贪吃蛇

环境:

Visual Studio 2022

装有<easxy.h>库

介绍:

建议按"w"上、"s"下、"a"左、"d"右。无延误

按‘e’加速

此代码会在桌面生成一个叫"score.txt"的文件保存最高分

可在208行到216行加for循环以增加加速后的速度

按Esc键回到控制台

源码:

#include<iostream>
#include<graphics.h>
#include<easyx.h>
#include<conio.h>
using namespace std;

//生成食物的函数
void setfood();
//判断蛇的死活
void nakeAlive();
//显示玩家的分数
void getScore();
//显示玩家已经死亡
void dead();
//开始的界面
void be();
//生成新的蛇的方法每次的移动都是蛇的刷新与生成
void createsnake(int direction);
//分数文件的读取
int readScore();
//分数文件的写入
void writeScore();

struct snake {
	int x = 1;
	int y = 1;
	snake* next = NULL;
}*p;

//对于这个数据当前的坐标为横56,宽24,这个数据中边界地部分是不可以使用地
const int JFramx = 1400, JFramy = 600, length = 20, interval = 5, sum = length + interval;
int snakespeed = 100;//蛇的移动速度
int foodx=8, foody=8;//生成食物的坐标
//int lastx=2, lasty=2;//在尾部添加蛇身而准备的参数
int score ;//统计玩家的得分
int level = '1';//地基关卡//实际数据大小应该为(1-9)字符型
bool snakearr[60][30];//判断蛇是否死亡的bool数组
string fileName = "C:/Users/Administrator/Desktop/score.txt";

