❤️动态爱心代码合集❤️

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爱心代码合集

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视频教程 https://b23.tv/0jY9AH5

three.js

浏览地址 love.alleniverrui.top

html + javascript

浏览地址 love.alleniverrui.top/2

代码地址 https://gitee.com/alleniverrui/love

c++

所需环境 easyx

#include<graphics.h>
#include <conio.h>
#include<time.h>
#include<math.h>
#include<stdlib.h>


//爱心点结构体
struct Point {
	double x, y;     //坐标
	COLORREF color;  //颜色
};

//颜色数组
COLORREF colors[7] = { RGB(255,32,83),RGB(252,222,250) ,RGB(255,0,0) ,RGB(255,0,0) ,RGB(255,2,2) ,RGB(255,0,8) ,RGB(255,5,5) };
//COLORREF colors[7] = { RGB(55,132,83),RGB(252,222,250) ,RGB(25,120,130) ,RGB(25,230,40) ,RGB(25,24,112) ,RGB(255,230,128) ,RGB(25,5,215) };


const int xScreen = 1200;				  //屏幕宽度
const int yScreen = 800;				  //屏幕高度
const double PI = 3.1426535159;         //圆周率
const double e = 2.71828;				  //自然数e
const double averag_distance = 0.162;    //弧度以0.01增长时,原始参数方程每个点的平均距离
const int quantity = 506;				  //一个完整爱心所需点的数量
const int circles = 210;				  //组成爱心主体的爱心个数(每个爱心会乘以不同系数)
const int frames = 20;					  //爱心扩张一次的帧数
Point  origin_points[quantity];			  //创建一个保存原始爱心数据的数组
Point  points[circles * quantity];      //创建一个保存所有爱心数据的数组
IMAGE images[frames];					  //创建图片数组

//坐标转换函数
double screen_x(double x)
{
	x += xScreen / 2;
	return x;
}
//坐标转换函数
double screen_y(double y)
{
	y = -y + yScreen / 2;
	return y;
}

//创建x1-x2的随机数的函数
int creat_random(int x1, int x2)
{
	if (x2 > x1)
		return  rand() % (x2 - x1 + 1) + x1;
	else
		return 0;
}

//创建爱心扩张一次的全部数据,并绘制成20张图片保存
// 1 用参数方程计算出一个爱心的所有坐标并保存在 origin_points 中
// 2 重复对 origin_points 的所有坐标乘上不同的系数获得一个完整的爱心坐标数据,并保存在 points 中
// 3 通过一些数学逻辑计算 points 中所有点扩张后的坐标并绘制,并覆盖掉原来的数据(循环20次)
// 4 计算圆的外层那些闪动的点,不保存这些点的数据(循环20次)
void creat_data()
{

	int index = 0;

	//保存相邻的坐标信息以便用于计算距离
	double x1 = 0, y1 = 0, x2 = 0, y2 = 0;
	for (double radian = 0.1; radian <= 2 * PI; radian += 0.005)
	{
		//爱心的参数方程
		x2 = 16 * pow(sin(radian), 3);
		y2 = 13 * cos(radian) - 5 * cos(2 * radian) - 2 * cos(3 * radian) - cos(4 * radian);

		//计算两点之间的距离 开根号((x1-x2)平方 + (y1-y1)平方)
		double distance = sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2));

		//只有当两点之间的距离大于平均距离才保存这个点,否则跳过这个点
		if (distance > averag_distance)
		{
			//x1和y1保留当前数据
			//x2和y2将在下一次迭代获得下一个点的坐标
			x1 = x2, y1 = y2;
			origin_points[index].x = x2;
			origin_points[index++].y = y2;
		}
	}

	index = 0;
	for (double size = 0.1; size <= 20; size += 0.1)
	{
		//用sigmoid函数计算当前系数的成功概率
		//用个例子说明一下,假设有100个点成功概率为 90%,那么就可能会有90个点经过筛选保留下来
		//					假设有100个点成功概率为 20%,那么就可能会有20个点经过筛选保留下来
		double success_p = 1 / (1 + pow(e, 8 - size / 2));

		//遍历所有原始数据
		for (int i = 0; i < quantity; ++i)
		{
			//用概率进行筛选
			if (success_p > creat_random(0, 100) / 100.0)
			{
				//从颜色数组随机获得一个颜色
				points[index].color = colors[creat_random(0, 6)];

				//对原始数据乘上系数保存在points中
				points[index].x = size * origin_points[i].x + creat_random(-4, 4);
				points[index++].y = size * origin_points[i].y + creat_random(-4, 4);
			}
		}
	}

