李峋同款爱心(完全不知道操作的小白也可以成功)

最简单步骤实现给他人发爱心

1.打开记事本,直接粘贴代码

2.代码直接粘贴到记事本,保存。然后改记事本后缀名,将.txt 改为 .htm ,一键回车,然后通过QQ或微信发给他人,让他直接用浏览器方式打开。

3.代码

第一种 简单爱心

<!DOCTYPE html>
<html>
  <head>
    <title></title>
    <script src="js/jquery.min.js"></script>
  </head>
  <style>
    * {
      padding: 0;
      margin: 0;
    }
    html,
    body {
      height: 100%;
      padding: 0;
      margin: 0;
      background: #000;
    }

    .aa {
      position: fixed;
      left: 50%;
      bottom: 10px;
      color: #ccc;
    }

    .container {
      width: 100%;
      height: 100%;
    }
    canvas {
      z-index: 99;
      position: absolute;
      width: 100%;
      height: 100%;
    }
  </style>
  <body>
    <!-- 樱花 -->
    <div id="jsi-cherry-container" class="container">
      <audio autoplay="autopaly">
        <source src="renxi.mp3" type="audio/mp3" />
      </audio>
      <img class="img" src="./123.png" alt="" />
      <!-- 爱心 -->
      <canvas id="pinkboard" class="container"> </canvas>
    </div>

  </body>
</html>
<script>
    /*
     * Settings
     */
    var settings = {
      particles: {
        length: 500, // maximum amount of particles
        duration: 2, // particle duration in sec
        velocity: 100, // particle velocity in pixels/sec
        effect: -0.75, // play with this for a nice effect
        size: 30, // particle size in pixels
      },
    };

    (function () {
      var b = 0;
      var c = ["ms", "moz", "webkit", "o"];
      for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
        window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
        window.cancelAnimationFrame =
          window[c[a] + "CancelAnimationFrame"] ||
          window[c[a] + "CancelRequestAnimationFrame"];
      }
      if (!window.requestAnimationFrame) {
        window.requestAnimationFrame = function (h, e) {
          var d = new Date().getTime();
          var f = Math.max(0, 16 - (d - b));
          var g = window.setTimeout(function () {
            h(d + f);
          }, f);
          b = d + f;
          return g;
        };
      }
      if (!window.cancelAnimationFrame) {
        window.cancelAnimationFrame = function (d) {
          clearTimeout(d);
        };
      }
    })();

    /*
     * Point class
     */
    var Point = (function () {
      function Point(x, y) {
        this.x = typeof x !== "undefined" ? x : 0;
        this.y = typeof y !== "undefined" ? y : 0;
      }
      Point.prototype.clone = function () {
        return new Point(this.x, this.y);
      };
      Point.prototype.length = function (length) {
        if (typeof length == "undefined")
          return Math.sqrt(this.x * this.x + this.y * this.y);
        this.normalize();
        this.x *= length;
        this.y *= length;
        return this;
      };
      Point.prototype.normalize = function () {
        var length = this.length();
        this.x /= length;
        this.y /= length;
        return this;
      };
      return Point;
    })();

    /*
     * Particle class
     */
    var Particle = (function () {
      function Particle() {
        this.position = new Point();
        this.velocity = new Point();
        this.acceleration = new Point();
        this.age = 0;
      }
      Particle.prototype.initialize = function (x, y, dx, dy) {
        this.position.x = x;
        this.position.y = y;
        this.velocity.x = dx;
        this.velocity.y = dy;
        this.acceleration.x = dx * settings.particles.effect;
        this.acceleration.y = dy * settings.particles.effect;
        this.age = 0;
      };
      Particle.prototype.update = function (deltaTime) {
        this.position.x += this.velocity.x * deltaTime;
        this.position.y += this.velocity.y * deltaTime;
        this.velocity.x += this.acceleration.x * deltaTime;
        this.velocity.y += this.acceleration.y * deltaTime;
        this.age += deltaTime;
      };
      Particle.prototype.draw = function (context, image) {
        function ease(t) {
          return --t * t * t + 1;
        }
        var size = image.width * ease(this.age / settings.particles.duration);
        context.globalAlpha = 1 - this.age / settings.particles.duration;
        context.drawImage(
          image,
          this.position.x - size / 2,
          this.position.y - size / 2,
          size,
          size
        );
      };
      return Particle;
    })();

