第一次写博客,有点激动。 之前老师布置的五子棋游戏程序作业是借鉴别人的,当时自己对Javafx一窍不通,现在对其有了一定的了解,所以想自己做一做,记录下来也方便以后查找,也挺有意思的。
效果如下,我放到b站上了:
【基于Javafx的五子棋游戏】https://www.bilibili.com/video/BV1g14y197qn?vd_source=21256e5b415497cc485fa2df4d4ff883
源代码如下:
package summerholiday.fivechess;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.Alert;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import summerholiday.tools.ChessPaneTool;
import summerholiday.tools.ChessTool;
public class Main extends Application {
AnchorPane pane;
int t=0;
Play play=new Play();
@Override
public void start(Stage stage) throws Exception {
pane=new AnchorPane();
Canvas canvas=new Canvas(820,850);
GraphicsContext gc=canvas.getGraphicsContext2D();
gc.setStroke(Color.BLUE);
ChessPaneTool cp=new ChessPaneTool();
int[][] arr= cp.paintchesspane();
for (int i = 0; i < arr.length; i++) {
for (int j = 0; j < arr[0].length; j++) {
gc.strokeRect(arr[i][j],arr[j][i],50,50);
}
}
canvas.setOnMouseClicked(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent mouseEvent) {
if (!play.isoccupied((int)((mouseEvent.getY()-5)/50),(int)((mouseEvent.getX()-5)/50)))
{t+=1;
ChessTool ct=new ChessTool();
int[][] arr1=ct.paintchess();
Circle cr=new Circle(arr1[(int) ((mouseEvent.getX()-5)/50)][(int) ((mouseEvent.getX()-5)/50)],arr1[(int) ((mouseEvent.getY()-5)/50)][(int)