题目描述:
请实现一个抽象类Shape及接口方法(double area();double perimeter())和三个派生类Rect、Triangle、Circle,通过构造三种派生类的对象的方式来计算给出的矩形、三角形和圆形的面积area和周长perimeter。
输入描述:
有多行输入,第一行为几何形状的数目n,其余n行,每行代表一个形状
其中每行第一个字符串为几何形状字符串,矩形为Rect,三角形为Triangle,圆形为Circle(请注意大小写)。
其余为相应形状的几何数据数字,之间用空格分隔(每个点用x,y两个坐标表示,x坐标在前,y坐标在后),如
Rect x1 y1 x2 y2
Circle x y r
Triangle x1 y1 x2y2 x3 y3
输出描述:
有多行结果,每行为对应几何形状的面积和周长(保留到小数点后5位),两个数字之间用一个空格分隔。
示例1:
输入:
3
Rect 0 0 2 4
Circle 0 0 3
Triangle 0 0 2 2 2 0
输出:
8.00000 12.00000
28.27433 18.84956
2.00000 6.82843
#include<iostream>
#include<cstdio>
#include<string>
#include<cmath>
#define pi 3.1415926
using namespace std;
class Shape//形状
{
protected:
double perimeter;
double area;
};
class Rect :public Shape//矩形
{
protected:
int x1, y1, x2, y2;
public:
Rect(int x1,int y1,int x2,int y2)
{
this->x1 = x1;
this->y1 = y1;
this->x2 = x2;
this->y2 = y2;
}
double Get_Perimeter()
{
return ((y2 - y1) + (x2 - x1)) * 2;
}
double Get_Area()
{
return (y2 - y1)* (x2 - x1);
}
};
class Triangle :public Shape//三角形
{
protected:
int x1, y1, x2, y2, x3, y3;
double a, b, c;
public:
Triangle(int x1, int y1, int x2, int y2, int x3, int y3)
{
this->x1 = x1;
this->y1 = y1;
this->x2 = x2;
this->y2 = y2;
this->x3 = x3;
this->y3 = y3;
}
void get_abc()
{
a = sqrt((y2 - y1)*(y2 - y1) + (x2 - x1)*(x2 - x1));
b = sqrt((y3 - y1)*(y3 - y1) + (x3 - x1)*(x3 - x1));
c = sqrt((y2 - y3)*(y2 - y3) + (x2 - x3)*(x2 - x3));
}
double Get_Perimeter()
{
return a + b + c;
}
double Get_Area()
{
double p = (a + b + c)*1.0 / 2;
return sqrt(p*(p - a)*(p - b)*(p - c));
}
};
class Circle :public Shape//圆
{
protected:
int x, y, r;
public:
Circle(int x, int y, int r)
{
this->x = x;
this->y = y;
this->r = r;
}
double Get_Perimeter()
{
return 2 * pi*r;
}
double Get_Area()
{
return pi*r*r;
}
};
int main()
{
int n;
cin >> n;
while (n--)
{
string s;
cin >> s;
if (s == "Rect")//矩形
{
int x1, y1, length, width;
cin >> x1 >> y1 >> length >> width;
Rect rect(x1, y1, length, width);
printf("%.5lf %.5lf\n", rect.Get_Area(), rect.Get_Perimeter());
}
else if (s == "Triangle")//三角形
{
int x1, y1, x2, y2, x3, y3;
cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;
Triangle triangle(x1, y1, x2, y2, x3, y3);
triangle.get_abc();
printf("%.5lf %.5lf\n", triangle.Get_Area(), triangle.Get_Perimeter());
}
else if (s == "Circle")//圆
{
int x, y, r;
cin >> x >> y >> r;
Circle circle(x, y, r);
printf("%.5lf %.5lf\n", circle.Get_Area(), circle.Get_Perimeter());
}
}
return 0;
}
思路:定义一个基类Shape,包含两个成员周长和面积,便于子类继承。
注:子类继承父类的所有成员,不包括构造析构函数,子类中写自己的构造函数和析构函数。