这几天在写基于tcp 的文件传输,用到了QTcpServer 这个类,大家都知道如果想用多线程处理接入的连接套接字(QTcpSocket ), 需要自己重新定义一个基类为QTcpServer 的派生类,并且重新实现其中的虚函数 incomingConnection() 去接受client 连接, 并创建线程处理该连接。
假设 class FortuneThread :public QThread 是处理client 连接的子线程, 在该线程里向client 端写入数据,问题出来了...
假设类的定义是这样的:
[cpp]
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- //第一种情况:
- //声明:
- class FortuneThread : public QThread
- {
- Q_OBJECT
- public :
- explicit FortuneThread ( QObject * parent = 0 );
- explicit FortuneThread ( QObject * parent, int socketDescriptor);
- private :
- int socketDescriptor;
- QTcpSocket clientConnection;
- //...... ..
- }
- //定义:
- FortuneThread::FortuneThread(QObject* parent , int socketDescriptor):QThread ( parent)
- {
- clientConnection. setSocketDescriptor( socketDescriptor);
- }
- //第二种情况:
- //声明:
- class FortuneThread : public QThread
- {
- Q_OBJECT
- public :
- explicit FortuneThread ( QObject * parent = 0 );
- explicit FortuneThread ( QObject * parent, int socketDescriptor);
- private :
- int socketDescriptor;
- QTcpSocket * clientConnection;
- //........
- }
- //定义:
- FortuneThread :: FortuneThread ( QObject * parent, int socketDescriptor):QThread ( parent)
- {
- clientConnection = new QTcpSocket ; clientConnection-> setSocketDescriptor( socketDescriptor);
- }
- //第三种情况:
- //声明:
- class FortuneThread : public QThread
- {
- Q_OBJECT
- public :
- explicit FortuneThread ( QObject * parent = 0 );
- explicit FortuneThread ( QObject * parent, int socketDescriptor);
- private :
- int socketDescriptor;
- QTcpSocket * clientConnection;
- //........
- }
- 定义:
- FortuneThread :: FortuneThread ( QObject * parent, int socketDescriptor):
- QThread ( parent)
- {
- this -> socketDescriptor = socketDescriptor;
- }
- void
- FortuneThread ::run(
- {
- clientConnection = new QTcpSocket ;
- clientConnection -> setSocketDescriptor(socketDescriptor);
- }
三种情况的区别想清楚了么? 对于前两种clientConnection的创建和管理都是属于主线程的,而你的子线程只是访问clientConnection,这时Qt会报出那个经典的错误“不允许多个线程共同访问一个QTcpSocket对象“,原话我忘记了,反正就是这个意思。 只有第三种方式才是正确的....