【东华大学oj】油管铺设

油管铺设

作者: 冯向阳

时间限制: 1s

章节: 课程设计

问题描述

八口海上油井相互间距离如下表所示(样例1数据)。其中1号井离海边距离最近,为5.6海里。现计划从海岸铺设油管将各油井连接起来,如何设计才能使得油管的长度最短。(为便于检修,油管只允许在油井处分叉)。

捕获.jpg

提示:

基于最小生成树思想解决实际问题。

输入说明

第一行:图的类型

第二行:结点数

第三行:结点集

第四行:无边标记

第五行:边数

第六行:边集

第七行:权集

第八行:起始结点序号u

第九行:1号井距离海边的距离

输出说明

第一行:油管最短长度

#include <iostream>
#include <string>
#include <queue>
#include <vector>
using namespace std;

template<class TypeOfEdge>
struct edgeNode
{
    size_t data;
    TypeOfEdge weight;
    edgeNode<TypeOfEdge>* next;

    edgeNode(const size_t& d, const TypeOfEdge& w, edgeNode<TypeOfEdge>* ptr = nullptr)
    {
        data = d;
        weight = w;
        next = ptr;
    }
};

template<class TypeOfVer, class TypeOfEdge>
struct verNode
{
    TypeOfVer ver;
    edgeNode<TypeOfEdge>* head;

    verNode(edgeNode<TypeOfEdge>* h = nullptr)
    {
        head = h;
    }
};

template <class TypeOfVer, class TypeOfEdge>
class adjlist_graph
{
private:
    int Vers; // Number of vertices
    verNode<TypeOfVer, TypeOfEdge>* verList;
    string GraphKind;
    //广度优先遍历
    void BFS_Util(queue<int>& q, vector<bool>& visited)
    {
        if (q.empty())
            return;

        int u = q.front();
        cout << verList[u].ver;

        q.pop();

        edgeNode<TypeOfEdge>* curr = verList[u].head;
        while (curr != nullptr)
        {
            size_t v = curr->data;
            if (!visited[v])
            {
                q.push(v);
                visited[v] = true;
            }
            curr = curr->next;
        }

        if (!q.empty())
        {
            cout << "->";
            BFS_Util(q, visited);
        }
    }

public:  
    adjlist_graph(const string& kd, int vSize, const TypeOfVer d[]) : Vers(vSize), GraphKind(kd)
    {
        verList = new verNode<TypeOfVer, TypeOfEdge>[Vers];
        for (int i = 0; i < Vers; ++i)
        {
            verList[i].ver = d[i];
        }
    }
    adjlist_graph(const string& kd, int vSize, int eSize, const TypeOfVer d[], int** e) : Vers(vSize), GraphKind(kd)
    {
        verList = new verNode<TypeOfVer, TypeOfEdge>[Vers];
        for (int i = 0; i < Vers; ++i)
        {
            verList[i].ver = d[i];
            verList[i].head = nullptr;
        }

        for (int i = 0; i < eSize; ++i)
        {
            int u = e[i][0];
            int v = e[i][1];
            edgeNode<TypeOfEdge>* newNode = new edgeNode<TypeOfEdge>(v, 0, verList[u].head);
            verList[u].head = newNode;

            newNode = new edgeNode<TypeOfEdge>(u, 0, verList[v].head);
            verList[v].head = newNode;
        }
    }
    adjlist_graph(const string& kd, int vSize, int eSize, const TypeOfVer d[], int** e, const TypeOfEdge w[]) : Vers(vSize), GraphKind(kd)
    {
        verList = new verNode<TypeOfVer, TypeOfEdge>[Vers];
        for (int i = 0; i < Vers; ++i)
        {
            verList[i].ver = d[i];
            verList[i].head = nullptr;
        }

        for (int k = 0; k < eSize; ++k)
        {
            int u = e[k][0];
            int v = e[k][1];
            TypeOfEdge weight = w[k];

            if (GraphKind == "DG" || GraphKind == "DN")
            {
                edgeNode<TypeOfEdge>* newNode = new edgeNode<TypeOfEdge>(v, weight, verList[u].head);
                verList[u].head = newNode;
            }
            else
            {
                edgeNode<TypeOfEdge>* newNode = new edgeNode<TypeOfEdge>(v, weight, verList[u].head);
                verList[u].head = newNode;

                newNode = new edgeNode<TypeOfEdge>(u, weight, verList[v].head);
                verList[v].head = newNode;
            }
        }
    }
    ~adjlist_graph()
    {
        for (int i = 0; i < Vers; ++i)
        {
            edgeNode<TypeOfEdge>* curr = verList[i].head;
            while (curr != nullptr)
            {
                edgeNode<TypeOfEdge>* temp = curr;
                curr = curr->next;
                delete temp;
            }
        }
        delete[] verList;
    }
    // 获取顶点的入度
    int Get_InDegree(int u, string& kd)
    {
        if (u < 0 || u >= Vers || kd == "UDG" || kd == "UDN")
            return -1;

        int inDegree = 0;
        for (int i = 0; i < Vers; ++i)
        {
            edgeNode<TypeOfEdge>* curr = verList[i].head;
            while (curr != nullptr)
            {
                if (curr->data == u)
                    ++inDegree;
                curr = curr->next;
            }
        }
        return inDegree;
    }
    //广度优先遍历
    void BFS_Traverse(int u)
    {
        vector<bool> visited(Vers, false);
        queue<int> q;
        q.push(u);
        visited[u] = true;

