…invertColors = false;
canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint);
canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint…color=Colors.deepPurpleAccent);
canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint…color=Colors.deepOrange);
canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint…color=Colors.amber);
canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint…color=Colors.blue);
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.purple);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
var paint = Paint()
…isAntiAlias = true
…strokeWidth = 1.0
…style = PaintingStyle.fill
…color = Colors.red
…invertColors = false;
canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint…color=Colors.red.withOpacity(0.1));
canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint…color=Colors.red.withOpacity(0.14));
canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint…color=Colors.red.withOpacity(0.18));
canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint…color=Colors.red.withOpacity(0.22));
canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint…color=Colors.red.withOpacity(0.26));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.30));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.34));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.38));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.42));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.46));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.46));
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
PaintingStyle.fill(用画笔绘制边框)
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
var paint = Paint()
…isAntiAlias = true
…strokeWidth = 1.0
…style = PaintingStyle.stroke
…color = Colors.green
…invertColors = false;
canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2, paint);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
var paint = Paint()
…isAntiAlias = true
…strokeWidth = 1.0
…style = PaintingStyle.stroke
…color = Colors.green
…invertColors = false;
canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2, paint);
canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2.5, paint…color=Colors.red);
canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/4, paint…color=Colors.deepPurpleAccent);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
var paint = Paint()
…isAntiAlias = true
…strokeWidth = 1.0
…style = PaintingStyle.stroke
…color = Colors.green
…invertColors = false;
canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint);
canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint…color=Colors.deepPurpleAccent);
canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint…color=Colors.deepOrange);
canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint…color=Colors.amber);
canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint…color=Colors.blue);
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.purple);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
var paint = Paint()
…isAntiAlias = true
…strokeWidth = 1.0
…style = PaintingStyle.stroke
…color = Colors.red
…invertColors = false;
canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint…color=Colors.red.withOpacity(0.1));
canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint…color=Colors.red.withOpacity(0.14));
canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint…color=Colors.red.withOpacity(0.18));
canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint…color=Colors.red.withOpacity(0.22));
canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint…color=Colors.red.withOpacity(0.26));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.30));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.34));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.38));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.42));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.46));
canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.46));
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
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1711817880968)]
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[外链图片转存中…(img-AO1HlGPo-1711817880968)]
[外链图片转存中…(img-zm2PZY6W-1711817880969)]
- 性能优化视频
[外链图片转存中…(img-mx7AJRrT-1711817880969)]
当你有了学习线路,学习哪些内容,也知道以后的路怎么走了,理论看多了总要实践的。