    /*
     * ParticlePool class
     */
    var ParticlePool = (function () {
      var particles,
        firstActive = 0,
        firstFree = 0,
        duration = settings.particles.duration;

      function ParticlePool(length) {
        // create and populate particle pool
        particles = new Array(length);
        for (var i = 0; i < particles.length; i++)
          particles[i] = new Particle();
      }
      ParticlePool.prototype.add = function (x, y, dx, dy) {
        particles[firstFree].initialize(x, y, dx, dy);

        // handle circular queue
        firstFree++;
        if (firstFree == particles.length) firstFree = 0;
        if (firstActive == firstFree) firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      };
      ParticlePool.prototype.update = function (deltaTime) {
        var i;

        // update active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].update(deltaTime);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].update(deltaTime);
          for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
        }

        // remove inactive particles
        while (
          particles[firstActive].age >= duration &&
          firstActive != firstFree
        ) {
          firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        }
      };
      ParticlePool.prototype.draw = function (context, image) {
        // draw active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].draw(context, image);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].draw(context, image);
          for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
        }
      };
      return ParticlePool;
    })();

    /*
     * Putting it all together
     */
    (function (canvas) {
      var context = canvas.getContext("2d"),
        particles = new ParticlePool(settings.particles.length),
        particleRate =
          settings.particles.length / settings.particles.duration, // particles/sec
        time;

      // get point on heart with -PI <= t <= PI
      function pointOnHeart(t) {
        return new Point(
          160 * Math.pow(Math.sin(t), 3),
          130 * Math.cos(t) -
            50 * Math.cos(2 * t) -
            20 * Math.cos(3 * t) -
            10 * Math.cos(4 * t) +
            25
        );
      }

      // creating the particle image using a dummy canvas
      var image = (function () {
        var canvas = document.createElement("canvas"),
          context = canvas.getContext("2d");
        canvas.width = settings.particles.size;
        canvas.height = settings.particles.size;
        // helper function to create the path
        function to(t) {
          var point = pointOnHeart(t);
          point.x =
            settings.particles.size / 2 +
            (point.x * settings.particles.size) / 350;
          point.y =
            settings.particles.size / 2 -
            (point.y * settings.particles.size) / 350;
          return point;
        }
        // create the path
        context.beginPath();
        var t = -Math.PI;
        var point = to(t);
        context.moveTo(point.x, point.y);
        while (t < Math.PI) {
          t += 0.01; // baby steps!
          point = to(t);
          context.lineTo(point.x, point.y);
        }
        context.closePath();
        // create the fill
        context.fillStyle = "#ea80b0";
        context.fill();
        // create the image
        var image = new Image();
        image.src = canvas.toDataURL();
        return image;
      })();

      // render that thing!
      function render() {
        // next animation frame
        requestAnimationFrame(render);

        // update time
        var newTime = new Date().getTime() / 1000,
          deltaTime = newTime - (time || newTime);
        time = newTime;

        // clear canvas
        context.clearRect(0, 0, canvas.width, canvas.height);

        // create new particles
        var amount = particleRate * deltaTime;
        for (var i = 0; i < amount; i++) {
          var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
          var dir = pos.clone().length(settings.particles.velocity);
          particles.add(
            canvas.width / 2 + pos.x,
            canvas.height / 2 - pos.y,
            dir.x,
            -dir.y
          );
        }

        // update and draw particles
        particles.update(deltaTime);
        particles.draw(context, image);
      }

      // handle (re-)sizing of the canvas
      function onResize() {
        canvas.width = canvas.clientWidth;
        canvas.height = canvas.clientHeight;
      }
      window.onresize = onResize;

      // delay rendering bootstrap
      setTimeout(function () {
        onResize();
        render();
      }, 10);
    })(document.getElementById("pinkboard"));
  </script>

