android双缓冲绘图 Bitmap和Canvas

双缓冲是一种在内存中保留屏幕的副本或缓存的技术,先将所有图形都加载在内存中,然后一起绘制到屏幕上,避免了直接在屏幕上绘图时出现的明显闪烁。

实现步骤如下

定义:
Canvas bufferCanvas;
Bitmap bufferBitmap;

创建对象:
bufferCanvas=new Canvas(bufferBitmap);

在缓存中绘图:
bufferCanvas.drawCircle(x,y,radius,paint);

在屏幕上绘图:
canvas.drawBitmap(bufferBitmap,0,0,new Paint());

下面示例:使用双缓冲技术在屏幕上随机绘制500个不同半径的圆.
package graphics;

import java.util.Random;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.View;
import android.view.Window;

public class BitmapActivity extends Activity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		this.requestWindowFeature(Window.FEATURE_NO_TITLE);
		this.setContentView(new DrawView(this));
	}

	public class DrawView extends View {
		Bitmap bufferBitmap;
		Canvas bufferCanvas;
		Point screenSize;
		Random rand = new Random();

		public DrawView(Context context) {
			super(context);
			DisplayMetrics metrics = new DisplayMetrics();
			getWindowManager().getDefaultDisplay().getMetrics(metrics);
			screenSize = new Point(metrics.widthPixels - 20,
					metrics.heightPixels - 20);

			bufferBitmap = Bitmap.createBitmap(this.screenSize.x,this.screenSize.y, Bitmap.Config.ARGB_8888);//创建内存位图
			bufferCanvas = new Canvas(bufferBitmap);//创建绘图画布
		}

		@Override
		protected void onDraw(Canvas canvas) {
			super.onDraw(canvas);
			drawOnBuffer();
			canvas.drawBitmap(bufferBitmap, 0, 0,new Paint());//在双缓冲中绘图,将自定义缓冲绘制到屏幕上
		}

		private void drawOnBuffer() {
			Paint paint=new Paint();
			paint.setAntiAlias(true);
			bufferCanvas.drawColor(Color.WHITE);
			for(int n=0;n<500;n++){                     //随机在绘图画布上绘制500个圆
				int r=rand.nextInt(256);
				int g=rand.nextInt(256);
				int b=rand.nextInt(256);
				paint.setColor(Color.rgb(r, g, b));
				int x=rand.nextInt(bufferCanvas.getWidth());
				int y=rand.nextInt(bufferCanvas.getHeight());
				int radius=rand.nextInt(100)+20;
				bufferCanvas.drawCircle(x, y, radius, paint);
				Log.d("Circle", "第n个"+n);
			}
		}
	}
}


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