class Main {
public:
	//默认的蛇的生成
	snake a = { 10,10,NULL };
	snake* head = &a;
	snake* p = &a;
	int snakeLength = 3;
	//生成地图的构造参数(默认地图的构造函数)
	Main(int levelNumber) {
		score = 0;
		//先生成上部的方块
		for (int i = 0; i < JFramx / (length + interval); i++) {
			//首先声明颜色,否则第一个格子怪怪的
			setfillcolor(BLUE);
			setcolor(BLUE);
			fillrectangle(i * (length + interval), 0, i * (length + interval) + length, length);
			snakearr[i][0]=1;
			Sleep(30);
		}
		//对中间的方块·的操作决定了关卡的不同的说
				if (levelNumber=='2') {
					for (int i = 1; i <= JFramy / (length + interval)-2; i++) {
						fillrectangle(0, i * (length + interval), length, i * (length + interval) + length);
						snakearr[0][i]=1;
						if (i!=11&&i!=10&&i!=12) {
							fillrectangle(37*sum,i*sum,37*sum+length,i*sum+length);
							snakearr[37][i] = 1;
						}
						if (i!=7&&i!=8&&i!=14&&i!=15) {
							fillrectangle(17 * sum, i * sum, 17 * sum + length, i * sum + length);
							snakearr[17][i] = 1;
						}
						fillrectangle((JFramx / (length + interval) - 1) *sum, i * (length + interval), (JFramx / (length + interval) - 1) * (length + interval) + length, i * (length + interval) + length);
						snakearr[JFramx / (length + interval) - 1][i] = 1;
						Sleep(30);
					}
				}
				else if (levelNumber=='3') {
					for (int i = 1; i <= JFramy / sum - 2;i++) {
						fillrectangle(0,i*sum,length,i*sum+length);
						snakearr[0][i]=1;
						for (int i2 = 5; i2 < 9;i2++) {
							for (int i1 = 12; i1 < 16;i1++) {
								snakearr[i1][i2] = 1;
							}
							for (int i1 = 37; i1 < 41;i1++) {
								snakearr[i1][i2] = 1;
							}
						}
						for (int i2 = 7; i2 < 10;i2++) {
							for (int i1 = 24; i1 < 27;i1++) {
								snakearr[i1][i2] = 1;
							}
						}
						for (int i2 = 13; i2 < 16;i2++) {
							for (int i1 = 24; i1 < 27;i1++) {
								snakearr[i1][i2] = 1;
							}
						}
						for (int i2 = 17; i2 < 21; i2++) {
							for (int i1 = 12; i1 < 16; i1++) {
								snakearr[i1][i2] = 1;
							}
							for (int i1 = 37; i1 < 41; i1++) {
								snakearr[i1][i2] = 1;
							}
						}
						if (i==5||i==6) {
							for (int i1 = 12; i1 < 16;i1++) {
								fillrectangle(i1*sum,i*sum,i1*sum+length,i*sum+length);
								Sleep(30);
							}
							for (int i1 = 37; i1 < 41;i1++) {
								fillrectangle(i1*sum,i*sum,i1*sum+length,i*sum+length);
								Sleep(30);
							}
						}
						else if (i==8||i==7) {
							for (int i1 = 12; i1 < 16;i1++) {
								fillrectangle(i1*sum,i*sum,i1*sum+length,i*sum+length);
								Sleep(30);
							}
							for (int i1 = 37; i1 < 41;i1++) {
								fillrectangle(i1*sum,i*sum,i1*sum+length,i*sum+length);
								Sleep(30);
							}
							for (int i1 = 24; i1 < 27;i1++) {
								fillrectangle(i1*sum,i*sum,i1*sum+length,i*sum+length);
								Sleep(30);
							}
						}
						else if (i==9||i==13||i==14||i==15) {
							for (int i1 = 24; i1 < 27;i1++) {
								fillrectangle(i1*sum,i*sum,i1*sum+length,i*sum+length);
								Sleep(30);
							}
						}
						else if (i == 17 || i == 18 || i == 19||i==20) {
							for (int i1 = 12; i1 < 16;i1++) {
								fillrectangle(i1*sum,i*sum,i1*sum+length,i*sum+length);
								Sleep(30);
							}
							for (int i1 = 37; i1 < 41; i1++) {
								fillrectangle(i1 * sum, i * sum, i1 * sum + length, i * sum + length);
								Sleep(30);
							}
						}
						fillrectangle((JFramx / (length + interval) - 1) * (length + interval), i * (length + interval), (JFramx / (length + interval) - 1) * (length + interval) + length, i * (length + interval) + length);
						snakearr[JFramx / (length + interval) - 1][i]=1;
						Sleep(30);
					}
				}
				else {
					//玩家不存在选关的操作时
					level = '1';//令关卡的变量为零
					for (int i = 1; i <= JFramy / (length + interval)-2; i++) {
						fillrectangle(0, i * (length + interval), length, i * (length + interval) + length);
						snakearr[0][i]=1;
						fillrectangle((JFramx / (length + interval) - 1) * (length + interval), i * (length + interval), (JFramx / (length + interval) - 1) * (length + interval) + length, i * (length + interval) + length);
						snakearr[JFramx / (length + interval) - 1][i]=1;
						Sleep(30);
					}
				}
		//底部的生成
		for (int i = 0; i < JFramx / (length + interval); i++) {
			fillrectangle(i * (length + interval), (JFramy / (length + interval) - 1) * (length + interval), i * (length + interval) + length, JFramy - interval);
			snakearr[i][JFramy / (length + interval) - 1]=1;
			Sleep(30);
		}
		Main('s');
	}
	int temp_key = 's';//接受键盘输入的事件的暂时量,为了使蛇的身体不会实现倒退的情况
	//蛇的加入构造,其中还有蛇的移动方法
	Main(char numebr) {
		while (1) {//接受键盘的事件
			snakespeed = 100;//加速重置
			int ch;//接受键盘上的事件的得到的数据
			Sleep(5);
			if (_kbhit()) {
				ch = _getch();
				if (ch == 27) { closegraph();  break; }
				else if ((ch == 'd' || ch == 77) && temp_key != 'a') {//向右移动//新加入了判断蛇回退的判断
					temp_key = 'd';
				}
				else if ((ch == 'w' || ch == 72) && temp_key != 's') {    //向上移动
					temp_key = 'w';
				}
				else if ((ch == 's' || ch == 80) && temp_key != 'w') {   //向下移动
					temp_key = 's';
				}
				else if ((ch == 'a' || ch == 75) && temp_key != 'd') {   //向左移动
					temp_key = 'a';
				}
				else if (ch == 'e') {//加速
					snakespeed = 50;
					if (temp_key == 'd') {
						createsnake(1);
					}if (temp_key == 'w') {
						createsnake(2);
					}if (temp_key == 's') {
						createsnake(4);
					}if (temp_key == 'a') {
						createsnake(3);
					}
				}
				else if (ch == 'p') {
					pauseGame();
				}
			}
			//这里是蛇身移动的方法,在没有输入的时候的情况//已经减少了代码的冗余
			if (temp_key == 'd') {
				createsnake(1);
			}if (temp_key == 'w') {
				createsnake(2);
			}if (temp_key == 's') {
				createsnake(4);
			}if (temp_key == 'a') {
				createsnake(3);
			}
		}
	}

