关于android双缓冲绘图的分析

package com.example.drawview;
//双缓冲, 先将图片画至bitmap,再画至view上
//若直接将路径画至view上,则以前的路径不会保存(執行   3)
//若将即时的路径画至bitmap,在从bitmap上画至view,会造成绘图不流畅(執行 1 2)
//所以将已经绘完的图片画至bitmap上保存           而正在绘的图片则直接画至view呈现给用户(執行 2 3)
import android.support.v7.app.ActionBarActivity;
import android.support.v7.app.ActionBar;
import android.support.v4.app.Fragment;
import android.R.color;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.os.Build;

public class MainActivity extends ActionBarActivity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(new DrawView(this));
	}
	
	class DrawView extends View{
		Canvas cachecanvas;
		Paint paint;
		Bitmap bitmap;
		int width = 768;
		int height = 1280;
		Path path;
		float prex = 0;
		float prey = 0;
		public DrawView(Context context) {
			super(context);
			cachecanvas = new Canvas();
			bitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
			cachecanvas.setBitmap(bitmap);
			path = new Path();
			paint = new Paint(Paint.DITHER_FLAG);
			paint.setColor(Color.BLUE);
			paint.setAntiAlias(true);
			paint.setStyle(Paint.Style.STROKE);
			paint.setStrokeWidth(4);
		}
		@Override
		public boolean onTouchEvent(MotionEvent event) {
			float x = event.getX();
			float y = event.getY();
			switch(event.getAction()){
			case MotionEvent.ACTION_DOWN:
				path.moveTo(x, y);
				prex = x;
				prey = y;
				break;
			case MotionEvent.ACTION_MOVE:
				path.lineTo( x, y);
				//若加入下面语句,则会造成画图不流畅,原因可能为  转化时间过长                                                             (1)
				//cachecanvas.drawPath(path, paint);
				prex = x;
				prey = y;
				break;
			case MotionEvent.ACTION_UP:
				cachecanvas.drawPath(path, paint);
				path.reset();
				break;
				
			}
			invalidate();
			return true;
		}
		@Override
		protected void onDraw(Canvas canvas) {
			super.onDraw(canvas);
			Paint bmpPaint = new Paint();
			//此步操作 将以前画的东西画出来                                                                   (2)                                                                     
			canvas.drawBitmap(bitmap, 0, 0, bmpPaint);
			//此步操作 将即时的绘图信息显示在view上(还没画至bitmap上的)                 (3 )
			canvas.drawPath(path, paint);
		}
	}
}

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