雷霆战机的开发

#include<stdio.h>

#include<graphics.h>

#include<mmsystem.h>

#pragma comment (lib, "Winmm.lib")

#define row 520

#define col 800

typedef struct node {

IMAGE jpg;

IMAGE jpg1;

IMAGE jpg2[2];

IMAGE jpg3[2];

IMAGE jpg4[2];

}node;

typedef struct kill {

int w;

int w1;

int q;

int q1;

int e;

int e1;

int r;

int r1;

int t;

int t1;

int y;

int y1;

int u;

int u1;

int i;

int i1;

int o;

int o1;

}hollw;

node a;

hollw b;

void ym();

void xs();

void ws();

void qw();

int main() {

initgraph(row, col);

xs();

ym();

while (1) {

ExMessage m;

peekmessage(&m, EX_MOUSE);

switch (m.message) {

case WM_LBUTTONDOWN:

ws();

qw();

break;

}

}

getchar();

return 0;

}

void ym() {

loadimage(&a.jpg1, "bg.jpg");

loadimage(&a.jpg2[0], "uiPlane1.jpg");

loadimage(&a.jpg2[1], "uiPlane0.jpg");

loadimage(&a.jpg3[1], "bullet0.jpg");

loadimage(&a.jpg3[0], "bullet1.jpg");

loadimage(&a.jpg4[0], "坏机.jpg");

loadimage(&a.jpg4[1], "uiPlane01.jpg");

mciSendString("open level.mp3", 0, 0, 0);

mciSendString("play level.mp3", 0, 0, 0);

b.q = 220;

b.q1 = 740;

b.w = -col;

b.w1 = 0;

b.e = b.q+30;

b.e1 = b.q1;

b.r = 0;

b.r1 = 0;

b.t = 225;

b.t1 = 0;

b.y = 460;

b.y1 = 0;

b.u = b.r + 30;

b.u1 = b.r1;

b.i = b.t + 30;

b.i1 = b.t1;

b.o = b.y + 30;

b.o1 = b.y1;

}

void xs() {

loadimage(&a.jpg, "首页.jpg");

putimage(0, 0, &a.jpg);

}

void ws() {

BeginBatchDraw();

putimage(0, b.w1, &a.jpg1);

putimage(0, b.w, &a.jpg1);

putimage(b.q, b.q1, &a.jpg2[1], SRCPAINT);

putimage(b.q, b.q1, &a.jpg2[0], SRCAND);

putimage(b.e, b.e1, &a.jpg3[1], SRCPAINT);

putimage(b.e, b.e1, &a.jpg3[0], SRCAND);

putimage(b.u, b.u1, &a.jpg3[1], SRCPAINT);

putimage(b.u, b.u1, &a.jpg3[0], SRCAND);

putimage(b.i, b.i1, &a.jpg3[1], SRCPAINT);

putimage(b.i, b.i1, &a.jpg3[0], SRCAND);

putimage(b.o, b.o1, &a.jpg3[1], SRCPAINT);

putimage(b.o, b.o1, &a.jpg3[0], SRCAND);

putimage(b.r, b.r1, &a.jpg4[1], SRCPAINT);

putimage(b.r, b.r1, &a.jpg4[0], SRCAND);

putimage(b.t, b.t1, &a.jpg4[1], SRCPAINT);

putimage(b.t, b.t1, &a.jpg4[0], SRCAND);

putimage(b.y, b.y1, &a.jpg4[1], SRCPAINT);

putimage(b.y, b.y1, &a.jpg4[0], SRCAND);

EndBatchDraw();

}

void qw() {

b.u1 += 3;

if (b.u1 > 800) {

b.u1 = b.r1;

b.u = b.r + 30;

}

b.i1 += 3;

if (b.i1 > 800) {

b.i1 = b.t1;

b.i = b.t + 30;

}

b.o1 += 3;

if (b.o1 > 800) {

b.o1 = b.y1;

b.o = b.y + 30;

}

b.r1++;

if (b.r1 > 800) {

b.r1 = 0;

}

b.t1++;

if (b.t1 > 800) {

b.t1 = 0;

}

b.y1++;

if (b.y1 > 800) {

b.y1 = 0;

}

b.e1-=3;

if (b.e1 < 0) {

b.e1 = b.q1;

b.e = b.q + 30;

}

b.w++;

b.w1++;

if (b.w > col) {

b.w = -col;

}

if (b.w1 > col) {

b.w1 = -col;

}

Sleep(10);

ExMessage mm;

peekmessage(&mm, EX_KEY);

switch (mm.message) {

case WM_KEYDOWN:

switch (mm.vkcode) {

case VK_LEFT:

b.q -= 3;

if (b.q < 0) {

b.q = 0;

}

break;

case VK_UP:

b.q1 -= 3;

if (b.q1 < 0) {

b.q1 = 0;

}

break;

case VK_RIGHT:

b.q += 3;

if (b.q > 465) {

b.q = 465;

}

break;

case VK_DOWN:

b.q1 += 3;

if (b.q1 > 740) {

b.q1 = 740;

}

break;

}

break;

}

}

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