	//index当前值就是points中保存了结构体的数量
	int points_size = index;

	for (int frame = 0; frame < frames; ++frame)
	{
		//初始化每张图片宽xScreen,高yScreen
		images[frame] = IMAGE(xScreen, yScreen);

		//把第frame张图像设为当前工作图片
		SetWorkingImage(&images[frame]);

		//计算爱心跳动的坐标
		for (index = 0; index < points_size; ++index)
		{

			double x = points[index].x, y = points[index].y;                              //把当前值赋值给x和y
			double distance = sqrt(pow(x, 2) + pow(y, 2));										//计算当前点与原点的距离
			double diatance_increase = -0.0009 * distance * distance + 0.35714 * distance + 5;	//把当前距离代入方程获得该点的增长距离

			//根据增长距离计算x轴方向的增长距离 x_increase = diatance_increase * cos(当前角度)
			//cos(当前角度)= x / distance
			double x_increase = diatance_increase * x / distance / frames;
			//根据增长距离计算x轴方向的增长距离 x_increase = diatance_increase * sin(当前角度)
			//sin(当前角度)= y / distance
			double y_increase = diatance_increase * y / distance / frames;

			//因为以上计算得到的是一整个过程的增长距离,而整个过程持续20帧,因此要除20


			//用新的数据覆盖原来的数据
			points[index].x += x_increase;
			points[index].y += y_increase;

			//提取当前点的颜色设置为绘画颜色
			setfillcolor(points[index].color);
			//注意,因为以上所有坐标是基于数学坐标的
			//因此绘制到屏幕是就要转换为屏幕坐标
			solidcircle(screen_x(points[index].x), screen_y(points[index].y), 1);
		}

		//产生外围闪动的点
		for (double size = 17; size < 23; size += 0.3)
		{
			for (index = 0; index < quantity; ++index)
			{
				//当系数大于等于20,通过概率为百分之四十,当系数小于20,通过概率为百分之五
				//20作为关键值是因为爱心主体的最大系数就是20
				if ((creat_random(0, 100) / 100.0 > 0.6 && size >= 20) || (size < 20 && creat_random(0, 100) / 100.0 > 0.95))
				{
					double x, y;
					if (size >= 20)
					{
						//用frame的平方的正负值作为上下限并加减15产生随机数
						//用frame的平方的好处是frame越大,外围闪动的点运动范围越大
						x = origin_points[index].x * size + creat_random(-frame * frame / 5 - 15, frame * frame / 5 + 15);
						y = origin_points[index].y * size + creat_random(-frame * frame / 5 - 15, frame * frame / 5 + 15);
					}
					else
					{
						//对于系数小于20的处理与爱心点一样
						x = origin_points[index].x * size + creat_random(-5, 5);
						y = origin_points[index].y * size + creat_random(-5, 5);
					}


					//随机获取颜色并设置为当前绘图颜色
					setfillcolor(colors[creat_random(0, 6)]);
					//把数学坐标转换为屏幕坐标再进行绘制
					solidcircle(screen_x(x), screen_y(y), 1);
					//需要注意的是,我并没有保存这些点,因为这些点不需要前一帧的坐标数据
					//只需要当前系数就可绘制出来,因此没 必要保存
				}
			}
		}
	}
}

int main()
{
	initgraph(xScreen, yScreen);  //创建屏幕
	BeginBatchDraw();			  //开始批量绘图
	srand(time(0));				  //初始化随机种子
	creat_data();				  //调用函数产生20张图片
	SetWorkingImage();			  //调用函数把工作图像恢复为窗口,没有添加参数默认为窗口
	//因为接下是用窗口播放图片,因此要把绘图效果设置为窗口

	bool extend = true, shrink = false;
	for (int frame = 0; !_kbhit();)     //退出条件为检测到按键信息
	{
		putimage(0, 0, &images[frame]); //播放第frame张图片
		FlushBatchDraw();				//刷新批量绘图
		Sleep(20);						//延时20毫秒
		cleardevice();					//清除屏幕,用来播放下一帧图片


		//注意 creat data 产生的只是爱心扩张的20张图片,并没有产生爱心收缩的图片
		//但是把扩张的图片倒着播放就产生的收缩的效果
		//所以下面这个 if else 语句就是决定图片是正常播放还是倒着播放

		if (extend)  //扩张时, ++frame,正常播放
			frame == 19 ? (shrink = true, extend = false) : ++frame;
		else         //收缩时, --frame,倒着播放
			frame == 0 ? (shrink = false, extend = true) : --frame;
	}

