掐指一算,好像又拖更了......
正文:
提起【坦克大战】,相信80,90后再熟悉不过了。坦克大战是儿时经常玩的一个游戏,每想起它,脑子里都是满满的童年回忆,如今,只要初步掌握了python这一门语言,就能用它来编写一个坦克大战小游戏,还能深入理解python这一门语言,同时纪念一去不复返的童年时代。
需要的模块:
模块安装(安装pygame)
1.pip 安装
windows+R–>cmd–>命令行输入 pip install pygame
2.pycharm中安装
file–>settting–>Project Interpreter–>右侧±-install–>搜索框输入pygame–>下方 install package
3.下载好安装包之后直接安装
在Python官网下载好pygame-1.9.6-cp37-cp37m-win_amd64.whl,打开命令窗口,切换到安装包目录,执行 pip install pygame-1.9.6-cp37-cp37m-win_amd64.whl
使用 pip list 查看是否有pygame
框架:
代码:
# 游戏运行主程序
import sys
import pygame
import scene
import bullet
import food
import tanks
import home
from pygame.locals import *
# 开始界面显示
def show_start_interface(screen, width, height):
tfont = pygame.font.Font('./font/simkai.ttf', width//4)
cfont = pygame.font.Font('./font/simkai.ttf', width//20)
title = tfont.render(u'坦克大战', True, (0, 255, 255))
content1 = cfont.render(u'按1键进入单人游戏', True, (0, 0, 255))
content2 = cfont.render(u'按2键进入双人游戏', True, (0, 0, 255))
trect = title.get_rect()
trect.midtop = (width/2, height/4)
crect1 = content1.get_rect()
crect1.midtop = (width/2, height/1.8)
crect2 = content2.get_rect()
crect2.midtop = (width/2, height/1.6)
screen.blit(title, trect)
screen.blit(content1, crect1)
screen.blit(content2, crect2)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_1:
return 1
if event.key == pygame.K_2:
return 2
# 结束界面显示
def show_end_interface(screen, width, height, is_win):
bg_img = pygame.image.load("./images/others/background.png")
screen.blit(bg_img, (0, 0))
if is_win:
font = pygame.font.Font('./font/simkai.ttf', width//10)
content = font.render(u'恭喜通关!', True, (255, 0, 0))
rect = content.get_rect()
rect.midtop = (width/2, height/2)
screen.blit(content, rect)
else:
fail_img = pygame.image.load("./images/others/gameover.png")
rect = fail_img.get_rect()
rect.midtop = (width/2, height/2)
screen.blit(fail_img, rect)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
# 关卡切换
def show_switch_stage(screen, width, height, stage):
bg_img = pygame.image.load("./images/others/background.png")
screen.blit(bg_img, (0, 0))
font = pygame.font.Font('./font/simkai.ttf', width//10)
content = font.render(u'第%d关' % stage, True, (0, 255, 0))
rect = content.get_rect()
rect.midtop = (width/2, height/2)
screen.blit(content, rect)
pygame.display.update()
delay_event = pygame.constants.USEREVENT
pygame.time.set_timer(delay_event, 1000)
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
if event.type == delay_event:
return
# 主函数
def main():
# 初始化
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((630, 630))
pygame.display.set_caption("坦克大战")
# 加载图片
bg_img = pygame.image.load("./images/others/background.png")
# 加载音效
add_sound = pygame.mixer.Sound("./audios/add.wav")
add_sound.set_volume(1)
bang_sound = pygame.mixer.Sound("./audios/bang.wav")
bang_sound.set_volume(1)
blast_sound = pygame.mixer.Sound("./audios/blast.wav")
blast_sound.set_volume(1)
fire_sound = pygame.mixer.Sound("./audios/fire.wav")
fire_sound.set_volume(1)
Gunfire_sound = pygame.mixer.Sound("./audios/Gunfire.wav")
Gunfire_sound.set_volume(1)
hit_sound = pygame.mixer.Sound("./audios/hit.wav")
hit_sound.set_volume(1)
start_sound = pygame.mixer.Sound("./audios/start.wav")
start_sound.set_volume