环境:
Visual Studio 2022
装有<easxy.h>库
介绍:
按↑旋转,按←左移,按→右移,按↓下落加速
按空格暂停
请不要长按某一个键会判定错误
源码:
#include<graphics.h>
#include<easyx.h>
#include<stdio.h>
#include<time.h>
#include<conio.h>
int score = 0; //总分
int rank = 0; //等级
#define BLOCK_COUNT 6//方块个数
#define BLOCK_WIDTH 5//方块宽
#define BLOCK_HEIGHT 5//方块高
#define UNIT_SIZE 20 //小方块宽度
#define START_X 130 //方块降落框,方块降落起始位置
#define START_Y 30
#define KEY_UP 72//用户操作
#define KEY_LEFT 75
#define KEY_RIGHT 77
#define KEY_DOWN 80
#define KEY_SPACE 32
#define MinX 30 //游戏左上角位置
#define MinY 30
int speed = 500; //方块降落速度
int NextIndex = -1; //下一个方块
int BlockIndex = -1; //当前方块
typedef enum { //方块朝向
BLOCK_UP,
BLOCK_RIGHT,
BLOCK_LEFT,
BLOCK_DOWN
}block_dir_t;
typedef enum { //方块移动方向
MOVE_DOWN,
MOVE_LEFT,
MOVE_RIGHT
}move_dir_t;
//方块颜色
int color[BLOCK_COUNT] = {
GREEN,
CYAN,
MAGENTA,
YELLOW,
BROWN,
RED
};
int visit[30][15]; //访问数组visit[i][j] = 1表示该位置有方块
int markColor[30][15]; //对应位置颜色
int block[BLOCK_COUNT * 4][BLOCK_WIDTH][BLOCK_HEIGHT] = {
// | 形方块
{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },
// L 形方块
{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },
// 田 形方块
{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },
// T 形方块
{ 0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },
// Z 形方块
{ 0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },
// 反L方块
{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0 },
};
void welcome();//欢迎界面
void failCheck();//结束游戏
void initGameSceen();//游戏场景
void clearBlock();//清空提示框
void nextblock();//方块提示框中产生新方块
void newblock();//绘制刚从顶部降落的方块,更新提示框内的方块
void drawBlock(int x, int y);//在提示框 与 降落框的起始位置画方块
void move();//读取用户操作,时时更新降落的方块
void drawBlock(int x, int y, block_dir_t dir);//绘制下降过程中的方块
void clearBlock(int x, int y, block_dir_t blockDir);//清除降落过程中的方块
void mark(int x, int y, block_dir_t dir);//旋转方块
void wait(int interval);//延时等待
void check();//检查满行
void down(int x);//消除第x行,并把上面的行都往下移
void addScore(int lines);//更新分数
void updateGrade();//更新等级
bool moveable(int x0, int y0, move_dir_t moveDir, block_dir_t blockDir);//判断在指定位置向指定方向是否可以移动
bool rotatable(int x, int y, block_dir_t dir);//判断当前方块是否可以向指定方向旋转
int main();//主函数
/***************************
* 功能:欢迎页面
* 输入:
* 无
* 返回:
* 无
**************************/
void welcome() {
//1.初始化画布
initgraph(550, 660);
cleardevice();
//2.设置窗口标题
HWND window = GetHWnd();//获得窗口,获得当前窗口
SetWindowText(window, _T("俄罗斯方块")); //设置标题
//3.设置游戏初始页面
setfont(40, 0, _T("微软雅黑")); //设置文本的字体样式(高,宽(0表示自适应),字体)
setcolor(WHITE); // 设置颜色
outtextxy(205, 200, _T("俄罗斯方块"));
while (!_kbhit()) {
outtextxy(205, 250, _T("任意键继续"));
Sleep(800);
outtextxy(205, 250, _T(" "));
Sleep(800);
}
}
/***************************
* 功能:初始化游戏场景
* 输入:
* 无
* 返回:
* 无
**************************/
void initGameSceen() {
//1.清屏
cleardevice();
//2.画场景
rectangle(27, 27, 336, 635); //方块降落框外框
rectangle(29, 29, 334, 633); //方块降落框内框
rectangle(370, 50, 515, 195); //方块提示框
setfont(24, 0, _T("楷体")); //写“下一个”
setcolor(LIGHTGRAY); //灰色
outtextxy(405, 215, _T("下一个:"));
setcolor(RED); //写分数