	EndBatchDraw(); //关闭批量绘图
	closegraph();	//关闭绘图窗口
	return 0;		//结束程序
}

python -1

import random
from math import sin, cos, pi, log
from tkinter import *

CANVAS_WIDTH = 640  # 画布的宽
CANVAS_HEIGHT = 480  # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标
IMAGE_ENLARGE = 11  # 放大比例
HEART_COLOR = "#ff6781"  # 心的颜色,这个是粉红


def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    “爱心函数生成器”
    :param shrink_ratio: 放大比例
    :param t: 参数
    :return: 坐标
    """
    # 基础函数
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))

    # 放大
    x *= shrink_ratio
    y *= shrink_ratio

    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y

    return int(x), int(y)


def scatter_inside(x, y, beta=0.15):
    """
    随机内部扩散
    :param x: 原x
    :param y: 原y
    :param beta: 强度
    :return: 新坐标
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())

    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)

    return x - dx, y - dy


def shrink(x, y, ratio):
    """
    抖动
    :param x: 原x
    :param y: 原y
    :param ratio: 比例
    :return: 新坐标
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def curve(p):
    """
    自定义曲线函数,调整跳动周期
    :param p: 参数
    :return: 正弦
    """
    # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)
    return 2 * (2 * sin(4 * p)) / (2 * pi)


class Heart:
    """
    爱心类
    """

    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)

        self.random_halo = 1000

        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)

    def build(self, number):
        # 爱心
        for _ in range(number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t)
            self._points.add((x, y))

        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))

        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))

    @staticmethod
    def calc_position(x, y, ratio):
        # 调整缩放比例
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)  # 魔法参数

        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)

        return x - dx, y - dy

    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例

        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))

        all_points = []

        # 光环
        heart_halo_point = set()  # 光环的点坐标集合
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t, shrink_ratio=11.6)  # 魔法参数
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # 处理新的点
                heart_halo_point.add((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))

        # 轮廓
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))

        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        self.all_points[generate_frame] = all_points

    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)


def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)


if __name__ == '__main__':
    root = Tk()  # 一个Tk
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    canvas.pack()
    heart = Heart()  # 心
    draw(root, canvas, heart)  # 开始画画~
    root.mainloop()

python -2

所需环境 open cv

from tkinter import *
from matplotlib import pyplot as plt
from PIL import Image
import random
import math
import numpy as np
import os
import colorsys
import cv2
from scipy.ndimage.filters import gaussian_filter
from math import sin, cos, pi, log

canvas_width = 600
canvas_height = 600
world_width = 0.05
world_heigth = 0.05

# 中间心的参数
points = None
fixed_point_size = 20000
fixed_scale_range = (4, 4.3)
min_scale = np.array([1.0, 1.0, 1.0]) * 0.9
max_scale = np.array([1.0, 1.0, 1.0]) * 0.9
min_heart_scale = -15
max_heart_scale = 16

# 外围随机心参数
random_point_szie = 7000
random_scale_range = (3.5, 3.9)
random_point_maxvar = 0.2

# 心算法参数
mid_point_ignore = 0.95

# 相机参数
camera_close_plane = 0.1
camera_position = np.array([0.0, -2.0, 0.0])

# 点的颜色
hue = 0.92
color_strength = 255

# 常用向量缓存
zero_scale = np.array([0.0, 0.0, 0.0])
unit_scale = np.array([1.0, 1.0, 1.0])
color_white = np.array([255, 255, 255])
axis_y = np.array([0.0, 1.0, 0.0])

# 渲染缓存
render_buffer = np.empty((canvas_width, canvas_height, 3), dtype=int)
strength_buffer = np.empty((canvas_width, canvas_height), dtype=float)

# 随机点文件缓存
points_file = "temp.txt"

# 渲染结果
total_frames = 30
output_dir = "./output"

# 格式
image_fmt = "jpg"


def color(value):
    digit = list(map(str, range(10))) + list("ABCDEF")
    string = '#'
    for i in value:
        a1 = i // 16
        a2 = i % 16
        string += digit[a1] + digit[a2]
    return string


def heart_func(x, y, z, scale):
    bscale = scale
    bscale_half = bscale / 2
    x = x * bscale - bscale_half
    y = y * bscale - bscale_half
    z = z * bscale - bscale_half
    return (x ** 2 + 9 / 4 * (y ** 2) + z ** 2 - 1) ** 3 - (x ** 2) * (z ** 3) - 9 / 200 * (y ** 2) * (z ** 3)

def lerp_vector(a, b, ratio):
    result = a.copy()
    for i in range(3):
        result[i] = a[i] + (b[i] - a[i]) * ratio
    return result


def lerp_int(a, b, ratio):
    return (int)(a + (b - a) * ratio)


def lerp_float(a, b, ratio):
    return (a + (b - a) * ratio)


def distance(point):
    return (point[0] ** 2 + point[1] ** 2 + point[2] ** 2) ** 0.5


def dot(a, b):
    return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]


def inside_rand(tense):
    x = random.random()
    y = -tense * math.log(x)
    return y