  <script>
    var RENDERER = {
      INIT_CHERRY_BLOSSOM_COUNT: 30,
      MAX_ADDING_INTERVAL: 10,

      init: function () {
        this.setParameters();
        this.reconstructMethods();
        this.createCherries();
        this.render();
        if (
          navigator.userAgent.match(
            /(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows Phone)/i
          )
        ) {
          // var box = document.querySelectorAll(".box")[0];
          // console.log(box, "移动端");
          // box.style.marginTop = "65%";
        }
      },
      setParameters: function () {
        this.$container = $("#jsi-cherry-container");
        this.width = this.$container.width();
        this.height = this.$container.height();
        this.context = $("<canvas />")
          .attr({ width: this.width, height: this.height })
          .appendTo(this.$container)
          .get(0)
        var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),
          x = this.renderer.width / 2 + this.x * rate,
          y = this.renderer.height / 2 - this.y * rate;
        return { rate: rate, x: x, y: y };
      },
      re
          }
        } else {
          this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500);
          this.phi %= Math.PI;
        }
        if (this.y <= -this.renderer.height * this.SURFACE_RATE) {
          this.x += 2;
          this.y = -this.renderer.height * this.SURFACE_RATE;
        } else {
          this.x += this.vx;
          this.y += this.vy;
        }
        return (
          this.z > -this.FOCUS_POSITION &&
          this.z < this.FAR_LIMIT &&
          this.x < this.renderer.width * 1.5
        );
      },
    };
    $(function () {
      RENDERER.init();
    });
  </script>

代码直接粘贴到记事本,保存。然后改记事本后缀名,将.txt 改为 .htm ,一键回车,大概就如下图这样,然后通过QQ或微信发给他人,让他直接用浏览器方式打开。
在这里插入图片描述

第二种表白代码

<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> 
<head>
    <title>LoveHTT</title>
</head>
<body> <canvas id="canvas"></canvas>
<style type="text/css">
    body {
        margin: 0;
        padding: 0;
        overflow: hidden;
    }
</style>
<script type="text/javascript">
    var canvas = document.getElementById('canvas');
    var ctx = canvas.getContext('2d');
 
 
    canvas.height = window.innerHeight;
    canvas.width = window.innerWidth;
 
    var texts = 'I LOVE U'.split('');
 
    var fontSize = 16;
    var columns = canvas.width / fontSize;
    // 用于计算输出文字时坐标,所以长度即为列数
    var drops = [];
    //初始值
    for (var x = 0; x < columns; x++) {
        drops[x] = 1;
    }
 
    function draw() {
        //让背景逐渐由透明到不透明
        ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
        ctx.fillRect(0, 0, canvas.width, canvas.height);
        //文字颜色
        ctx.fillStyle = '#f584b7';
        ctx.font = fontSize + 'px arial';
        //逐行输出文字
        for (var i = 0; i < drops.length; i++) {
            var text = texts[Math.floor(Math.random() * texts.length)];
            ctx.fillText(text, i * fontSize, drops[i] * fontSize);
 
            if (drops[i] * fontSize > canvas.height || Math.random() > 0.95) {
                drops[i] = 0;
            }
 
            drops[i]++;
        }
    }
    setInterval(draw, 33);
</script>
</body>
</html>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
    <TITLE> love</TITLE>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> 
    <META NAME="Generator" CONTENT="EditPlus">
    <META NAME="Author" CONTENT="">
    <META NAME="Keywords" CONTENT="">
    <META NAME="Description" CONTENT="">
    <meta charset="UTF-8">
    <style>
        html, body {
            height: 100%;
            padding: 0;
            margin: 0;
            background: rgb(0, 0, 0);
        }
        canvas {
            position: absolute;
            width: 100%;
            height: 100%;
        }
        #child{
            position: fixed;
            top:50%;
            left: 50%;
            margin-top: -75px;
            margin-left:-100px ;
 
        }
 
        h4{font-family:"STKaiti";
             font-size: 40px;
             color:#f584b7;
             position: relative;
             top: -70px;left: -65px;}
    </style>
</head>
<body>
<div id="child" ><h4>💗致亲爱的宝贝哟</h4></div><!--这里写名字❤!!!-->
  <canvas id ="pinkboard"></canvas>
  <!-- <canvas id= "canvas"></canvas>  -->
<script>
    /*
   * Settings
   */
    var settings = {
        particles: {
            length:   500, // maximum amount of particles
            duration:   2, // particle duration in sec
            velocity: 100, // particle velocity in pixels/sec
            effect: -0.75, // play with this for a nice effect
            size:      30, // particle size in pixels
        },
    };
 
    /*
     * RequestAnimationFrame polyfill by Erik Möller
     */
    (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
 
