package com.example.drawview;
//双缓冲, 先将图片画至bitmap,再画至view上
//若直接将路径画至view上,则以前的路径不会保存(執行 3)
//若将即时的路径画至bitmap,在从bitmap上画至view,会造成绘图不流畅(執行 1 2)
//所以将已经绘完的图片画至bitmap上保存 而正在绘的图片则直接画至view呈现给用户(執行 2 3)
import android.support.v7.app.ActionBarActivity;
import android.support.v7.app.ActionBar;
import android.support.v4.app.Fragment;
import android.R.color;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.os.Build;
public class MainActivity extends ActionBarActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new DrawView(this));
}
class DrawView extends View{
Canvas cachecanvas;
Paint paint;
Bitmap bitmap;
int width = 768;
int height = 1280;
Path path;
float prex = 0;
float prey = 0;
public DrawView(Context context) {
super(context);
cachecanvas = new Canvas();
bitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
cachecanvas.setBitmap(bitmap);
path = new Path();
paint = new Paint(Paint.DITHER_FLAG);
paint.setColor(Color.BLUE);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(4);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch(event.getAction()){
case MotionEvent.ACTION_DOWN:
path.moveTo(x, y);
prex = x;
prey = y;
break;
case MotionEvent.ACTION_MOVE:
path.lineTo( x, y);
//若加入下面语句,则会造成画图不流畅,原因可能为 转化时间过长 (1)
//cachecanvas.drawPath(path, paint);
prex = x;
prey = y;
break;
case MotionEvent.ACTION_UP:
cachecanvas.drawPath(path, paint);
path.reset();
break;
}
invalidate();
return true;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint bmpPaint = new Paint();
//此步操作 将以前画的东西画出来 (2)
canvas.drawBitmap(bitmap, 0, 0, bmpPaint);
//此步操作 将即时的绘图信息显示在view上(还没画至bitmap上的) (3 )
canvas.drawPath(path, paint);
}
}
}
关于android双缓冲绘图的分析
最新推荐文章于 2024-10-10 09:56:47 发布