# 生成中间心
def genPoints(pointCount, heartScales):
    result = np.empty((pointCount, 3))
    index = 0
    while index < pointCount:
        # 生成随机点
        x = random.random()
        y = random.random()
        z = random.random()

        # 扣掉心中间的点
        mheartValue = heart_func(x, 0.5, z, heartScales[1])
        mid_ignore = random.random()
        if mheartValue < 0 and mid_ignore < mid_point_ignore:
            continue

        heartValue = heart_func(x, y, z, heartScales[0])
        z_shrink = 0.01
        sz = z - z_shrink
        sheartValue = heart_func(x, y, sz, heartScales[1])

        # 保留在心边上的点
        if heartValue < 0 and sheartValue > 0:
            result[index] = [x - 0.5, y - 0.5, z - 0.5]

            # 向内扩散
            len = 0.7
            result[index] = result[index] * (1 - len * inside_rand(0.2))

            # 重新赋予深度
            newY = random.random() - 0.5
            rheartValue = heart_func(result[index][0] + 0.5, newY + 0.5, result[index][2] + 0.5, heartScales[0])
            if rheartValue > 0:
                continue
            result[index][1] = newY

            # 删掉肚脐眼
            dist = distance(result[index])
            if dist < 0.12:
                continue

            index = index + 1
            if index % 100 == 0:
                print("{ind} generated {per}%".format(ind=index, per=((index / pointCount) * 100)))

    return result


# 生成随机心
def genRandPoints(pointCount, heartScales, maxVar, ratio):
    result = np.empty((pointCount, 3))
    index = 0
    while index < pointCount:
        x = random.random()
        y = random.random()
        z = random.random()
        mheartValue = heart_func(x, 0.5, z, heartScales[1])
        mid_ignore = random.random()
        if mheartValue < 0 and mid_ignore < mid_point_ignore:
            continue

        heartValue = heart_func(x, y, z, heartScales[0])
        sheartValue = heart_func(x, y, z, heartScales[1])

        if heartValue < 0 and sheartValue > 0:
            result[index] = [x - 0.5, y - 0.5, z - 0.5]
            dist = distance(result[index])
            if dist < 0.12:
                continue

            len = 0.7
            result[index] = result[index] * (1 - len * inside_rand(0.2))
            index = index + 1

    for i in range(pointCount):
        var = maxVar * ratio
        randScale = 1 + random.normalvariate(0, var)
        result[i] = result[i] * randScale

    return result


# 世界坐标到相机本地坐标
def world_2_cameraLocalSapce(world_point):
    new_point = world_point.copy()
    new_point[1] = new_point[1] + camera_position[1]
    return new_point


# 相机本地坐标到相机空间坐标
def cameraLocal_2_cameraSpace(cameraLocalPoint):
    depth = distance(cameraLocalPoint)
    cx = cameraLocalPoint[0] * (camera_close_plane / cameraLocalPoint[1])
    cz = -cameraLocalPoint[2] * (cx / cameraLocalPoint[0])
    cameraLocalPoint[0] = cx
    cameraLocalPoint[1] = cz
    return cameraLocalPoint, depth


# 相机空间坐标到屏幕坐标
def camerSpace_2_screenSpace(cameraSpace):
    x = cameraSpace[0]
    y = cameraSpace[1]

    # convert to view space
    centerx = canvas_width / 2
    centery = canvas_height / 2
    ratiox = canvas_width / world_width
    ratioy = canvas_height / world_heigth

    viewx = centerx + x * ratiox
    viewy = canvas_height - (centery + y * ratioy)

    cameraSpace[0] = viewx
    cameraSpace[1] = viewy
    return cameraSpace.astype(int)


# 绘制世界坐标下的点
def draw_point(worldPoint):
    cameraLocal = world_2_cameraLocalSapce(worldPoint)
    cameraSpsace, depth = cameraLocal_2_cameraSpace(cameraLocal)
    screeSpace = camerSpace_2_screenSpace(cameraSpsace)

    draw_size = int(random.random() * 3 + 1)
    draw_on_buffer(screeSpace, depth, draw_size)