    /*
     * Point class
     */
    var Point = (function() {
        function Point(x, y) {
            this.x = (typeof x !== 'undefined') ? x : 0;
            this.y = (typeof y !== 'undefined') ? y : 0;
        }
        Point.prototype.clone = function() {
            return new Point(this.x, this.y);
        };
        Point.prototype.length = function(length) {
            if (typeof length == 'undefined')
                return Math.sqrt(this.x * this.x + this.y * this.y);
            this.normalize();
            this.x *= length;
            this.y *= length;
            return this;
        };
        Point.prototype.normalize = function() {
            var length = this.length();
            this.x /= length;
            this.y /= length;
            return this;
        };
        return Point;
    })();
 
    /*
     * Particle class
     */
    var Particle = (function() {
        function Particle() {
            this.position = new Point();
            this.velocity = new Point();
            this.acceleration = new Point();
            this.age = 0;
        }
        Particle.prototype.initialize = function(x, y, dx, dy) {
            this.position.x = x;
            this.position.y = y;
            this.velocity.x = dx;
            this.velocity.y = dy;
            this.acceleration.x = dx * settings.particles.effect;
            this.acceleration.y = dy * settings.particles.effect;
            this.age = 0;
        };
        Particle.prototype.update = function(deltaTime) {
            this.position.x += this.velocity.x * deltaTime;
            this.position.y += this.velocity.y * deltaTime;
            this.velocity.x += this.acceleration.x * deltaTime;
            this.velocity.y += this.acceleration.y * deltaTime;
            this.age += deltaTime;
        };
        Particle.prototype.draw = function(context, image) {
            function ease(t) {
                return (--t) * t * t + 1;
            }
            var size = image.width * ease(this.age / settings.particles.duration);
            context.globalAlpha = 1 - this.age / settings.particles.duration;
            context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
        };
        return Particle;
    })();
 
    /*
     * ParticlePool class
     */
    var ParticlePool = (function() {
        var particles,
            firstActive = 0,
            firstFree   = 0,
            duration    = settings.particles.duration;
 
        function ParticlePool(length) {
            // create and populate particle pool
            particles = new Array(length);
            for (var i = 0; i < particles.length; i++)
                particles[i] = new Particle();
        }
        ParticlePool.prototype.add = function(x, y, dx, dy) {
            particles[firstFree].initialize(x, y, dx, dy);
 
            // handle circular queue
            firstFree++;
            if (firstFree   == particles.length) firstFree   = 0;
            if (firstActive == firstFree       ) firstActive++;
            if (firstActive == particles.length) firstActive = 0;
        };
        ParticlePool.prototype.update = function(deltaTime) {
            var i;
 
            // update active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].update(deltaTime);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].update(deltaTime);
                for (i = 0; i < firstFree; i++)
                    particles[i].update(deltaTime);
            }
 
            // remove inactive particles
            while (particles[firstActive].age >= duration && firstActive != firstFree) {
                firstActive++;
                if (firstActive == particles.length) firstActive = 0;
            }
 
 
        };
        ParticlePool.prototype.draw = function(context, image) {
            // draw active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].draw(context, image);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].draw(context, image);
                for (i = 0; i < firstFree; i++)
                    particles[i].draw(context, image);
            }
        };
        return ParticlePool;
    })();
 
    /*
     * Putting it all together
     */
    (function(canvas) {
        var context = canvas.getContext('2d'),
            particles = new ParticlePool(settings.particles.length),
            particleRate = settings.particles.length / settings.particles.duration, // particles/sec
            time;
 
        // get point on heart with -PI <= t <= PI
        function pointOnHeart(t) {
            return new Point(
                160 * Math.pow(Math.sin(t), 3),
                130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
            );
        }
 
        // creating the particle image using a dummy canvas
        var image = (function() {
            var canvas  = document.createElement('canvas'),
                context = canvas.getContext('2d');
            canvas.width  = settings.particles.size;
            canvas.height = settings.particles.size;
            // helper function to create the path
            function to(t) {
                var point = pointOnHeart(t);
                point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                return point;
            }
            // create the path
            context.beginPath();
            var t = -Math.PI;
            var point = to(t);
            context.moveTo(point.x, point.y);
            while (t < Math.PI) {
                t += 0.01; // baby steps!
                point = to(t);
                context.lineTo(point.x, point.y);
            }
            context.closePath();
            // create the fill
            context.fillStyle = '#ea80b0';
            context.fill();
            // create the image
            var image = new Image();
            image.src = canvas.toDataURL();
            return image;
        })();
 
