Flutter 画笔(Paint)、drawCircle(绘制圆)、PaintingStyle

…invertColors = false;

canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint);

canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint…color=Colors.deepPurpleAccent);

canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint…color=Colors.deepOrange);

canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint…color=Colors.amber);

canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint…color=Colors.blue);

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.purple);

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth = 1.0

…style = PaintingStyle.fill

…color = Colors.red

…invertColors = false;

canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint…color=Colors.red.withOpacity(0.1));

canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint…color=Colors.red.withOpacity(0.14));

canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint…color=Colors.red.withOpacity(0.18));

canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint…color=Colors.red.withOpacity(0.22));

canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint…color=Colors.red.withOpacity(0.26));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.30));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.34));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.38));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.42));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.46));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.46));

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

PaintingStyle.fill(用画笔绘制边框)

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth = 1.0

…style = PaintingStyle.stroke

…color = Colors.green

…invertColors = false;

canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2, paint);

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth = 1.0

…style = PaintingStyle.stroke

…color = Colors.green

…invertColors = false;

canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2, paint);

canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/2.5, paint…color=Colors.red);

canvas.drawCircle(Offset(size.width/2, size.height/2), size.width/4, paint…color=Colors.deepPurpleAccent);

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth = 1.0

…style = PaintingStyle.stroke

…color = Colors.green

…invertColors = false;

canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint);

canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint…color=Colors.deepPurpleAccent);

canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint…color=Colors.deepOrange);

canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint…color=Colors.amber);

canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint…color=Colors.blue);

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.purple);

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override

bool shouldRepaint(CustomPainter oldDelegate) => true;

}

class MyPainter extends CustomPainter {

@override

void paint(Canvas canvas, Size size) {

var paint = Paint()

…isAntiAlias = true

…strokeWidth = 1.0

…style = PaintingStyle.stroke

…color = Colors.red

…invertColors = false;

canvas.drawCircle(Offset(size.width/2, size.height/6), size.width/6, paint…color=Colors.red.withOpacity(0.1));

canvas.drawCircle(Offset(size.width/2, size.height/6*1.4), size.width/6, paint…color=Colors.red.withOpacity(0.14));

canvas.drawCircle(Offset(size.width/2, size.height/6*1.8), size.width/6, paint…color=Colors.red.withOpacity(0.18));

canvas.drawCircle(Offset(size.width/2, size.height/6*2.2), size.width/6, paint…color=Colors.red.withOpacity(0.22));

canvas.drawCircle(Offset(size.width/2, size.height/6*2.6), size.width/6, paint…color=Colors.red.withOpacity(0.26));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.30));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.34));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.38));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.42));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.46));

canvas.drawCircle(Offset(size.width/2, size.height/6*3.0), size.width/6, paint…color=Colors.red.withOpacity(0.46));

}

//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true

@override
自我介绍一下,小编13年上海交大毕业,曾经在小公司待过,也去过华为、OPPO等大厂,18年进入阿里一直到现在。

深知大多数初中级Android工程师,想要提升技能,往往是自己摸索成长或者是报班学习,但对于培训机构动则近万的学费,着实压力不小。自己不成体系的自学效果低效又漫长,而且极易碰到天花板技术停滞不前!

因此收集整理了一份《2024年Android移动开发全套学习资料》,初衷也很简单,就是希望能够帮助到想自学提升又不知道该从何学起的朋友,同时减轻大家的负担。

img

img

img

img

既有适合小白学习的零基础资料,也有适合3年以上经验的小伙伴深入学习提升的进阶课程,基本涵盖了95%以上Android开发知识点,真正体系化!

由于文件比较大,这里只是将部分目录截图出来,每个节点里面都包含大厂面经、学习笔记、源码讲义、实战项目、讲解视频,并且会持续更新!

如果你觉得这些内容对你有帮助,可以扫码获取!!(备注:Android)

尾声

对于很多初中级Android工程师而言,想要提升技能,往往是自己摸索成长,不成体系的学习效果低效漫长且无助。 整理的这些架构技术希望对Android开发的朋友们有所参考以及少走弯路,本文的重点是你有没有收获与成长,其余的都不重要,希望读者们能谨记这一点。

最后想要拿高薪实现技术提升薪水得到质的飞跃。最快捷的方式,就是有人可以带着你一起分析,这样学习起来最为高效,所以为了大家能够顺利进阶中高级、架构师,我特地为大家准备了一套高手学习的源码和框架视频等精品Android架构师教程,保证你学了以后保证薪资上升一个台阶。

  • 思维脑图
  • 性能优化学习笔记


  • 性能优化视频

    当你有了学习线路,学习哪些内容,也知道以后的路怎么走了,理论看多了总要实践的。
《Android学习笔记总结+移动架构视频+大厂面试真题+项目实战源码》,点击传送门即可获取!

1711817880968)]
[外链图片转存中…(img-QlWjH6bl-1711817880968)]

[外链图片转存中…(img-AO1HlGPo-1711817880968)]
[外链图片转存中…(img-zm2PZY6W-1711817880969)]

  • 性能优化视频
    [外链图片转存中…(img-mx7AJRrT-1711817880969)]
    当你有了学习线路,学习哪些内容,也知道以后的路怎么走了,理论看多了总要实践的。
《Android学习笔记总结+移动架构视频+大厂面试真题+项目实战源码》,点击传送门即可获取!
  • 15
    点赞
  • 14
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值