# 绘制到缓存上
def draw_on_buffer(screenPos, depth, draw_size):
    if draw_size == 0:
        return
    elif draw_size == 1:
        draw_point_on_buffer(screenPos[0], screenPos[1], color_strength, depth)
    elif draw_size == 2:
        draw_point_on_buffer(screenPos[0], screenPos[1], color_strength, depth)
        draw_point_on_buffer(screenPos[0] + 1, screenPos[1] + 1, color_strength, depth)
    elif draw_size == 3:
        draw_point_on_buffer(screenPos[0], screenPos[1], color_strength, depth)
        draw_point_on_buffer(screenPos[0] + 1, screenPos[1] + 1, color_strength, depth)
        draw_point_on_buffer(screenPos[0] + 1, screenPos[1], color_strength, depth)
    elif draw_size == 4:
        draw_point_on_buffer(screenPos[0], screenPos[1], color_strength, depth)
        draw_point_on_buffer(screenPos[0] + 1, screenPos[1], color_strength, depth)
        draw_point_on_buffer(screenPos[0], screenPos[1] + 1, color_strength, depth)
        draw_point_on_buffer(screenPos[0] + 1, screenPos[1] + 1, color_strength, depth)


# 根据色调和颜色强度获取颜色
def get_color(strength):
    result = None
    if strength >= 1:
        result = colorsys.hsv_to_rgb(hue, 2 - strength, 1)
    else:
        result = colorsys.hsv_to_rgb(hue, 1, strength)
    r = min(result[0] * 256, 255)
    g = min(result[1] * 256, 255)
    b = min(result[2] * 256, 255)
    return np.array((r, g, b), dtype=int)


# 可以根据深度做一些好玩的
def draw_point_on_buffer(x, y, color, depth):
    if x < 0 or x >= canvas_width or y < 0 or y >= canvas_height:
        return

    # 混合
    strength = float(color) / 255
    strength_buffer[x, y] = strength_buffer[x, y] + strength


# 绘制缓存
def draw_buffer_on_canvas(output=None):
    render_buffer.fill(0)
    for i in range(render_buffer.shape[0]):
        for j in range(render_buffer.shape[1]):
            render_buffer[i, j] = get_color(strength_buffer[i, j])
    im = Image.fromarray(np.uint8(render_buffer))
    im = im.rotate(-90)
    if output is None:
        plt.imshow(im)
        plt.show()
    else:
        im.save(output)


def paint_heart(ratio, randratio, outputFile=None):
    global strength_buffer
    global render_buffer
    global points

    # 清空缓存
    strength_buffer.fill(0)

    for i in range(fixed_point_size):
        # 缩放
        point = points[i] * lerp_vector(min_scale, max_scale, ratio)

        # 球型场
        dist = distance(point)
        radius = 0.4
        sphere_scale = radius / dist
        point = point * lerp_float(0.9, sphere_scale, ratio * 0.3)

        # 绘制
        draw_point(point)

    # 生成一组随机点
    randPoints = genRandPoints(random_point_szie, random_scale_range, random_point_maxvar, randratio)
    for i in range(random_point_szie):
        # 绘制
        draw_point(randPoints[i])

    # 高斯模糊
    for i in range(1):
        strength_buffer = gaussian_filter(strength_buffer, sigma=0.8)

    # 绘制缓存
    draw_buffer_on_canvas(outputFile)


def show_images():
    img = None
    for i in range(total_frames):
        save_name = "{name}.{fmt}".format(name=i, fmt=image_fmt)
        save_path = os.path.join(output_dir, save_name)
        img = cv2.imread(save_path, cv2.IMREAD_ANYCOLOR)
        cv2.imshow("Img", img)
        cv2.waitKey(25)


def gen_images():
    global points

    if not os.path.isdir(output_dir):
        os.mkdir(output_dir)

    # 尝试加载或生成中间心
    if not os.path.exists(points_file):
        print("未发现缓存点,重新生成中")
        points = genPoints(fixed_point_size, fixed_scale_range)
        np.savetxt(points_file, points)
    else:
        print("发现缓存文件,跳过生成")
        points = np.loadtxt(points_file)

    for i in range(total_frames):
        print("正在处理图片... ", i)
        frame_ratio = float(i) / (total_frames - 1)
        frame_ratio = frame_ratio ** 2
        ratio = math.sin(frame_ratio * math.pi) * 0.743144
        randratio = math.sin(frame_ratio * math.pi * 2 + total_frames / 2)
        save_name = "{name}.{fmt}".format(name=i, fmt=image_fmt)
        save_path = os.path.join(output_dir, save_name)
        paint_heart(ratio, randratio, save_path)
        print("图片已保存至", save_path)


if __name__ == "__main__":
    gen_images()
    while True:
        show_images()
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