        // render that thing!
        function render() {
            // next animation frame
            requestAnimationFrame(render);
 
            // update time
            var newTime   = new Date().getTime() / 1000,
                deltaTime = newTime - (time || newTime);
            time = newTime;
 
            // clear canvas
            context.clearRect(0, 0, canvas.width, canvas.height);
 
            // create new particles
            var amount = particleRate * deltaTime;
            for (var i = 0; i < amount; i++) {
                var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                var dir = pos.clone().length(settings.particles.velocity);
                particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
            }
 
            // update and draw particles
            particles.update(deltaTime);
            particles.draw(context, image);
        }
 
        // handle (re-)sizing of the canvas
        function onResize() {
            canvas.width  = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
        }
        window.onresize = onResize;
 
        // delay rendering bootstrap
        setTimeout(function() {
            onResize();
            render();
        }, 10);
    })(document.getElementById('pinkboard'));
	
	
	
	
</script>
 
</BODY>
 <!--                           
<audio controls>
  <source src="Alan Walker-Faded.mp3" type="audio/ogg">
  <source src="Alan Walker-Faded.mp3" type="audio/mpeg">
</audio >
     -->
 
		
</HTML>

方式一摸一样

第三种

<!DOCTYPE html>
<!-- saved from url=(0046)https://httishere.gitee.io/notion/v4/love-name -->
<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    
    <title>💗 Love you 💗 My Dear 老婆💗</title>
    <style type="text/css">
      body {
        margin: 0;
        overflow: hidden;
        background: #000;
      }
      canvas {
        position: absolute;
        width: 100%;
        height: 100%;
      }
      #pinkboard {
        animation: anim 1.5s ease-in-out infinite;
        -webkit-animation: anim 1.5s ease-in-out infinite;
        -o-animation: anim 1.5s ease-in-out infinite;
        -moz-animation: anim 1.5s ease-in-out infinite;
      }
      @keyframes anim {
        0% {
          transform: scale(0.8);
        }
        25% {
          transform: scale(0.7);
        }
        50% {
          transform: scale(1);
        }
        75% {
          transform: scale(0.7);
        }
        100% {
          transform: scale(0.8);
        }
      }
      @-webkit-keyframes anim {
        0% {
          -webkit-transform: scale(0.8);
        }
        25% {
          -webkit-transform: scale(0.7);
        }
        50% {
          -webkit-transform: scale(1);
        }
        75% {
          -webkit-transform: scale(0.7);
        }
        100% {
          -webkit-transform: scale(0.8);
        }
      }
      @-o-keyframes anim {
        0% {
          -o-transform: scale(0.8);
        }
        25% {
          -o-transform: scale(0.7);
        }
        50% {
          -o-transform: scale(1);
        }
        75% {
          -o-transform: scale(0.7);
        }
        100% {
          -o-transform: scale(0.8);
        }
      }
      @-moz-keyframes anim {
        0% {
          -moz-transform: scale(0.8);
        }
        25% {
          -moz-transform: scale(0.7);
        }
        50% {
          -moz-transform: scale(1);
        }
        75% {
          -moz-transform: scale(0.7);
        }
        100% {
          -moz-transform: scale(0.8);
        }
      }
      #name {
        position: absolute;
        top: 50%;
        left: 50%;
        transform: translate(-50%, -50%);
        margin-top: -20px;
        font-size: 46px;
        color: #ea80b0;
      }
    </style>
  </head>
  <body>
    <canvas id="pinkboard" width="1920" height="947"></canvas>
    <!-- <div id="name">老婆💗 ❤️</div> -->
    <canvas id="canvas" width="1920" height="947"></canvas>
 