outtextxy(405, 280, _T("分数:"));
int r = 415, a[100], top = -1, p = score;
do
{
top++;
a[top] = p % 10;
p /= 10;
} while (p > 0);
for (; top >= 0; top--) {
outtextxy(r, 310, 48 + a[top]);
r += 25;
}
outtextxy(405, 375, _T("等级:")); //等级
top = -1; r = 415; p = score / 10;
do
{
top++;
a[top] = p % 10;
p /= 10;
} while (p > 0);
for (; top >= 0; top--) {
outtextxy(r, 400, 48 + a[top]);
r += 25;
}
setcolor(LIGHTBLUE); //操作说明
outtextxy(390, 475, _T("操作说明:"));
outtextxy(390, 500, _T("↑: 旋转"));
outtextxy(390, 525, _T("↓: 下降"));
outtextxy(390, 550, _T("←: 左移"));
outtextxy(390, 575, _T("→: 右移"));
outtextxy(390, 600, _T("空格: 暂停"));
}
/*****************************************
* 功能:清空方块提示框里的方块
* 输入:
* 无
* 返回:
* 无
****************************************/
void clearBlock() {
setcolor(BLACK);
setfont(23, 0, _T("楷体"));
for (int i = 0; i < BLOCK_HEIGHT; ++i) {
for (int j = 0; j < BLOCK_WIDTH; ++j) {
int x = 391 + j * UNIT_SIZE;
int y = 71 + i * UNIT_SIZE;
outtextxy(x, y, _T("■"));
}
}
}
/*****************************************
* 功能:清除降落过程中的方块
* 输入:
* x,y - 方块的坐标(二维数组左上角位置)
* block_dir_t - 方块方向
* 返回:
* 无
****************************************/
void clearBlock(int x, int y, block_dir_t blockDir) {
setcolor(BLACK);
setfont(23, 0, _T("楷体"));
int id = BlockIndex * 4 + blockDir;
for (int i = 0; i < BLOCK_HEIGHT; ++i) {
for (int j = 0; j < BLOCK_WIDTH; ++j) {
if (block[id][i][j] == 1) {
int x2 = x + j * UNIT_SIZE;
int y2 = y + i * UNIT_SIZE;
outtextxy(x2, y2, _T("■"));
}
}
}
}
/*****************************************
* 功能:在提示框 与 降落框的起始位置画方块
* 输入:
* x,y - 方块的坐标(二维数组左上角位置)
* 返回:
* 无
****************************************/
void drawBlock(int x, int y) {
setcolor(color[NextIndex]);
setfont(23, 0, _T("楷体"));
for (int i = 0; i < BLOCK_HEIGHT; ++i) {
for (int j = 0; j < BLOCK_WIDTH; ++j) {
if (block[NextIndex * 4][i][j] == 1) {
int x2 = x + j * UNIT_SIZE;
int y2 = y + i * UNIT_SIZE;
outtextxy(x2, y2, _T("■"));
}
}
}
}
/*****************************************
*功能:绘制下降过程中的方块
*输入:
* x,y - 方块的坐标(二维数组左上角位置)
* block_dir_t - 方块方向
* 返回:
* 无
****************************************/
void drawBlock(int x, int y, block_dir_t dir) {
setcolor(color[BlockIndex]);
setfont(23, 0, _T("楷体"));
int id = BlockIndex * 4 + dir;
for (int i = 0; i < BLOCK_HEIGHT; ++i) {
for (int j = 0; j < BLOCK_WIDTH; ++j) {
if (block[id][i][j] == 1) {
//擦除该方块的第i行第j列
outtextxy(x + j * UNIT_SIZE, y + i * UNIT_SIZE, _T("■"));
}
}
}
}
/*****************************************
*功能:方块提示框中产生新方块
*输入:
* 无
*返回:
* 无
****************************************/
void nextblock() {
clearBlock();
//产生随机数,随机选择方块
srand((unsigned)time(NULL)); //使用时间函数的返回值,来作为随机种子
NextIndex = rand() % BLOCK_COUNT; //产生0~6的随机数
drawBlock(391, 71);
}
/*****************************************
*功能:判断在指定位置向指定方向是否可以移动
*输入:
* x,y - 方块位置
* moveDir - 下一步想要移动的方向
* blockDir - 当前方块的方向
* 返回:
* true - 可以移动
* false - 不可以移动
****************************************/
bool moveable(int x0, int y0, move_dir_t moveDir, block_dir_t blockDir) {
//计算方块左上角在30×15的游戏区位置(第多少行, 第多少列)