	//生成新的蛇的方法每次的移动都是蛇的刷新与生成
	void createsnake(int direction) {
		//直接在生成蛇的时候就直接判断蛇的死亡
		getScore();
		setfood();
		if (head->x==foodx&&head->y==foody) {
			snake* endsnake=new snake;
			endsnake->x = head->x;
			endsnake->y = head->y;
			endsnake->next = head;
			snake* s = new snake;
			 head=endsnake;
		}
		for (p = head; p; p = p->next) {
			clearrectangle(p->x * sum, p->y * sum, p->x * sum + length, p->y * sum + length);
		}
		int tempy = head->y;
		int tempx = head->x;
		int tempx02;
		int tempy02;
		if (direction == 1) { head->x++; }
		else if (direction == 2) { head->y--; }
		else if (direction == 3) { head->x--; }
		else if (direction == 4) { head->y++; }
		for (p = head; p; p = p->next) {
			if (p == head) {
				setcolor(RED);
				setfillcolor(LIGHTRED);
			}
			else {
				setcolor(GREEN);
				setfillcolor(GREEN);
			}
			if (p == head) {
				fillrectangle(p->x * sum, p->y * sum, p->x * sum + length, p->y * sum + length);
			}
			else {
				tempx02 = p->x;
				tempy02 = p->y;
				p->x = tempx;
				p->y = tempy;
				fillrectangle(p->x * sum, p->y * sum, p->x * sum + length, p->y * sum + length);
				tempx = tempx02;
				tempy = tempy02;
			}
		}
		Sleep(snakespeed);
		snakeAlive(level);
	}

	//生成食物的函数
	void setfood() {
		if (head->x == foodx&&head->y==foody) {
			score++;//分数的增加
			addSnake();
			unsigned seed=(time(0));
			srand(seed);
			foody = rand() % 22 + 1;
			if (level=='1') {
				foodx = rand() % 54 + 1;
			}
			else if (level=='2') {
				if (head->x<17) {
					foodx = rand()%17+20;
				}
				else if (head->x<37) {
				foodx = rand()%17+38;
				}
				else if (head->x<55) {
					foodx = rand() % 16 + 1;
				}
			}
			else if (level=='3') {
				if (head->x<12) {
					foodx = rand()%7+16;
				}
				else if (head->x<24) {
					foodx = rand() % 10+27;
				}
				else if (head->x<37) {
					foodx = rand() % 14 + 41;
				}
				else if (head->x<54) {
					foodx = rand() % 12 + 1;
				}
			}
			setfillcolor(LIGHTMAGENTA);
			fillrectangle(foodx*sum,foody*sum,foodx*sum+length,foody*sum+length);
		}
		else {
		setcolor(LIGHTMAGENTA);
		setfillcolor(LIGHTMAGENTA);
		fillrectangle(foodx * sum, foody * sum, foodx * sum + length, foody * sum + length);
		}
	}

	//判断蛇是否死亡
	void snakeAlive(int level) {
		for (p = head; p;p=p->next) {
			if (head->x==p->x&&head->y==p->y&&p!=head) {
				dead();
				closegraph();
			}
		}
		if (snakearr[head->x][head->y]==1) {
			dead();
			closegraph();
		}
	}

	//使地图显示分数
	void getScore() {
		int r = 0;
		settextcolor(GREEN);
		outtextxy(r,625,_T("分数:"));
		int p = score,a[100]={0}, top = 0;
		do
		{
			a[top] = p % 10;
			p /= 10;
			top++;
		} while (p>0);
		r = 125;
		top--;
		for (top; top >= 0; top--) {
			int g = a[top];
			outtextxy(r, 625, 48 + g);
			r+=20;
		}
	}