    <script type="text/javascript">
      const colors = [
        "#eec996",
        "#8fb7d3",
        "#b7d4c6",
        "#c3bedd",
        "#f1d5e4",
        "#cae1d3",
        "#f3c89d",
        "#d0b0c3",
        "#819d53",
        "#c99294",
        "#cec884",
        "#ff8e70",
        "#e0a111",
        "#fffdf6",
        "#cbd7ac",
        "#e8c6c0",
        "#dc9898",
        "#ecc8ba",
      ]; //用来设置的颜色
      var canvas = document.getElementById("canvas");
      var ctx = canvas.getContext("2d");
      let count = 1;
 
      var ww = window.innerWidth;
      var wh = window.innerHeight;
 
      var hearts = [];
 
      function init() {
        requestAnimationFrame(render);
        canvas.width = ww;
        canvas.height = wh;
        for (var i = 0; i < 100; i++) {
          hearts.push(new Heart());
        }
      }
 
      function Heart() {
        this.x = Math.random() * ww;
        this.y = Math.random() * wh;
        this.opacity = Math.random() * 0.5 + 0.5;
        this.vel = {
          x: (Math.random() - 0.5) * 4,
          y: (Math.random() - 0.5) * 4,
        };
        this.targetScale = Math.random() * 0.15 + 0.02;
        this.scale = this.targetScale * Math.random();
      }
 
      Heart.prototype.update = function (i) {
        this.x += this.vel.x;
        this.y += this.vel.y;
 
        this.scale += (this.targetScale - this.scale) * 0.01;
        if (this.x - this.width > ww || this.x + this.width < 0) {
          this.scale = 0;
          this.x = Math.random() * ww;
        }
        if (this.y - this.height > wh || this.y + this.height < 0) {
          this.scale = 0;
          this.y = Math.random() * wh;
        }
        this.width = 473.8;
        this.height = 408.6;
      };
      Heart.prototype.draw = function (i) {
        ctx.globalAlpha = this.opacity;
        ctx.font = `${180 * this.scale}px "微软雅黑"`;
        // ctx.font="20px";
        ctx.fillStyle = colors[i % 18];
        ctx.fillText(
          "💗老婆💗",
          this.x - this.width * 0.5,
          this.y - this.height * 0.5,
          this.width,
          this.height
        );
        // ctx.drawImage(
        //   heartImage,
        //   this.x - this.width * 0.5,
        //   this.y - this.height * 0.5,
        //   this.width,
        //   this.height
        // );
      };
 
      function render() {
        ctx.clearRect(0, 0, ww, wh);
        // ctx.globalAlpha = 1;
        // ctx.fillStyle = "rgba(255,255,255,0.3)";
        // ctx.fillRect(0, 0, ww, wh);
        for (var i = 0; i < 100; i++) {
          hearts[i].update(i);
          hearts[i].draw(i);
        }
        requestAnimationFrame(render);
      }
      init();
 
      // var heartImage = new Image();
      // heartImage.onload = init();
      // heartImage.src =
      //   "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4=";
 
      window.addEventListener("resize", function () {
        ww = window.innerWidth;
        wh = window.innerHeight;
      });
    </script>
    <script>
      /*
       * Settings
       */
      var settings = {
        particles: {
          length: 500, // maximum amount of particles
          duration: 2, // particle duration in sec
          velocity: 100, // particle velocity in pixels/sec
          effect: -0.75, // play with this for a nice effect
          size: 30, // particle size in pixels
        },
      };
 
      /*
       * RequestAnimationFrame polyfill by Erik M?ller
       */
      (function () {
        var b = 0;
        var c = ["ms", "moz", "webkit", "o"];
        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
          window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
          window.cancelAnimationFrame =
            window[c[a] + "CancelAnimationFrame"] ||
            window[c[a] + "CancelRequestAnimationFrame"];
        }
        if (!window.requestAnimationFrame) {
          window.requestAnimationFrame = function (h, e) {
            var d = new Date().getTime();
            var f = Math.max(0, 16 - (d - b));
            var g = window.setTimeout(function () {
              h(d + f);
            }, f);
            b = d + f;
            return g;
          };
        }
        if (!window.cancelAnimationFrame) {
          window.cancelAnimationFrame = function (d) {
            clearTimeout(d);
          };
        }
      })();
 
      /*
       * Point class
       */
      var Point = (function () {
        function Point(x, y) {
          this.x = typeof x !== "undefined" ? x : 0;
          this.y = typeof y !== "undefined" ? y : 0;
        }
        Point.prototype.clone = function () {
          return new Point(this.x, this.y);
        };
        Point.prototype.length = function (length) {
          if (typeof length == "undefined")
            return Math.sqrt(this.x * this.x + this.y * this.y);
          this.normalize();
          this.x *= length;
          this.y *= length;
          return this;
        };
        Point.prototype.normalize = function () {
          var length = this.length();
          this.x /= length;
          this.y /= length;
          return this;
        };
        return Point;
      })();
 