int x = (y0 - MinY) / UNIT_SIZE;
int y = (x0 - MinX) / UNIT_SIZE;
int ret = 1;
int id = BlockIndex * 4 + blockDir;
if (moveDir == MOVE_DOWN) {
for (int i = 0; i < BLOCK_HEIGHT; ++i) {
for (int j = 0; j < BLOCK_WIDTH; ++j) {
//向下不能运动的条件:实心方块已经达到底部(x+i+1==30),或者底部已有方块
if (block[id][i][j] == 1 &&
(x + i + 1 == 30 || visit[x + i + 1][y + j] == 1)) {
ret = 0;
}
}
}
}
else if (moveDir == MOVE_LEFT) {
for (int i = 0; i < BLOCK_HEIGHT; ++i) {
for (int j = 0; j < BLOCK_WIDTH; ++j) {
//向左不能运动的条件:实心方块已经达到左边界(y+j==0),或者左边已有方块
if (block[id][i][j] == 1 &&
(y + j <= 0 || visit[x + i][y + j - 1] == 1)) {
ret = 0;
}
}
}
}
else if (moveDir == MOVE_RIGHT) {
for (int i = 0; i < BLOCK_HEIGHT; ++i) {
for (int j = 0; j < BLOCK_WIDTH; ++j) {
//向下不能运动的条件:实心方块已经达到右边界(y+j+1>=15),或者右边已有方块
if (block[id][i][j] == 1 &&
(y + j + 1 >= 15 || visit[x + i][y + j + 1] == 1)) {
ret = 0;
}
}
}
}
return ret;
}
/*****************************
*功能:检测游戏是否结束
*输入:
* 无
* 返回:
* 无
*****************************/
void failCheck() {
//游戏结束条件是顶部新被绘制出的方块就要“固化”,顶部新绘制的方块方向朝上,运动方向朝下
if (!moveable(START_X, START_Y, MOVE_DOWN, (block_dir_t)BLOCK_UP)) {
setcolor(WHITE);
setfont(45, 0, _T("隶体"));
outtextxy(100, 300, _T("失败"));
system("pause");
closegraph();
memset(visit, 0, sizeof(visit));
main();
}
}
/**************************
* 功能:延时等待
* 输入:
*
* 返回:
* 无
*************************/
void wait(int interval) {
int count = interval / 10;
for (int i = 0; i < count; ++i) {
Sleep(10);
//如果休眠期间用户有按键,则结束休眠
if (_kbhit()) {
return;
}
}
}
/*****************************************
* 功能:判断当前方块是否可以向指定方向旋转
* 输入:
* x,y - 方块位置(二维数组坐标)
* dir - 方块旋转方向
* 返回:
* true - 可以旋转
* false - 不可以旋转
****************************************/
bool rotatable(int x, int y, block_dir_t dir) {
//首先判断是否可以继续向下移动
if (!moveable(x, y, MOVE_DOWN, dir)) {
return false;
}
int x2 = (y - MinY) / UNIT_SIZE;
int y2 = (x - MinX) / UNIT_SIZE;
int id = BlockIndex * 4 + dir;
for (int i = 0; i < BLOCK_HEIGHT; ++i) {
for (int j = 0; j < BLOCK_WIDTH; ++j) {
//不能旋转条件:左右边界越界或者已有方块“阻挡”
if (block[id][i][j] == 1 && (y2 + j < 0 || y2 + j >= 15 || visit[x2 + i][y2 + j] == 1)) {
return false;
}
}
}
return true;
}
/*****************************************
* 功能:旋转方块
* 输入:
* 无
* 返回:
* 无
****************************************/
void mark(int x, int y, block_dir_t dir) {
int id = BlockIndex * 4 + dir;
int x2 = (y - MinY) / UNIT_SIZE;
int y2 = (x - MinX) / UNIT_SIZE;
for (int i = 0; i < BLOCK_HEIGHT; ++i) {
for (int j = 0; j < BLOCK_WIDTH; ++j) {
if (block[id][i][j] == 1) {
visit[x2 + i][y2 + j] = 1;
markColor[x2 + i][y2 + j] = color[BlockIndex];
}
}
}
}
/*****************************************
* 功能:读取用户操作,时时更新降落的方块
* 输入:
* 无
* 返回:
* 无
****************************************/
void move() {
int x = START_X; //方块起始位置
int y = START_Y;
int k = 0;
block_dir_t blockDir = (block_dir_t)BLOCK_UP;
int curSpeed = speed; //定义当前方块降落速度
//读取用户操作前判断游戏是否结束
failCheck();
//持续向下降落
while (1)
{
int curSpeed = speed; //定义当前方块降落速度
//清除方块
clearBlock(x, k + y, blockDir);
//判断选择的方向
