Python版贪吃蛇游戏(开源)

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我将整个贪吃蛇游戏的代码分割成了几个部分进行讲解,内容较长,建议细心观看!(注:全程没几个文字,不喜勿喷)

结尾会有完整版源码!

1.导入模块

游戏游戏,肯定得有游戏模块pygame,随后便是random模块了,代码如下:

import pygame
import random

导入好模块后下面就是基础设置了

一、基础设置部分

1.屏幕高度与宽度的设置

这个就不用多说了吧,懂得都懂

SCREEN_HEIGHT = 480
SCREEN_WIDTH = 600

 

2.小方格的大小与颜色的定义

GRID_SIZE = 20
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)

初始化pygame

pyame.init()

创建屏幕

screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("贪吃蛇游戏")

创建游戏时钟

clock = pygame.time.Clock()

二、贪吃蛇类

1.贪吃蛇主体

class Snake:
    def __init__(self):
        self.positions = [(100, 100)]
        self.direction = (1, 0)

    def move(self):
        cur = self.positions[0]
        x, y = cur
        dx, dy = self.direction
        new = ((x + dx * GRID_SIZE) % SCREEN_WIDTH, (y + dy * GRID_SIZE) % SCREEN_HEIGHT)
        if new in self.positions[1:]:
            return False
        else:
            self.positions.insert(0, new)
            if new[0] == food_pos[0] and new[1] == food_pos[1]:
                return True
            else:
                self.positions.pop()
                return True

    def change_direction(self, direction):
        if (direction[0] * -1, direction[1] * -1)!= self.direction:
            self.direction = direction

2.食物类

class Food:
    def __init__(self):
        self.position = (random.randint(0, SCREEN_WIDTH // GRID_SIZE - 1) * GRID_SIZE,
                         random.randint(0, SCREEN_HEIGHT // GRID_SIZE - 1) * GRID_SIZE)

    def generate_new(self):
        while True:
            new_pos = (random.randint(0, SCREEN_WIDTH // GRID_SIZE - 1) * GRID_SIZE,
                       random.randint(0, SCREEN_HEIGHT // GRID_SIZE - 1) * GRID_SIZE)
            if new_pos not in snake.positions:
                self.position = new_pos
                break

三、游戏主循环

1.主循环部分

def game_loop():
    global snake, food
    snake = Snake()
    food = Food()

    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False

            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP and snake.direction!= (0, 1):
                    snake.change_direction((0, -1))
                elif event.key == pygame.K_DOWN and snake.direction!= (0, -1):
                    snake.change_direction((0, 1))
                elif event.key == pygame.K_LEFT and snake.direction!= (1, 0):
                    snake.change_direction((-1, 0))
                elif event.key == pygame.K_RIGHT and snake.direction!= (-1, 0):
                    snake.change_direction((1, 0))

        if not snake.move():
            running = False

        if snake.positions[0] == food.position:
            food.generate_new()

        screen.fill(BLACK)

        for pos in snake.positions:
            pygame.draw.rect(screen, GREEN, [pos[0], pos[1], GRID_SIZE, GRID_SIZE])

        pygame.draw.rect(screen, WHITE, [food.position[0], food.position[1], GRID_SIZE, GRID_SIZE])

        pygame.display.flip()

        clock.tick(10)

    pygame.quit()

if __name__ == "__main__":
    game_loop()

四、完整版代码

如下:

import pygame
import random
# 基础设置
# 屏幕高度
SCREEN_HEIGHT = 480
# 屏幕宽度
SCREEN_WIDTH = 600
# 小方格大小
GRID_SIZE = 20
# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
# 初始化 pygame
pygame.init()
# 创建屏幕
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("贪吃蛇游戏")
# 游戏时钟
clock = pygame.time.Clock()
# 贪吃蛇类
class Snake:
    def __init__(self):
        self.positions = [(100, 100)]
        self.direction = (1, 0)
    def move(self):
        cur = self.positions[0]
        x, y = cur
        dx, dy = self.direction
        new = ((x + dx * GRID_SIZE) % SCREEN_WIDTH, (y + dy * GRID_SIZE) % SCREEN_HEIGHT)
        if new in self.positions[1:]:
            return False
        else:
            self.positions.insert(0, new)
            if new[0] == food_pos[0] and new[1] == food_pos[1]:
                return True
            else:
                self.positions.pop()
                return True
    def change_direction(self, direction):
        if (direction[0] * -1, direction[1] * -1)!= self.direction:
            self.direction = direction
# 食物类
class Food:
    def __init__(self):
        self.position = (random.randint(0, SCREEN_WIDTH // GRID_SIZE - 1) * GRID_SIZE,
                         random.randint(0, SCREEN_HEIGHT // GRID_SIZE - 1) * GRID_SIZE)
    def generate_new(self):
        while True:
            new_pos = (random.randint(0, SCREEN_WIDTH // GRID_SIZE - 1) * GRID_SIZE,
                       random.randint(0, SCREEN_HEIGHT // GRID_SIZE - 1) * GRID_SIZE)
            if new_pos not in snake.positions:
                self.position = new_pos
                break
# 游戏主循环
def game_loop():
    global snake, food
    snake = Snake()
    food = Food()
    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP and snake.direction!= (0, 1):
                    snake.change_direction((0, -1))
                elif event.key == pygame.K_DOWN and snake.direction!= (0, -1):
                    snake.change_direction((0, 1))
                elif event.key == pygame.K_LEFT and snake.direction!= (1, 0):
                    snake.change_direction((-1, 0))
                elif event.key == pygame.K_RIGHT and snake.direction!= (-1, 0):
                    snake.change_direction((1, 0))
        if not snake.move():
            running = False
        if snake.positions[0] == food.position:
            food.generate_new()
        screen.fill(BLACK)
        for pos in snake.positions:
            pygame.draw.rect(screen, GREEN, [pos[0], pos[1], GRID_SIZE, GRID_SIZE])
        pygame.draw.rect(screen, WHITE, [food.position[0], food.position[1], GRID_SIZE, GRID_SIZE])
        pygame.display.flip()
        clock.tick(10)
    pygame.quit()
if __name__ == "__main__":
    game_loop()

Python版贪吃蛇就到这里结束了,感谢您的观看,我们下期再见! 

Python编写贪吃蛇游戏通常会用到`pygame`这个库,它是一个开源Python模块,专门用于编写游戏。以下是使用Python和`pygame`库编写贪吃蛇游戏的基本步骤和概念: 1. 初始化游戏和创建游戏窗口:首先需要导入`pygame`模块,并初始化`pygame`,设置游戏窗口的大小、标题等。 2. 定义贪吃蛇的属性:包括蛇的位置、蛇的移动速度、蛇的颜色和形状等。 3. 定义食物的属性:食物的位置、食物的颜色和形状等。 4. 事件监听和响应:游戏需要处理用户的输入(如键盘事件)来控制贪吃蛇的移动方向。 5. 游戏逻辑处理:包括蛇的移动逻辑、蛇吃到食物后的处理(如增长身体、增加分数)、蛇撞到自己或游戏边界时的结束游戏逻辑等。 6. 游戏的绘制和更新:在游戏循环中不断更新游戏画面,绘制贪吃蛇和食物,以及游戏分数等信息。 7. 游戏循环:游戏的主循环负责运行游戏,直到游戏结束条件被触发。 以下是一个非常简化的代码示例,仅供参考: ```python import pygame import sys # 初始化pygame pygame.init() # 设置游戏窗口大小 size = width, height = 320, 240 screen = pygame.display.set_mode(size) # 设置游戏窗口标题 pygame.display.set_caption('贪吃蛇') # 游戏主循环 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() # 游戏逻辑处理 # ... # 绘制贪吃蛇和食物 # ... # 更新游戏画面 pygame.display.flip() ``` 注意:以上代码只是一个框架,不包含完整的贪吃蛇游戏实现细节。
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