      /*
       * Particle class
       */
 
      var Particle = (function () {
        function Particle() {
          this.position = new Point();
          this.velocity = new Point();
          this.acceleration = new Point();
          this.age = 0;
        }
        Particle.prototype.initialize = function (x, y, dx, dy) {
          this.position.x = x;
          this.position.y = y;
          this.velocity.x = dx;
          this.velocity.y = dy;
          this.acceleration.x = dx * settings.particles.effect;
          this.acceleration.y = dy * settings.particles.effect;
          this.age = 0;
        };
        Particle.prototype.update = function (deltaTime) {
          this.position.x += this.velocity.x * deltaTime;
          this.position.y += this.velocity.y * deltaTime;
          this.velocity.x += this.acceleration.x * deltaTime;
          this.velocity.y += this.acceleration.y * deltaTime;
          this.age += deltaTime;
        };
        Particle.prototype.draw = function (context, image) {
          function ease(t) {
            return --t * t * t + 1;
          }
          var size = image.width * ease(this.age / settings.particles.duration);
          context.globalAlpha = 1 - this.age / settings.particles.duration;
          context.drawImage(
            image,
            this.position.x - size / 2,
            this.position.y - size / 2,
            size,
            size
          );
        };
        return Particle;
      })();
 
      /*
       * ParticlePool class
       */
      var ParticlePool = (function () {
        var particles,
          firstActive = 0,
          firstFree = 0,
          duration = settings.particles.duration;
 
        function ParticlePool(length) {
          // create and populate particle pool
          particles = new Array(length);
          for (var i = 0; i < particles.length; i++)
            particles[i] = new Particle();
        }
        ParticlePool.prototype.add = function (x, y, dx, dy) {
          particles[firstFree].initialize(x, y, dx, dy);
 
          // handle circular queue
          firstFree++;
          if (firstFree == particles.length) firstFree = 0;
          if (firstActive == firstFree) firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        };
        ParticlePool.prototype.update = function (deltaTime) {
          var i;
 
          // update active particles
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].update(deltaTime);
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].update(deltaTime);
            for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
          }
 
          // remove inactive particles
          while (
            particles[firstActive].age >= duration &&
            firstActive != firstFree
          ) {
            firstActive++;
            if (firstActive == particles.length) firstActive = 0;
          }
        };
        ParticlePool.prototype.draw = function (context, image) {
          // draw active particles
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].draw(context, image);
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].draw(context, image);
            for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
          }
        };
        return ParticlePool;
      })();
 
      /*
       * Putting it all together
       */
      (function (canvas) {
        var context = canvas.getContext("2d"),
          particles = new ParticlePool(settings.particles.length),
          particleRate =
            settings.particles.length / settings.particles.duration, // particles/sec
          time;
 
        // get point on heart with -PI <= t <= PI
        function pointOnHeart(t) {
          return new Point(
            160 * Math.pow(Math.sin(t), 3),
            130 * Math.cos(t) -
              50 * Math.cos(2 * t) -
              20 * Math.cos(3 * t) -
              10 * Math.cos(4 * t) +
              25
          );
        }
 
        // creating the particle image using a dummy canvas
        var image = (function () {
          var canvas = document.createElement("canvas"),
            context = canvas.getContext("2d");
          canvas.width = settings.particles.size;
          canvas.height = settings.particles.size;
          // helper function to create the path
          function to(t) {
            var point = pointOnHeart(t);
            point.x =
              settings.particles.size / 2 +
              (point.x * settings.particles.size) / 350;
            point.y =
              settings.particles.size / 2 -
              (point.y * settings.particles.size) / 350;
            return point;
          }
          // create the path
          context.beginPath();
          var t = -Math.PI;
          var point = to(t);
          context.moveTo(point.x, point.y);
          while (t < Math.PI) {
            t += 0.01; // baby steps!
            point = to(t);
            context.lineTo(point.x, point.y);
          }
          context.closePath();
          // create the fill
          context.fillStyle = "#ea80b0";
          context.fill();
          // create the image
          var image = new Image();
          image.src = canvas.toDataURL();
          return image;
        })();
 