	//届几个在类外实现了
	void addSnake();
	void dead();
	void pauseGame();//游戏的暂停方法
};


void Main::pauseGame() {
	bool temp = 1;
	while (temp) {
		if (_kbhit()) {
			temp = 0;
		}
	}
}

void getScore() {
	int r = 0,a[100],top=-1,p=score;
	outtextxy(r,550,_T("分数:"));
	do
	{
		top++;
		a[top] = p % 10;
		p /= 10;
	} while (p>0);
	r = 200;
	for (; top >= 0; top--) {
		outtextxy(r, 550, 48 + a[top]);
		r += 25;
	}
}

void Main::addSnake() {
	snake* endsnake=head,*q=new snake;
	while (endsnake ->next!=NULL) {
		endsnake = endsnake -> next;
	}
	q->x = endsnake->x;
	q->y = endsnake->y;
	endsnake->next = q;
}

int readScore() {
	FILE* a;
	int b;
	a = fopen("C:\\Users\\Administrator\\Desktop\\score.txt", "r");
	fscanf(a, "%d", &b);
	fclose(a);
	return b;
}

void writeScore(int score) {
	FILE* a;
	int b = 0;
	a = fopen("C:\\Users\\Administrator\\Desktop\\score.txt", "w+");
	fprintf(a, "%d", score);
	fclose(a);
}

    //死亡的动画
void Main::dead() {
	cleardevice();
	for (int i = 0; i < 5;i++) {
		for (p = head; p;p=p->next) {
			clearrectangle(p->x*sum,p->y*sum,p->x*sum+length,p->y*sum+length);
		}
		Sleep(200);
		for (p = head; p;p=p->next) {
			if (p->x==head->x&&p->y==head->y) {
				setfillcolor(GREEN);
				fillrectangle(p->x * sum, p->y * sum, p->x * sum + length, p->y * sum + length);
			}
			else {
				setfillcolor(GREEN);
				fillrectangle(p->x*sum,p->y*sum,p->x*sum+length,p->y*sum+length);
			}	
		}
		Sleep(30);
	}
	if (score>=readScore()) {//如果本次得分比上一次的高就保存在本地文件
		writeScore(score);
	}
	cleardevice();
	clearcliprgn();
	getScore();
	settextcolor(BLUE);
	settextstyle(100, 0, _T("宋体"));
	for (int i = 0; i < 3; i++) {
		clearcliprgn();
		Sleep(700);
		outtextxy(250, 300, _T("时间停止了,你..死了"));
		Sleep(700);
	}
	outtextxy(250, 300, _T("                      "));
	settextcolor(GREEN);
	cleardevice();
	settextstyle(100, 0, _T("宋体"));
	outtextxy(250, 300, _T("马上就会回到初始界面"));
	Sleep(1000);
	clearcliprgn();
	be();
}

void be() {
	memset(snakearr, 0, sizeof(snakearr));//bool数组的赋值
	initgraph(JFramx, 700);
	settextstyle(50, 0, _T("宋体")); 
	outtextxy(620, 50, _T("》贪吃蛇《"));
	settextstyle(20, 0, _T("宋体"));
	outtextxy(500, 180,  _T("提示:"));
	outtextxy(500, 230, _T("·使用WASD控制蛇的移动,箭头也行"));
	outtextxy(500, 280, _T("·撞墙而死.按p暂停"));
	outtextxy(500, 330, _T("·游戏界面可以显示你的分数"));
	outtextxy(500, 380, _T("·键盘输入数字可以选关(1-3)"));
	settextstyle(50, 0, _T("宋体"));
	outtextxy(450, 500, _T("   点击任意键继续"));
	int r = 450, a[100], top = -1, p = readScore();
	outtextxy(r, 550, _T("   最高分数:"));
	do
	{
		top++;
		a[top] = p % 10;
		p /= 10;
	} while (p > 0);
	r += 290;
	for (; top >= 0; top--) {
		outtextxy(r, 550, 48 + a[top]);
		r += 25;
	}
	while (1) {
		if (_kbhit()) {
			level =_getch();//再键盘上得到的字符类型,从零开始计数的话,0的ASCll的值为48
			if (level==27) {//在初始的界面中所加上的一个退出的的选项
				closegraph();
			}
			break;
		}
	}
	clearcliprgn();
	new Main(level);//这里传值
}

int main() {
	be();
	while (1);
	return 0;
}

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