if (_kbhit()) {
int key = _getch();
if (key == KEY_SPACE) {
system("pause");
}
else if (key == KEY_UP) {
block_dir_t nextDir = (block_dir_t)((blockDir + 1) % 4);
if (rotatable(x, y + k, nextDir)) {
blockDir = nextDir;
}
}
else if (key == KEY_LEFT) {
if (moveable(x, y + k + 20, MOVE_LEFT, blockDir)) {
x -= UNIT_SIZE;
}
}
else if (key == KEY_RIGHT) {
if (moveable(x, y + k + 20, MOVE_RIGHT, blockDir)) {
x += UNIT_SIZE;
}
}
else if (key == KEY_DOWN) {
curSpeed = 50;
}
}
k += 20;
//绘制方块
drawBlock(x, y + k, blockDir);
//休眠
wait(curSpeed);
//方块的固化处理,方块固定后结束循环,当前一个方块的move执行完毕
if (!moveable(x, y + k, MOVE_DOWN, blockDir)) {
mark(x, y + k, blockDir);
break;
}
}
}
/*****************************************
*功能:绘制刚从顶部降落的方块,更新提示框内的方块,调用方块降落函数move()
*输入:
* 无
* 返回:
* 无
****************************************/
void newblock() {
BlockIndex = NextIndex;
//绘制刚从顶部下降的方块
drawBlock(START_X, START_Y);
//让新出现方块暂停一会
Sleep(200);
//右上角区域绘制下一个方块
nextblock();
//方块降落
move();
}
/*****************************************
* 功能:消除第x行,并把上面的行都往下移
* 输入:
* x - 第几行需要消除
* 返回:
* 无
****************************************/
void down(int x) {
for (int i = x; i > 0; --i) {
for (int j = 0; j < 15; ++j) {
if (visit[i - 1][j] == 1) {
visit[i][j] = 1;
markColor[i][j] = markColor[i - 1][j];
setcolor(markColor[i][j]);
outtextxy(20 * j + MinX, 20 * i + MinY, _T("■"));
}
else {
visit[i][j] = 0;
setcolor(BLACK);
outtextxy(20 * j + MinX, 20 * i + MinY, _T("■"));
}
}
}
//清除最顶层方格
setcolor(BLACK);
for (int j = 0; j < 15; ++j) {
visit[0][j] = 0;
outtextxy(20 * j + MinX, MinY, _T("■"));
}
}
/*****************************************
* 功能:更新分数
* 输入:
* 消除行数
* 返回:
* 无
****************************************/
void addScore(int lines) {
char str[32];
score += lines;
sprintf_s(str, 32, "%d", score);
setcolor(RED);
int r = 415, a[100], top = -1, p = score;
do
{
top++;
a[top] = p % 10;
p /= 10;
} while (p > 0);
for (; top >= 0; top--) {
outtextxy(r, 310, 48 + a[top]);
r += 25;
}
}
/*************************
* 功能:更新等级
* 输入:
* 无
* 返回:
* 无
*************************/
void updateGrade() {
//更新等级
rank = score / 10;
setcolor(RED);
//更新速度
if (speed <= 100) {
speed = 100;
}
else {
speed = 500 - rank * 20;
}
int r = 415, a[100], top = -1, p = score/10;
do
{
top++;
a[top] = p % 10;
p /= 10;
} while (p > 0);
for (; top >= 0; top--) {
outtextxy(r, 400, 48 + a[top]);
r += 25;
}
}
/*************************
* 功能:检查是否有满行方块
* 输入:
* 无
* 返回:
* 无
*************************/
void check() {
int i, j;
int clearLines = 0;
for (i = 29; i >= 0; i--) {
// 检查第i行有没有满
for (j = 0; j < 15 && visit[i][j]; j++);
//执行到此处时,有两种情况:
// 1. 第i行没有满,即表示有空位 此时 j<15
// 2. 第i行已满了,此时 j>=15
if (j >= 15) {
// 此时,第i行已经满了,就需要消除第i行
down(i); //消除第i行,并把上面的行都下移
i++; //使下次循环时,再把这一行检查一下
clearLines++;
}
}
// 更新分数
addScore(clearLines);
// 更新等级
updateGrade();
}
int main() {
welcome();
initGameSceen();
nextblock();
Sleep(800);
//初始化
memset(visit, 0, sizeof(visit));
score = 0;
rank = 0;
while (1) {
newblock();
//消除满行,并更新分数和速度
check();
}
system("pause");
closegraph();
return 0;
}