        // render that thing!
        function render() {
          // next animation frame
          requestAnimationFrame(render);
 
          // update time
          var newTime = new Date().getTime() / 1000,
            deltaTime = newTime - (time || newTime);
          time = newTime;
 
          // clear canvas
          context.clearRect(0, 0, canvas.width, canvas.height);
 
          // create new particles
          var amount = particleRate * deltaTime;
          for (var i = 0; i < amount; i++) {
            var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
            var dir = pos.clone().length(settings.particles.velocity);
            particles.add(
              canvas.width / 2 + pos.x,
              canvas.height / 2 - pos.y,
              dir.x,
              -dir.y
            );
          }
 
          // update and draw particles
          particles.update(deltaTime);
          particles.draw(context, image);
        }
 
        // handle (re-)sizing of the canvas
        function onResize() {
          canvas.width = canvas.clientWidth;
          canvas.height = canvas.clientHeight;
        }
        window.onresize = onResize;
 
        // delay rendering bootstrap
        setTimeout(function () {
          onResize();
          render();
        }, 10);
      })(document.getElementById("pinkboard"));
 
      // 参考:https://blog.csdn.net/weixin_57038822/article/details/121644240
    </script>
  
 
</body></html>
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### 回答1: 李峋爱心代码是指通过H5技术实现李峋爱心动画效果。H5是一种基于HTML、CSS和JavaScript的技术,可以用来开发跨平台的网页应用。 要实现李峋爱心代码,首先需要用HTML定义一个包含爱心动画效果的区域,可以使用canvas或div等元素。然后使用CSS样式来定义爱心的颜色、大小、位置等属性。接着,通过JavaScript来实现爱心的动画效果,比如让爱心从底部向上飞行、逐渐变大或缩小等。 在实现爱心动画效果时,可以参考李峋爱心样式,比如选择鲜艳的红色、粉色或橙色作为爱心的颜色,采用心形的设计,或者加上彩虹效果等,以使动画更加生动有趣。 除了基本的动画效果,还可以根据需求添加其他交互功能,比如当用户点击爱心时触发音效或显示文字等。在代码编写完成后,可以使用浏览器打开HTML文件,即可看到李峋爱心代码的效果。 总之,李峋爱心代码是利用H5技术实现的一种爱心动画效果,通过HTML、CSS和JavaScript的配合使用,可以制作出与李峋爱心相似的动画。这种代码既可以用于个人网页展示,也可以用于其他有关爱心的应用场景,如情人节祝福页面、表白动画等。 ### 回答2: 李峋爱心代码h5是指通过使用HTML5技术编写的与李峋相关的爱心特效代码。HTML5是一种用于构建和发布各种Web内容的标准,它提供了丰富的功能和特性,可以用于开发各种互动和视觉效果。爱心特效代码可以通过HTML5中的画布(Canvas)或CSS特效等方式实现。 李峋爱心代码h5可以通过以下步骤实现: 1. 创建HTML文件:首先,创建一个HTML文件,并编写HTML结构。可以使用HTML的div元素或者画布(Canvas)元素作为爱心特效的容器。 2. 引入爱心特效代码:在HTML文件中引入相关的JavaScript或CSS代码,这些代码用于实现爱心特效效果。这些代码可以通过在网上搜索相关资源或者自行编写实现。 3. 设置特效参数:根据需求,可以通过调整特效代码中的参数来修改爱心的大小、颜色、速度等属性,以实现想要的效果。 4. 测试和调整:保存HTML文件并在浏览器中打开,查看爱心特效是否正常显示。根据实际效果进行调整,直到达到满意的效果。 李峋爱心代码h5可以用于网页设计、生日祝福、爱情表白等场景中,让页面更加生动和有趣。可以在网页中添加一个特效的容器,通过调用相应的JavaScript或CSS代码,让爱心特效在页面中动态展示。这样的代码可以以李峋为主题,展示对李峋的喜爱和支持。 总而言之,李峋爱心代码h5是一种利用HTML5技术实现的爱心特效代码,通过调整参数和引入特效代码,可以在网页中展示出与李峋相关的爱心特效效果。它为网页增添了互动和视觉效果,可以用于表达对李峋的爱戴和支持。
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