        BFS_Util(q, visited);
    }
    //打印邻接表
    void printAdjList()
    {
        for (int i = 0; i < Vers; ++i)
        {
            cout << verList[i].ver;
            edgeNode<TypeOfEdge>* curr = verList[i].head;
            while (curr != nullptr)
            {
                cout << "->" << curr->data;
                curr = curr->next;
            }
            cout << endl;
        }
    }
    //打印邻接矩阵
    bool PrintMatrix()
    {
        cout << GraphKind << endl;
        for (int i = 0; i < Vers; ++i)
        {
            cout << verList[i].ver;
            if (i != Vers - 1)
                cout << " ";
        }
        cout << endl;
        return true;
    }
    //获取权值
    bool GetWeight(int u, int v, TypeOfEdge& w);
    //最小生成树
    void MiniSpanTree_Prim(int u, TypeOfEdge signal,TypeOfEdge distance)
    {
        vector<int> adjvex(Vers, u);
        vector<TypeOfEdge> lowcost(Vers, signal); // 初始化为signal,表示无穷大或未连接
        vector<bool> visited(Vers, false);

        visited[u] = true; // 标记u已访问
        edgeNode<TypeOfEdge>* curr = verList[u].head;
        while (curr != nullptr) // 初始化与u直接相连的顶点的lowcost
        {
            lowcost[curr->data] = curr->weight;
            curr = curr->next;
        }

        for (int i = 1; i < Vers; ++i) // 循环n-1次,每次找到一个顶点加入生成树
        {
            TypeOfEdge min = signal;
            int k = -1;
            for (int j = 0; j < Vers; ++j)
            {
                if (!visited[j] && lowcost[j] < min)
                {
                    min = lowcost[j];
                    k = j;
                }
            }
            if (k == -1) break; // 如果没有找到合适的顶点,退出循环
            visited[k] = true;
            curr = verList[k].head; // 遍历k的邻接点
            while (curr != nullptr) // 更新lowcost和adjvex
            {
                if (!visited[curr->data] && curr->weight < lowcost[curr->data])
                {
                    lowcost[curr->data] = curr->weight;
                    adjvex[curr->data] = k;
                }
                curr = curr->next;
            }
        }
        // 输出最小生成树的权值
        TypeOfEdge total = distance;
        for (int i = 0; i < Vers; ++i)
        {
            if (i != u && lowcost[i] != signal)
            {
                total += lowcost[i];
            }
        }
        cout << total << endl;
    }

};
//设置权值
template<class TypeOfVer, class TypeOfEdge>
bool adjlist_graph<TypeOfVer, TypeOfEdge>::GetWeight(int u, int v, TypeOfEdge& w)
{
    if (u < 0 || u >= Vers || v < 0 || v >= Vers)
        return false;

    edgeNode<TypeOfEdge>* curr = verList[u].head;
    while (curr != nullptr)
    {
        if (curr->data == v)
        {
            w = curr->weight;
            return true;
        }
        curr = curr->next;
    }
    return false;
}

int main()
{
    string graphType;
    int n, m, count = 0;
    cin >> graphType >> n;//图的类型和顶点数

    string* verArr = new string[n];//顶点集    
    for (int i = 0; i < n; ++i)
    {
        cin >> verArr[i];
    }

    double signal;//无边标记
    cin >> signal;

    cin >> m;//边数
    int** edgeArr = new int* [m];//边集
    for (int i = 0; i < m; ++i)
    {
        edgeArr[i] = new int[2];
        cin >> edgeArr[i][0] >> edgeArr[i][1];
    }

    double* weightArr = new double[m];//权值
    for (int i = 0; i < m; ++i)
    {
       cin>> weightArr[i];
    }

    int start;//起始节点序号
    cin >> start;

    double distance;//最小距离;
    cin >> distance;
   
    adjlist_graph<string, double> graph(graphType, n, m, verArr, edgeArr, weightArr);
    graph.MiniSpanTree_Prim(start,signal,distance);
   

    // 释放动态内存
    delete[] verArr;
    for (int i = 0; i < m; ++i)
    {
        delete[] edgeArr[i];
    }
    delete[] edgeArr;
    delete[] weightArr;

    return 0;
}

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