多线程Atomic和ThreadLocal

 

 

public interface CounterI {
    void addOne();
    int getCount();
}

 

public class Counter implements CounterI {

    private static int count = 0;

    @Override
    public void addOne() {
        count++;
    }

    @Override
    public int getCount() {
        return count;
    }
}

 

import java.util.concurrent.atomic.AtomicInteger;

public class CounterAtomic implements CounterI{

    private static AtomicInteger count = new AtomicInteger();

    public void addOne() {
        count.incrementAndGet();
    }

    public int getCount() {
        return count.get();
    }
}

 

public class CounterThreadLocal implements CounterI{

    private static ThreadLocal<Integer> count = new ThreadLocal<Integer>() {
        @Override
        protected Integer initialValue() {
            return 0;
        }
    };

    public void addOne() {
        count.set(count.get() + 1);
    }

    public int getCount() {
        return count.get();
    }
}

 

public class ClientThread extends Thread {

    private CounterI c;

    public ClientThread(CounterI c1) {
        this.c = c1;
    }
    
    public void run() {
        c.addOne();
        System.out.println(c.getCount()+" "+c.getClass().getName());
    }
}

 

public class MainThread {

    public static void main(String[] args) {
        System.out.println("不做任何处理的多线程是乱序的");
        CounterI c = new Counter();
        for (int i = 0; i < 10; i++) {            
            ClientThread t = new ClientThread(c);
            t.start();
        }
        
        System.out.println("Atomic控制的多线程是有序的");
        c = new CounterAtomic();
        for (int i = 0; i < 10; i++) {            
            ClientThread t = new ClientThread(c);
            t.start();
        }
        
        System.out.println("ThreadLocal控制的多线程是互不影响的");
        c = new CounterThreadLocal();
        for (int i = 0; i < 10; i++) {            
            ClientThread t = new ClientThread(c);
            t.start();
        }
    }
}

 

 

 

 

 

 

 

 

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值